SlainWolve101 Posted May 23, 2012 Share Posted May 23, 2012 I've been reading Arch's Event Hacking for Dummies and Nintenlord's Inserting Maps and Map Changes with Tiled and I'm very confused on how to set up the file, considering Arch's Tutorial uses Blazer's method and using Tiled already has the map changes "set up for the map". Can anyone give me an example on how to set up the event file? Link to comment Share on other sites More sharing options...
Jubby Posted May 23, 2012 Share Posted May 23, 2012 For using Tiled, there is no event file. The changes are in the layers, like in NL's tutorial. Link to comment Share on other sites More sharing options...
SlainWolve101 Posted May 23, 2012 Author Share Posted May 23, 2012 So in the event file if you were to do a custom chapter, you would just have to put the event? (EX: I was to put a Chest event in the event file, and I wouldn't have to make a tile change event.) Link to comment Share on other sites More sharing options...
Jubby Posted May 23, 2012 Share Posted May 23, 2012 Yeah, it'd just be a Chest event, it triggers the Tiled change by itself :P Link to comment Share on other sites More sharing options...
SlainWolve101 Posted May 25, 2012 Author Share Posted May 25, 2012 Thanks. But I also have another problem with the inserter. I have all the properties and I only used one tileset. I have each offset typed in, but I can't get the inserter to work. All it says it "Tilechange without ID. No data written to ROM" Does anyone have an answer to this? Link to comment Share on other sites More sharing options...
Subieko Posted May 25, 2012 Share Posted May 25, 2012 Thanks. But I also have another problem with the inserter. I have all the properties and I only used one tileset. I have each offset typed in, but I can't get the inserter to work. All it says it "Tilechange without ID. No data written to ROM" Does anyone have an answer to this? First I just want to mention that Nintenlord wrote a tutorial for the Tiled Map Inserter which I believe is in the tutorials section here--it's really good and explains the whole process step-by-step. I suggest checking that out if you haven't already. Second, I suspect the problem is, as the error says, that one of your tilechanges doesn't have an ID. The properties for each tilechange should include one called ID. Every tilechange needs a unique ID number, starting from 0. One of your tilechanges must be missing this property (the other properties every tilechange needs are X coordinate of top-left corner, Y coordinate of top-left corner, height, and width, btw). Link to comment Share on other sites More sharing options...
luckysong Posted July 18, 2012 Share Posted July 18, 2012 I am also experiencing a strange error with Tiled Map Inserter. Has anyone ever seen the following error message? Could not load file or assembly 'ROMhacking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system could not find the file specified. No data written to ROM. I have tried inserting the map into a clean ROM, and I also went back to verify the ID's were correct. Does anyone have any ideas? Thanks. Link to comment Share on other sites More sharing options...
Nintenlord Posted July 18, 2012 Share Posted July 18, 2012 Did you delete or move to any of the .DLL files? Link to comment Share on other sites More sharing options...
luckysong Posted July 20, 2012 Share Posted July 20, 2012 Did you delete or move to any of the .DLL files? I did move the .DLL files, and that seemed to be the problem. The map I made inserted after I moved everything back. Thank you for your help. Link to comment Share on other sites More sharing options...
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