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Fade to black.


Solum
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I've done my first event script, and it works, but the map is black (or very daaaark):A zoomed screen to illustrate it :

Has you can see, the map isn't completely black

bugsn.png

And when I jump to the statsheet and return to the map, the black is gone and map looks normal, but a beginning scene with this black is bad.

And the script of the chapter event (it's a test, so it's very short)

#define DISABLE_TUTORIALS

#include EAstdlib.event

EventPointerTable(0x06,Pointers)

org 0x03359C

Pointers:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Turn_events:

TURN 0x00 Opening_event [01,00] 0x0 0x00

CODE 0x00

Character_events:

CODE 0x00

Location_events:

CODE 0x00

Misc_events:

CauseGameOverIfLordDies

CODE 0x00

Ballista_events:

CODE 0x00

Opening_event:

LOU1 Good

ENUN

ENDA

Ending_event:

//MNCH 0x??

ENDA

Good:

UNIT 0x07 0x10 0x00 0x10 [4,0] [3,3] [0x0C,0x99] [0x00,0x00,0x00,0x00]

UNIT Empty

Bad:

UNIT Empty

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset: ????????

another thing is that event assembler took POIN BallistaData BallistaData as two errors (not good numbers or something like this)

so I removed it (also tried to keep them and then the rom crashed juste after the "prologue : a girl from the plains"

Edited by Solum
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I'm guessing you misposted this. I'd repost this in the Event Assembler Questions thread (as that's what it's there for) and, if the black map thing isn't a result of the event, a separate thread in Hacking Questions.

Closing - Will remove in 3 days time so as to not clutter the board. Make sure you ask your question in the correct place by then, to avoid losing this.

Edited by Lord Glenn
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