FalconVegeta1986 Posted November 27, 2011 Share Posted November 27, 2011 This is one for all the mappers out there. I'm using one of the castle tilesets from FE7 (0A009B0C to be exact), and i'm wondering if there are any tiles in this set that can be used for removable roof tiles like what you see in chapters like 6, 25/27, etc. I've checked the maps here, but they show the map with the tile changes, so it's no help. thanks guys. Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted November 27, 2011 Share Posted November 27, 2011 Nope, no tiles for removable roofs in that tileset. Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted November 27, 2011 Author Share Posted November 27, 2011 Hm, that sucks. Any suggestions how I might be able to pull off a similar effect with this tileset? Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted November 27, 2011 Share Posted November 27, 2011 The best that you could do with that tileset would just be to use doors. If you were able to use a different tileset, FE6's Bern Keep or FE8's 79 7A 7B (Grado Keep) tilesets do have roof tiles in them and are still castle tilesets... Quote Link to comment Share on other sites More sharing options...
Krad Posted November 27, 2011 Share Posted November 27, 2011 Something like this may work: It doesn't look as good as the normal roof tiles, but it works sort of. Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted November 27, 2011 Author Share Posted November 27, 2011 (edited) Problem is, if you try to have a unit already loaded in the room like in FE7, will it still work, or will the unit appear to be standing on the roof? Perhaps I could PM one of you with more details? Edited November 28, 2011 by Richter Belmont Quote Link to comment Share on other sites More sharing options...
Krad Posted November 28, 2011 Share Posted November 28, 2011 I haven't really tried that method by myself (I rarely use roofs at all in my maps), but I would guess that the enemies would appear on top of those "roof" tiles, so that if you wanted to use them, you'd need the game to load the the moment the door is open or something like that. Or just don't use roofs/use a different tileset. Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted November 28, 2011 Author Share Posted November 28, 2011 Or just don't use roofs/use a different tileset. Can't. The map has to be a completely indoor castle. It's actually supposed to be a basement. So, i'll have to roll with a mod of your idea. Set a tile in front of the wall that will cause a tile change, and then set units to load in the same event. It just won't look right with a unit just popping out of nowhere, but at least it's only going to be one unit on one tile that's changing. Did that make any sense? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted November 28, 2011 Share Posted November 28, 2011 Problem is, if you try to have a unit already loaded in the room like in FE7, will it still work, or will the unit appear to be standing on the roof? Perhaps I could PM one of you with more details? I don't exactly remember how it works, but the unit loads as soon as the door opens, so I guess trigger a loading event right after the tile changes? Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 28, 2011 Share Posted November 28, 2011 Or, you could not use the macro, and instead load the units before you call the tile change? IE DOOR 0x10 whatever [XX,YY] ... whatever: LOU1 roofUnitsA ENUN MACC 0x00 0xsomething ENDA Quote Link to comment Share on other sites More sharing options...
Feaw Posted November 28, 2011 Share Posted November 28, 2011 Or you could pull a Kishuna and have enemies enter the room via stair tiles inside the room (kinda what you already proposed, but this would look a little better). Or you could go with Cam's. Quote Link to comment Share on other sites More sharing options...
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