Solum Posted December 10, 2011 Share Posted December 10, 2011 I've done my first event script, and it works, but the map is black (or very daaaark):A zoomed screen to illustrate it : Has you can see, the map isn't completely black And when I jump to the statsheet and return to the map, the black is gone and map looks normal, but a beginning scene with this black is bad. And the script of the chapter event (it's a test, so it's very short) #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) org 0x03359C Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 CODE 0x00 Character_events: CODE 0x00 Location_events: CODE 0x00 Misc_events: CauseGameOverIfLordDies CODE 0x00 Ballista_events: CODE 0x00 Opening_event: LOU1 Good ENUN ENDA Ending_event: //MNCH 0x?? ENDA Good: UNIT 0x07 0x10 0x00 0x10 [4,0] [3,3] [0x0C,0x99] [0x00,0x00,0x00,0x00] UNIT Empty Bad: UNIT Empty MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? another thing is that event assembler took POIN BallistaData BallistaData as two errors (not good numbers or something like this) so I removed it (also tried to keep them and then the rom crashed juste after the "prologue : a girl from the plains" Link to comment Share on other sites More sharing options...
Lord Glenn Posted December 11, 2011 Share Posted December 11, 2011 I'm guessing you misposted this. I'd repost this in the Event Assembler Questions thread (as that's what it's there for) and, if the black map thing isn't a result of the event, a separate thread in Hacking Questions. Closing - Will remove in 3 days time so as to not clutter the board. Make sure you ask your question in the correct place by then, to avoid losing this. Link to comment Share on other sites More sharing options...
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