luckysong Posted August 6, 2012 Share Posted August 6, 2012 So I have almost gotten everything in my hack to work, but I am having two difficulties with my chapter ending event. I know this may sound silly, but I have experienced problems transitioning between blocks of dialog text. The FADU and FADI commands make the portrait transitions very choppy when MORETEXT is used to continue into the next block of text. When I try a second TEX1 or TEX2 command, it just overlays portraits on top of portraits that I would just like removed. The REMA command is great for removing unwanted portraits, but this makes me return to the map, which is not my intention. Basically I am looking for any suggestions/pointers on how to make smooth text transitions. Secondly, for some reason Event Assembler does not register the MNC2 command. This is the command to go to the next chapter map while skipping the world map. Has anyone successfully used this command? I have included a part of my ending event hack for reference. Thanks for your time. Ending_event: FADI 0x10 BACG 0x03 //village at night background STAL 0x20 //stalls the game FADU 0x10 MUS1 0x0039 //In the Shadow of Triumph TEX1 0x0BFC MUS1 0x0038 //Triumph MORETEXT 0x0BFD FADI 0x10 STAL 0x20 //stalls the game FADU 0x10 MORETEXT 0x0BFE MNC2 0x23 Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted August 6, 2012 Share Posted August 6, 2012 uh MNC2 is not a code MNCH is (Move Next Chapter) Second, you could just [ClearFace] After the first text section every mug and use a MORETEXT Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted August 6, 2012 Share Posted August 6, 2012 MNC2 is a code, but only FE8 has it. Quote Link to comment Share on other sites More sharing options...
luckysong Posted August 6, 2012 Author Share Posted August 6, 2012 I didn't realize you could use [ClearFace] in Event Assembler. I thought that was a command that was unique to the text editor in Feditor. If MNC2 is only unique to FE8, is there a way to move to the next chapter while skipping the map in FE7? Or is that not possible? Thanks! Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 6, 2012 Share Posted August 6, 2012 (edited) I didn't realize you could use [ClearFace] in Event Assembler. I thought that was a command that was unique to the text editor in Feditor. He meant that you should [ClearFace] at the end of conversations (in FEditor) that will be followed by a MORETEXT in the events. EDIT: You can skip the world map by just disabling it in the Chapter Data Editor in NM. Edited August 6, 2012 by dondon151 Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted August 6, 2012 Share Posted August 6, 2012 (edited) MNC2 is a code, but only FE8 has it. I know, I meant it isn't a code for FE7... and dondon just edited in what I was going to say Edited August 6, 2012 by Kitty of Time Quote Link to comment Share on other sites More sharing options...
luckysong Posted August 6, 2012 Author Share Posted August 6, 2012 Thanks so much. I will try this. Quote Link to comment Share on other sites More sharing options...
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