fuzz94 Posted December 3, 2011 Share Posted December 3, 2011 So I'm new to hacking and I want to change character classes. When i do that they have the generic palette instead of theirs. How do I make it so the person still has their own palette even if they are a different class? Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted December 3, 2011 Share Posted December 3, 2011 Depends on what GBA FE you're hacking. If FE6/7, the answer lies within the character editor and the palette reference modules. If FE8, it's in the palette editors, both part 1 and part 2, and the palette reference modules. Link to comment Share on other sites More sharing options...
fuzz94 Posted December 3, 2011 Author Share Posted December 3, 2011 Its in FE8. What exactly do I do to get the palette the work? Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted December 3, 2011 Share Posted December 3, 2011 Exhibit A: Exhibit B: Exhibit C: Go to the offset in a hex editor, edit palette, profit...! Link to comment Share on other sites More sharing options...
fuzz94 Posted December 3, 2011 Author Share Posted December 3, 2011 So if I change the base class in that module the palette will work for the class I change it to? Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted December 3, 2011 Share Posted December 3, 2011 Exactly, this is correct. Link to comment Share on other sites More sharing options...
fuzz94 Posted December 3, 2011 Author Share Posted December 3, 2011 Thank you very much good sir. The help is greatly appreciated. Link to comment Share on other sites More sharing options...
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