Nanami Touko Posted December 30, 2012 Share Posted December 30, 2012 man dat hair is real flat up top, and his scarf is way overshaded. AA better; use less third shade. As for the hair, stahp trying to make it like his FE5 sprite. Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted December 30, 2012 Author Share Posted December 30, 2012 Alright. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted December 30, 2012 Share Posted December 30, 2012 The cloak shading is still bugging me and I don't know why; help someone? Hair's looking better. The top left (OPV) of his hair is kind of odd, though. A little gravity-defying/afro-like. Quote Link to comment Share on other sites More sharing options...
AthenaWyrm Posted December 30, 2012 Share Posted December 30, 2012 He's using way too much anti-aliasing and it makes the cape look really pillow-y. If SgtSmilies is okay with it, I can try making some changes to the cape to make a reference image. Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted December 30, 2012 Author Share Posted December 30, 2012 Eh, you can go ahead. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted December 30, 2012 Share Posted December 30, 2012 hi pillow shading how are you doing resting on that cape Quote Link to comment Share on other sites More sharing options...
AthenaWyrm Posted December 30, 2012 Share Posted December 30, 2012 http://puu.sh/1H6F2 not perfect by any means, but I think it reinforces my point of not over-shading/anti-aliasing Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted December 30, 2012 Author Share Posted December 30, 2012 You certainly can`t overdo anti-aliasing, but underdoing it is still bad. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted December 30, 2012 Share Posted December 30, 2012 It's still too much AA on the cape... That ref you were given is what you should be going for. Quote Link to comment Share on other sites More sharing options...
AthenaWyrm Posted December 30, 2012 Share Posted December 30, 2012 http://puu.sh/1He4w you might wanna try making the bottom of the cape look like this too You're trying to combine anti-aliasing and shading into one thing even though they're different. Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted December 30, 2012 Author Share Posted December 30, 2012 (edited) Edited December 30, 2012 by SgtSmilies Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted December 30, 2012 Share Posted December 30, 2012 http://gyazo.com/fda55ea277e59de1df6fef81bbc49cee Here's a [poorly made] eye reference... if you go along the lines of this they won't be so wonky. Why you used cloak colors in the eye is beyond me. Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted March 12, 2013 Author Share Posted March 12, 2013 (<Enemy / Ally>) Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted March 12, 2013 Share Posted March 12, 2013 We're not 8-bit. Use some darker colors to fade that blue trim into the black of the collar. By the way, best signature ever? Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted March 13, 2013 Author Share Posted March 13, 2013 I'm not sure that this is what you meant, but I did it anyway. Also, thank you. Quote Link to comment Share on other sites More sharing options...
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