Jump to content

FE8 Thief AI


PKL
 Share

Recommended Posts

change their AI to just steal from chests instead of steal from the pcs

you can't really make them only open doors though(it'd be kind of weird for a thief to do that anyway "hey i found a door with treasure, let me not open any of the chests and go to the next room!")

Link to comment
Share on other sites

change their AI to just steal from chests instead of steal from the pcs

you can't really make them only open doors though(it'd be kind of weird for a thief to do that anyway "hey i found a door with treasure, let me not open any of the chests and go to the next room!")

Well, thing is, I placed a thief in Chapter 8 Its a Trap! of FE8 so that he can open the door in Turn 1 and the Generals come at you. But he goes for the chests instead of the door, which delays the generals by 1 turn. And I need thieves to attack and not steal to make one of my maps more challenging. I cant find any option for thieves not stealing from pcs btw. And even if I take out thieve's ability to steal, they still do it o_O

Link to comment
Share on other sites

Well, they'll steal if they have the ability to, so...

Wait what, that shouldn't happen, I've done that before and they acted like normal units

Then again, it was in fe7....

Also, you could move the chests farther away or put them behind a door.

Or just give those generals a door key

Link to comment
Share on other sites

You could just edit the -- Oh, right.

Inserting a map is easy enough. It wasn't too hard to figure out on my own (use mappy, export, insert at empty space and edit the pointers), although Arch's really long event tutorial and Blazer's Ultimate tutorial give directions on how to do it.

Link to comment
Share on other sites

  • 4 weeks later...

Well, thing is, I placed a thief in Chapter 8 Its a Trap! of FE8 so that he can open the door in Turn 1 and the Generals come at you. But he goes for the chests instead of the door, which delays the generals by 1 turn. And I need thieves to attack and not steal to make one of my maps more challenging. I cant find any option for thieves not stealing from pcs btw. And even if I take out thieve's ability to steal, they still do it o_O

You could put him on the side of the door opposite the chests.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...