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Stupid Question about Palette Offsets


Brendor
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You don't.

They're coded in such a way the game looks at the battle animation packages for their generic colours.

If you want to edit them, dump the animation package and recolour the sheet and alter the hex accordingly.

Edited by AstraLunaSol
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You don't.

They're coded in such a way the game looks at the battle animation packages for their generic colours.

If you want to edit them, dump the animation package and recolour the sheet and alter the hex accordingly.

Editing Generic Battle palettes for classes:

*Example: Male Mage

Name in FEditor: magm_mg1

Search in hex editor for the text.

Gives the following in a clean ROM:

6D 61 67 6D 5F 6D 67 31 00 00 00 00 64 A9 EF 08 A8 A6 EF 08 10 A4 EF 08 64 A1 EF 08 F4 A0 EF 08

The last pointer there (before it says magf_mg1 for the next label for the female mage animation) is F4 A0 EF 08.

Your generic battle palette for the male mage is at: EFA0F4

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the game won't open in feditor that's why I'm using GBA GE. Does the offset change for each class because it looks *almost* right for other classes

Uhhh yeah, because their palettes are all different. If you can't open the ROM in FEditor, open a clean ROM to get the names. A little problem solving effort would be nice here.

Edited by shadowofchaos
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The animations I want are in the A3+ slots. Otherwise I would've checked a clean rom

Ummm... if you know they're beyond a certain slot number, then you could you know... check the name of the A3 slot from a clean ROM, then navigate down on YOUR ROM by counting?

Edited by shadowofchaos
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Palette Offsets are compressed. If you put the wrong offsets that are compressed for other purposes other than graphics on the graphics offset, it's going to crash.

You ARE putting it on the palette box when you've viewing the cut up animation graphics, right?

A screenshot of what you're doing probably might help.

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