18Luxpain Posted August 20, 2012 Share Posted August 20, 2012 So im done with the prologue coding and on to chapter 1. How do I load the units that survived with all the exp, items, etc. they gained/lost in the prologue in the next chapter? Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 20, 2012 Share Posted August 20, 2012 LOU1 Quote Link to comment Share on other sites More sharing options...
18Luxpain Posted August 20, 2012 Author Share Posted August 20, 2012 LOU1 but for the unit data would you just put it under a header and then put in the same information? EX: UNIT Eliwood Cavalier 0x00 Level(1,Ally,False) [2,5] [3,7] [ironSpear,IronSword] [00000000] Wouldn't that reset the unit's level and items? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted August 20, 2012 Share Posted August 20, 2012 nope, because that stuff is recorded in the ram Quote Link to comment Share on other sites More sharing options...
eCut Posted August 20, 2012 Share Posted August 20, 2012 (edited) but for the unit data would you just put it under a header and then put in the same information? EX: UNIT Eliwood Cavalier 0x00 Level(1,Ally,False) [2,5] [3,7] [ironSpear,IronSword] [00000000] Wouldn't that reset the unit's level and items? Nope, it doesn't. Edit: Ninja'd. :( Edited August 20, 2012 by eCut Quote Link to comment Share on other sites More sharing options...
18Luxpain Posted August 20, 2012 Author Share Posted August 20, 2012 alright, thanks! Quote Link to comment Share on other sites More sharing options...
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