PKL Posted September 20, 2012 Share Posted September 20, 2012 How can I make it so that thieves prioritize doors over chests? And make them not steal at all from the player? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 20, 2012 Share Posted September 20, 2012 change their AI to just steal from chests instead of steal from the pcs you can't really make them only open doors though(it'd be kind of weird for a thief to do that anyway "hey i found a door with treasure, let me not open any of the chests and go to the next room!") Quote Link to comment Share on other sites More sharing options...
PKL Posted September 20, 2012 Author Share Posted September 20, 2012 change their AI to just steal from chests instead of steal from the pcs you can't really make them only open doors though(it'd be kind of weird for a thief to do that anyway "hey i found a door with treasure, let me not open any of the chests and go to the next room!") Well, thing is, I placed a thief in Chapter 8 Its a Trap! of FE8 so that he can open the door in Turn 1 and the Generals come at you. But he goes for the chests instead of the door, which delays the generals by 1 turn. And I need thieves to attack and not steal to make one of my maps more challenging. I cant find any option for thieves not stealing from pcs btw. And even if I take out thieve's ability to steal, they still do it o_O Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 20, 2012 Share Posted September 20, 2012 Well, they'll steal if they have the ability to, so... Wait what, that shouldn't happen, I've done that before and they acted like normal units Then again, it was in fe7.... Also, you could move the chests farther away or put them behind a door. Or just give those generals a door key Quote Link to comment Share on other sites More sharing options...
PKL Posted September 20, 2012 Author Share Posted September 20, 2012 Already tried the Generals with a door key thing, didnt work. They dont even move :(, its like they dont know how to use it haha. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 20, 2012 Share Posted September 20, 2012 What did you set their AI to? If it was like, Guard, then they won't. But they should with NoAI/AttackInRange Quote Link to comment Share on other sites More sharing options...
PKL Posted September 20, 2012 Author Share Posted September 20, 2012 It was Regular AI Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 20, 2012 Share Posted September 20, 2012 Hmm... Maybe generals are just incompetent If you can't get them to do it, is it possible to just remove the door entirely? Quote Link to comment Share on other sites More sharing options...
PKL Posted September 20, 2012 Author Share Posted September 20, 2012 Yeah, that could be done, although I have no knowledge of map inserting and all that jazz Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 20, 2012 Share Posted September 20, 2012 Oh i was assuming this was a custom map already lol There are some tutorials floating around on that, depending on if you plan to use mappy or tiled Quote Link to comment Share on other sites More sharing options...
whase Posted September 20, 2012 Share Posted September 20, 2012 have you tried giving the thief a door key (and no thief key) Quote Link to comment Share on other sites More sharing options...
mmKALLL Posted September 20, 2012 Share Posted September 20, 2012 You could just edit the -- Oh, right. Inserting a map is easy enough. It wasn't too hard to figure out on my own (use mappy, export, insert at empty space and edit the pointers), although Arch's really long event tutorial and Blazer's Ultimate tutorial give directions on how to do it. Quote Link to comment Share on other sites More sharing options...
Jamesiluce Posted October 14, 2012 Share Posted October 14, 2012 Well, thing is, I placed a thief in Chapter 8 Its a Trap! of FE8 so that he can open the door in Turn 1 and the Generals come at you. But he goes for the chests instead of the door, which delays the generals by 1 turn. And I need thieves to attack and not steal to make one of my maps more challenging. I cant find any option for thieves not stealing from pcs btw. And even if I take out thieve's ability to steal, they still do it o_O You could put him on the side of the door opposite the chests. Quote Link to comment Share on other sites More sharing options...
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