Brendor Posted September 3, 2012 Share Posted September 3, 2012 What are and/or how can I find the palette offsets for the generic battle palettes in FE7? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 3, 2012 Share Posted September 3, 2012 (edited) You don't. They're coded in such a way the game looks at the battle animation packages for their generic colours. If you want to edit them, dump the animation package and recolour the sheet and alter the hex accordingly. Edited September 3, 2012 by AstraLunaSol Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 3, 2012 Author Share Posted September 3, 2012 no I just want to see it in GBA GE to save the battle animation images in the correct palette for FEditor. So I can't do that? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 3, 2012 Share Posted September 3, 2012 You don't. They're coded in such a way the game looks at the battle animation packages for their generic colours. If you want to edit them, dump the animation package and recolour the sheet and alter the hex accordingly. Editing Generic Battle palettes for classes: *Example: Male Mage Name in FEditor: magm_mg1 Search in hex editor for the text. Gives the following in a clean ROM: 6D 61 67 6D 5F 6D 67 31 00 00 00 00 64 A9 EF 08 A8 A6 EF 08 10 A4 EF 08 64 A1 EF 08 F4 A0 EF 08 The last pointer there (before it says magf_mg1 for the next label for the female mage animation) is F4 A0 EF 08. Your generic battle palette for the male mage is at: EFA0F4 Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 3, 2012 Author Share Posted September 3, 2012 the game won't open in feditor that's why I'm using GBA GE. Does the offset change for each class because it looks *almost* right for other classes Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 3, 2012 Share Posted September 3, 2012 (edited) the game won't open in feditor that's why I'm using GBA GE. Does the offset change for each class because it looks *almost* right for other classes Uhhh yeah, because their palettes are all different. If you can't open the ROM in FEditor, open a clean ROM to get the names. A little problem solving effort would be nice here. Edited September 3, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 3, 2012 Author Share Posted September 3, 2012 The animations I want are in the A3+ slots. Otherwise I would've checked a clean rom Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 3, 2012 Share Posted September 3, 2012 (edited) The animations I want are in the A3+ slots. Otherwise I would've checked a clean rom Ummm... if you know they're beyond a certain slot number, then you could you know... check the name of the A3 slot from a clean ROM, then navigate down on YOUR ROM by counting? Edited September 3, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 3, 2012 Author Share Posted September 3, 2012 tried that already and GBA GE crashed every time I tried Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 3, 2012 Share Posted September 3, 2012 tried that already and GBA GE crashed every time I tried Err what the HELL are you doing in GBA GE? Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 3, 2012 Author Share Posted September 3, 2012 testing offsets which occasionally crash it Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 3, 2012 Share Posted September 3, 2012 Palette Offsets are compressed. If you put the wrong offsets that are compressed for other purposes other than graphics on the graphics offset, it's going to crash. You ARE putting it on the palette box when you've viewing the cut up animation graphics, right? A screenshot of what you're doing probably might help. Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 3, 2012 Author Share Posted September 3, 2012 endlessly and fruitlessly testing offsets Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 3, 2012 Share Posted September 3, 2012 (edited) Where the hell are you getting 1B232B4? If you want the palette for the last one in your animation list, it's: 1EBB630 Edited September 3, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 3, 2012 Author Share Posted September 3, 2012 That's how I got 1B232B4 It doesn't seem like the names are in matching order with the A3+ animations unless I'm just doing something wrong Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 3, 2012 Share Posted September 3, 2012 That's how I got 1B232B4 It doesn't seem like the names are in matching order with the A3+ animations unless I'm just doing something wrong Did you check if you have TWO animation tables? Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 3, 2012 Author Share Posted September 3, 2012 Two animation tables? You mean if theres a seperate list in some other part of the ROM? How can I check Quote Link to comment Share on other sites More sharing options...
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