MarkyJoe1990 Posted June 22, 2012 Author Share Posted June 22, 2012 I just wanted to hear what it sounded like. Thanks for the help and everything! No problem. Quote Link to comment Share on other sites More sharing options...
Agro Posted June 22, 2012 Share Posted June 22, 2012 Open RE convert -l0 0xDA0000 JT burn 0x69d738 close test Don't you need a space after the -l? So it would be -l 0 and not -l0? Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 22, 2012 Author Share Posted June 22, 2012 Don't you need a space after the -l? So it would be -l 0 and not -l0? Nope. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 27, 2012 Author Share Posted June 27, 2012 New song! Some of you might recognize this song as the final map theme of Fire Emblem Gaiden, and you'd be right! I made it to wow Seph1212. Although I didn't get the "OH MY GOD MARC THIS IS AWESOME" reaction I desired, he loved it enough to ask to reserve it. As such, permission is required from both me and him to use it. Quote Link to comment Share on other sites More sharing options...
Agro Posted June 27, 2012 Share Posted June 27, 2012 Hm... have you considered using a drumkit instead of snare + cymbals? I've figured out the toms for the FE7 drumkit but I don't know if you already know which notes they are so if you need them I've got them in... some FEDS midi I put somewhere. I think the oboe scale-bit that begins at 0:33 could do with a different instrument, mainly because oboe (it is an oboe, right?) is a bit of a weird instrument to be doing stuff like that on. Otherwise, bloody awesome. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 27, 2012 Author Share Posted June 27, 2012 Hm... have you considered using a drumkit instead of snare + cymbals? Nope. I think the oboe scale-bit that begins at 0:33 could do with a different instrument, mainly because oboe (it is an oboe, right?) is a bit of a weird instrument to be doing stuff like that on. Maybe later today, I'll dick around with that part and try different instruments. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted August 5, 2012 Author Share Posted August 5, 2012 Finally, after fifty billion years, I've updated this thing. A new song has been added. A redbook quality song, NOT a GBA Compatible one. It's Polopia Castle ~ Hero's Determination. Quote Link to comment Share on other sites More sharing options...
TheoryDS Posted August 7, 2012 Share Posted August 7, 2012 Hey just wanted to ask, do you take any requests? Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted August 7, 2012 Author Share Posted August 7, 2012 Hey just wanted to ask, do you take any requests? I don't guarentee I'll provide results, but what is it? Quote Link to comment Share on other sites More sharing options...
TheoryDS Posted August 7, 2012 Share Posted August 7, 2012 I sent you a PM Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted November 29, 2012 Author Share Posted November 29, 2012 (edited) Heeeeey everyone. Guess who has a new song to post? Battle of Justice ~ Fearless Adversary GBA Compatible MIDI Edited November 29, 2012 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted December 3, 2012 Author Share Posted December 3, 2012 Workin' on a new player phase theme. Make A Decision ~ Everyday Brawls Quote Link to comment Share on other sites More sharing options...
Party Moth Posted December 19, 2012 Share Posted December 19, 2012 Interesting stuff. Reminds me of the old days of screwing around with computer programs like Finale and GarageBand... You catch the style of the GBA FE scores fairly well, and I don't say this simply because these use the same MIDI; you follow a lot of the musical ideas and add your own little twists to them that prove that they're your compositions while still bringing forth the nostalgic feel you want. It works well, and the music would function well for a GBA game. Spectacular work on that end. My suggestions: I feel that you need to expand a bit chord-wise, since writing the same chord progressions can get repetitive after enough listens. I hear a lot of i-VII-VI-VII progressions and the standard variant of i-VII-VI-V (something I used all the time in my early works, as it's honestly quite effective and attention grabbing) though you change it up enough to avoid boring the listener. Music theory classes will definitely expand upon what you can do, though I suggest to keep an open mind when doing so as instrumental creativity and scoring choices can be beaten out of you by instructors if you aren't careful. Other things that come to my mind... thematic scoring. I would be interested in hearing a full work by you- and by a full work I mean an entire soundtrack- in order to better garner your use of themes in projecting the stories of the games you write music for. At the moment I'm only seeing a lot of separate tracks. All in all, you've got a ton of potential. It'll be fun seeing what you come up with in the days that follow. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted December 19, 2012 Share Posted December 19, 2012 Serious question here...what the fack do you do with that .bin file to actually make use of it? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted December 19, 2012 Share Posted December 19, 2012 You open it in a hex editor, paste it somewhere in free space, and point to that location of instruments when you use ZSE. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted December 19, 2012 Author Share Posted December 19, 2012 You catch the style of the GBA FE scores fairly well, and I don't say this simply because these use the same MIDI; you follow a lot of the musical ideas and add your own little twists to them that prove that they're your compositions while still bringing forth the nostalgic feel you want. It works well, and the music would function well for a GBA game. Spectacular work on that end. Thanks. I'm especially proud of Make A Decision ~ Lucy's Destiny, since it really captures the feel of late-game map music such as Champion's Fate/Hero's Destiny. My suggestions: I feel that you need to expand a bit chord-wise, since writing the same chord progressions can get repetitive after enough listens. I hear a lot of i-VII-VI-VII progressions and the standard variant of i-VII-VI-V (something I used all the time in my early works, as it's honestly quite effective and attention grabbing) though you change it up enough to avoid boring the listener. Music theory classes will definitely expand upon what you can do, though I suggest to keep an open mind when doing so as instrumental creativity and scoring choices can be beaten out of you by instructors if you aren't careful. I don't actually know what those chord progressions are (Never took any music classes outside of a class that teaches me how to write the notes and staffs or whatever), but I'm going to assume you're referring to my frequent use of the "Sad, forlorn" chords. I noticed that as well, and it frustrates me quite a bit. Whenver I try to do different chord progressions, I don't "feel" it as strongly as I do for my usual progressions, so changing it up, while definitely a goal, is going to be challenging for me. Other things that come to my mind... thematic scoring. I would be interested in hearing a full work by you- and by a full work I mean an entire soundtrack- in order to better garner your use of themes in projecting the stories of the games you write music for. At the moment I'm only seeing a lot of separate tracks. I'm very good at projecting negative emotions (Sadness especially) in my music. Positive? Not so much. At lot of times, I end up making it sound disgustingly cheery. I think the closest thing to a cheery song that I've made that isn't painful to the ears is Handful of Hope. If I find a good balance, I'd probably make a killer score. [/ego] All in all, you've got a ton of potential. It'll be fun seeing what you come up with in the days that follow. Thanks. I actually need to update the list a little since I forgot to add a few new songs to it (Actually I think it's just handful of hope, but... eh.). Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted December 19, 2012 Share Posted December 19, 2012 You open it in a hex editor, paste it somewhere in free space, and point to that location of instruments when you use ZSE. Okay, so now, what's a ZSE? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted December 19, 2012 Share Posted December 19, 2012 Come on boner Zahlman's song editor Quote Link to comment Share on other sites More sharing options...
Agro Posted December 20, 2012 Share Posted December 20, 2012 Okay, so now, what's a ZSE? http://serenesforest.net/forums/index.php?showtopic=34039&st=0 1st spoiler explains how to do errything Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted December 20, 2012 Share Posted December 20, 2012 That's okay; I use another way of music hacking, I was just a little confused. Thanks for trying to help, though. *stops derailing thread before I get a 50% warn* Quote Link to comment Share on other sites More sharing options...
Agro Posted December 20, 2012 Share Posted December 20, 2012 if your way can recognise pitch bending/expression/panning please let me know Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted December 20, 2012 Share Posted December 20, 2012 Eh, I have no idea what "expression" in a midi is, but yes; the method I use does support panning and pitch bends. It's more manual that Zahlman's song editor, though, so I don't recommend looking into it. I went and listened to all the midis in the first post. Battle for Justice and the enemy Moves Forward stood out for me the most. ...I see some names like "Alm" and "Sophia" and "Leaf"... Are those song remakes or just songs of yours made with those characters in mind? Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted December 20, 2012 Author Share Posted December 20, 2012 (edited) I went and listened to all the midis in the first post. Battle for Justice and the enemy Moves Forward stood out for me the most. Which "Enemy Moves Forward"? Royal Advance, or Haze of Innocence? ...I see some names like "Alm" and "Sophia" and "Leaf"...Are those song remakes or just songs of yours made with those characters in mind? The Army of Alm Seeks A Remake ~ A Desperate Assault is a remake of theme, which is the theme for the final map as well as some cutscenes.The Army of Leaf Seeks a Remake ~ Leaf's Last Stand is a pseudo remake of FE5's Together with Leaf, which is the theme for the last few maps. The song was changed to be in minor key, and some parts were changed completely to sound more menacing. Sophia's Exhibition ~ Unveil the Mystery is an entirely new song I made. It's the first player phase theme of my Ragefest III submission, The Corruption of Roy. Sophia's the main character of the hack, which is why the theme has her name in it. Edited December 20, 2012 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted December 20, 2012 Share Posted December 20, 2012 Which "Enemy Moves Forward"? Royal Advance, or Haze of Innocence? Both of them. They both have a good heavy and dark tone to them. Great job on those. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted January 8, 2013 Author Share Posted January 8, 2013 Update time~ Since I decided to upload the song to youtube, I'll make it available here as well. Unlifted Spirit ~ Requiem of Heroes I'm quite proud of this song. I made it nearly a year ago though I think. Quote Link to comment Share on other sites More sharing options...
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