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Village gate help


Mikado
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I don't know if this belongs in the EA question thread, but if it does I'm stupid. Facepalm_emote_gif.gif

Well, I'm having trouble with the village. Everytime a unit enters, the village gate wouldn't close and the unit would enter anytime it wants.

[spoiler=The location event]Location_events:

Village(0x00,House,2,14)

LOCA

House:

FADI 10

BACG 0x01

FADU 10

TEX1 0x0810

REMA

MONE 0x00 1000

ENDA

[spoiler=Map chagnes]#include EAstdlib.event

EventPointerTable(0x0E,TileChanges)

ORG 0x8CE1D20

TileChanges:

TileMap(0x00,2,14,3,2,House)

TileMapEnd

House:

SHORT 0x0E80 0x0E84 0x0E88 0x0F00

SHORT 0x0080 0x0F08

I also changed the events in nightmare, but it still didn't work.

http://gyazo.com/609...4259771fab2e5bc

http://gyazo.com/ca2...92e2d108078bd2a

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House:

SHORT 0x0E80 0x0E84 0x0E88 0x0F00

SHORT 0x0080 0x0F08

Are you trying to fit the house destruction and house visit events into one pointer? Because I'm almost certain that you need to have a separate one for each event. Like this, for the "visiting" event:

HouseVisit:

BYTE 0x80 0x00

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Yeah, it needs to be like this:

TileChanges:
TileMap(0x00,2,14,3,2,VillageDestroyed)
TileMap(0x01,3,15,1,1,VillageClosed)
TileMapEnd 

The village destruction tile change has to be before the village closing of the same village.

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Um, what I'm trying to do is close the village gate. I tried the new codes but nothing work.

gatefail1.png

gatefail2.png

If you can see, Sain visits the village, but the gate wouldn't close.

Is it that prologue tiles changes don't change?

[spoiler=I guest the map might help.]Prologue.png

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When you say "Gate" what do you mean? Do you mean make it so that the house is unvisitable? Or make it so that this bit here closes off? Just FYI when people say "village gate" they mean villages or houses. If you want that you'll probably have to use MAC1 to force a tile change.

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Coordinates start from (0,0) at the top-left corner. You started from (1,1). It's easiest to just use your map editor to get the coordinates, as both Mappy and Tiled both do it the right way.

PS: It's nice to see that people read my posts even when I'm not replying to their question.

Edited by Nintenlord
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