Nintenlord Posted June 22, 2012 Share Posted June 22, 2012 there's very little ea support All codes used in-game are supported, though the function of few is unclear: #Chapters: 1, 2, 3... _0x1, 0x1, 4, -game:FE6 -indexMode:8 #Chapters: 22 _0x4, 0x4, 8, -game:FE6 -indexMode:8 Value, 4, 4 #Chapters: 1, 2, 3... _0xA, 0xA, 4, -game:FE6 -indexMode:8 #Chapters: Final _ASM2, 0x19, 8, -game:FE6 -indexMode:8 Pointer, 4, 4, -pointer:ASM #Chapters: 13, 18B _IF0x21, 0x21, 8, -game:FE6 -indexMode:8 Conditional ID, 4, 4 #Chapters: 22, Final _0x3E, 0x3E, 8, -game:FE6 -indexMode:8 Value, 4, 4 #Chapters: 1, 2, 4... _0x40, 0x40, 4, -game:FE6 -indexMode:8 #Chapters: 2, 5, 7... _0x41, 0x41, 4, -game:FE6 -indexMode:8 #World maps: Tutorial, 1, 2... _0x42, 0x42, 4, -game:FE6 -indexMode:8 #World maps: Tutorial _0x4D, 0x4D, 8, -game:FE6 -indexMode:8 Dunno, 4, 4 #World maps: Tutorial _0x4E, 0x4E, 4, -game:FE6 -indexMode:8 #World maps: 1 _0x59, 0x59, 4, -game:FE6 -indexMode:8 EA support is quite good for FE6, it just has less codes than FE7 and FE( and less people hack it so there is less documentation about things, but FE6 is so similar to FE7 in events you can assume they work the same when same things are supported. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 22, 2012 Share Posted June 22, 2012 is it? I vaguely remember there being some talk of some event codes for fe6 not working as intended or whatever then again i haven't evented in ages so bleah Quote Link to comment Share on other sites More sharing options...
Celice Posted June 22, 2012 Share Posted June 22, 2012 The only problem I've head of is Zeld's anti-huffman/whatever buggery wasn't actually very well done, and made problems--thus text editing problems. Which, I've heard something about that getting avoided in the FE6 re-editing thread here on the forums. So if that riggery does avoid the problems with the text editing, then there's not really any problem with FE6. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 22, 2012 Share Posted June 22, 2012 it's not the riggery and more that one of the autopatches overwrites some graphics and it also screws up a checksum and some free space gets repointed wrong so it is actually broken ;\ Quote Link to comment Share on other sites More sharing options...
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