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the three ranged swords and manakete's


spoon98
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The Levin Sword counts as magic from both close and long range.

Ah, yes. Forgot about that one.

Levin Sword is magic at all range, Amatsu and Ragnell are physical at all range.

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Ah, yes. Forgot about that one.

Levin Sword is magic at all range, Amatsu and Ragnell are physical at all range.

whats the range animation for Amatsu is it similar to Ragnell or Levin sword? And im assuming Manakete breath some element for distance right?

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For Amatsu and Ragnell, the unit just chucks the sword at the enemy. You'll get a "casting" animation out of the Levin Sword.

Manakete look like they're spitting something at the enemy, really. Looks something like a bubble and some ice.

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For Amatsu and Ragnell, the unit just chucks the sword at the enemy. You'll get a "casting" animation out of the Levin Sword.

Manakete look like they're spitting something at the enemy, really. Looks something like a bubble and some ice.

they chuck......a sword.....ragnell.....

Manakete use ice breath at any range.

and thank you both now ik what to do for my manakete mark

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So there is a cast animation for swords and yet the swordsman just chucks ragnell like its a dagger? That's so silly its awesome. Now I want to see an assassin kill simeone by lobbing a two handed sword at them.

Looks to me like they did it to distinguish ragnell and amatsu's physical properties from the levin swords' magic. But that's such an odd way to do it.

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Because throwing respawning javelins/knives and boomerang axes isn't ridiculous enough.

well ( i haven't seen throwable axes in FE13 but im going to go by GBA since im so used to it) they throw it like a boomerang and lances they could be carrying a crap ton of them

Edited by spoon98
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You know what else is ridiculous? Ranged attacks going through walls. FE9~10 disallowed that* persumably because of the obvious graphical weirdness. FE13 kinda solved that by showing the characters attacking over the wall (as if there's no ceiling) if you turn off the battle animation.

* Actually, FE9 simply counted walls and such as 3 spaces so that it appears you can't shoot arrows across them. You can still shoot across walls using the weird, range 4 only Double Bow.

Edited by nocturnal YL
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You know what else is ridiculous? Ranged attacks going through walls. FE9~10 disallowed that* persumably because of the obvious graphical weirdness. FE13 kinda solved that by showing the characters attacking over the wall (as if there's no ceiling) if you turn off the battle animation.

* Actually, FE9 simply counted walls and such as 3 spaces so that it appears you can't shoot arrows across them. You can still shoot across walls using the weird, range 4 only Double Bow.

FE10 put holes in the walls. Or said walls were fences.

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