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A few (possibly noobish) questions.


God of Humility
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there's very little ea support

All codes used in-game are supported, though the function of few is unclear:

#Chapters: 1, 2, 3...
_0x1, 0x1, 4, -game:FE6 -indexMode:8

#Chapters: 22
_0x4, 0x4, 8, -game:FE6 -indexMode:8
Value, 4, 4

#Chapters: 1, 2, 3...
_0xA, 0xA, 4, -game:FE6 -indexMode:8

#Chapters: Final
_ASM2, 0x19, 8, -game:FE6 -indexMode:8
Pointer, 4, 4, -pointer:ASM

#Chapters: 13, 18B
_IF0x21, 0x21, 8, -game:FE6 -indexMode:8
Conditional ID, 4, 4

#Chapters: 22, Final
_0x3E, 0x3E, 8, -game:FE6 -indexMode:8
Value, 4, 4

#Chapters: 1, 2, 4...
_0x40, 0x40, 4, -game:FE6 -indexMode:8

#Chapters: 2, 5, 7...
_0x41, 0x41, 4, -game:FE6 -indexMode:8


#World maps: Tutorial, 1, 2...
_0x42, 0x42, 4, -game:FE6 -indexMode:8

#World maps: Tutorial
_0x4D, 0x4D, 8, -game:FE6 -indexMode:8
Dunno, 4, 4

#World maps: Tutorial
_0x4E, 0x4E, 4, -game:FE6 -indexMode:8

#World maps: 1
_0x59, 0x59, 4, -game:FE6 -indexMode:8

EA support is quite good for FE6, it just has less codes than FE7 and FE( and less people hack it so there is less documentation about things, but FE6 is so similar to FE7 in events you can assume they work the same when same things are supported.

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is it? I vaguely remember there being some talk of some event codes for fe6 not working as intended or whatever

then again i haven't evented in ages so bleah

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The only problem I've head of is Zeld's anti-huffman/whatever buggery wasn't actually very well done, and made problems--thus text editing problems. Which, I've heard something about that getting avoided in the FE6 re-editing thread here on the forums.

So if that riggery does avoid the problems with the text editing, then there's not really any problem with FE6.

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it's not the riggery and more that one of the autopatches overwrites some graphics

and it also screws up a checksum

and some free space gets repointed wrong

so it is actually broken ;\

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