Crimson Red Posted August 7, 2012 Share Posted August 7, 2012 (edited) Okay so there's some text I am trying to get rid of here When Merlinus and Hannah join in FE7, they say some stuff in the battle preps But for some reason my Merlinus decided to say it... twice Once in chapter 15, once in chapter 17 (when he actually joins) Which doesn't make sense to me as I don't have any codes at the end of chapter 14 or in chapter 15 that should add him in; furthermore the other trade options aren't unlocked until chapter 17 like they should be So now I am just trying to remove it completely Disassembling got me to find that the portrait is at 0x8F468 for Merlinus' conversation and which text it loads is at 0x8F49C (the instruction to load the text is at 0x8F478 AFAIK) The portrait must load and when it does it loads a text box as well so even if the text entry is empty (I repointed it to an empty text entry) it still shows the text box for a second which is not cool And also I don't really want the flash either so yeah :\ Alright, if anyone wants to help me, that'd be great, until then I'll just continue to do this... EDIT: The next 2 instructions control the positioning of the portrait (X and Y respecitvely) on the screen and the byte after that controls what layer it's on I think (I should probably be paying attention to the bits, but laziness is getting to me). Edited August 7, 2012 by Strawhat Luffy Quote Link to comment Share on other sites More sharing options...
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