EpicTurtle Posted December 9, 2012 Share Posted December 9, 2012 (edited) And then it all went straight to hell... TURNS: 27+4 Finally, the Pre-battle menu. The team. You really think so? Must be a coincidence. An ambush? Never! Shit. Well this will be fun (kidding). Nice! Nothing at all. The fact that I was forced back here for so long is sad. JOIN US Curses. DAMN IT CHAD YOU IDIOT Well that's +4 turns for me. YES Haha, nope. Could be worse. Turncount: 27 (before penalties) Edited January 19, 2013 by EpicTurtle Quote Link to comment Share on other sites More sharing options...
Might Gaine Posted December 11, 2012 Author Share Posted December 11, 2012 Chap 10: 13 turns. Chap 11: 20 turns. Wolt promotes. Currently working on chap 12. Roy: LV19.88, HP 33, STR 13, SKL 14, SPD 16, LCK 20, DEF 8, RES 8 Bors: LV20/2.69, HP 43, STR 20, SKL 13, SPD 17, LCK 13, DEF 24, RES 7 Wolt: LV20/1, HP 38, STR 13, SKL 18, SPD 17, LCK 10, DEF 9, RES 4 Merlinus: BASE Astol: LV20, HP 33, STR 10, SKL 12, SPD 20, LCK 13, DEF 8, RES 7 Lilina: LV19.31, HP 25, MAG 20, SKL 9, SPD 11, LCK 11, DEF 4, RES 14 Wendy: LV15.72, HP 32, STR 11, SKL 10, SPD 12, LCK 12, DEF 15, RES 1 Lalum: LV2.64, HP 14, STR 1, SKL 2, SPD 12, LCK 9, DEF 2, RES 4 Klein: BASE Quote Link to comment Share on other sites More sharing options...
Wind Crusader Posted December 12, 2012 Share Posted December 12, 2012 It begins HEY, WHAT DO YOU THINK YOU'RE DOING! NOT THE VILLAGE! You guys are not permitted to come on this adventure. Look at all of these units I can't use. So after Roy steals all of their swords they all huddle in the corner, hoping the bandits won't attack them Roy, however, is no pansy That's what you think. What do you mean you can't double fighters? Oh, that's why. Hmm... seems familiar, also yes, money is very important. By the power of pink! You are dead! Hi Oooh, pretty money This too, also seems familiar. Ok, glad to see that we're done copying. Stop getting in my way! Pesky archers and using up my Vulnerary uses Wow. But DEF exists too, don't forget that. ... Apparently they can't. Come get some! Don't worry, not that many people can survive 2 critical stab wounds to the face. I'm expecting more level ups like this, to be honest. You guys better not kill me 11 turns is okay. Nope, this is Patrick Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted December 13, 2012 Share Posted December 13, 2012 (edited) Wow, talk about going straight to hell :/ I lost all the pictures from Chapter 7 to Chapter 8x. And then Chapter 5 breaks. (I'll fix it eventually (EDIT: Fixed)) From what I can recall: Chapter 7 was annoying. The Ilian Trio was surprisingly helpful. I was able to get all the items, which was probably the reason for my ridiculous turncount, which I cannot remember.(Around 30-40 turns) Chapter 8 was awesome, because I could finally use someone that's not Roy. I think it was around 40 turns because I got cornered by those damn reinforcements. Chapter 8x was easy. The boss died to Killing Edge Roy in one turn. Around 20-25 turns total. I'll get the actual turncounts if when I beat the game. Anyways, onwards! 18 TURNS Bandits that actually know what they're doing? Wow. You mean that girl back in Chapter 6? YES JOIN US Your job is done. Now find a nice corner to sit in for another 15 or so turns. HA West it is. Seems familiar. Fir gets bosskill(!) Turncount: 18 And as for level ups... All right. :/ (Level 13 was SKL and DEF) Good start. (Level 3 was HP, SPD and DEF) THE TEAM THAT I KEEP FORGETTING TO POST FOR SOME REASON: Edited January 19, 2013 by EpicTurtle Quote Link to comment Share on other sites More sharing options...
Might Gaine Posted December 16, 2012 Author Share Posted December 16, 2012 (edited) Chap 12: 13 turns. Chap 12x: 12 turns. Chap 13: 21 turns. Edited December 16, 2012 by Might Gaine Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted December 17, 2012 Share Posted December 17, 2012 (edited) Double Update! I probably could have gotten a better turncount, but I needed that Hero Crest... Oh well. 30 TURNS I see what you did there. Wait what. Come on All right. I missed 17 and 18 because I didn't feel like it, and... HERO TIME Wow, nice one. I think this is allowed, right? Those archers scare me... Recruitable Character Kill Count: 4 YES Durandal time! But you just died... Eh... Turncount: 30 These will definitely come in handy. This is the farthest I've ever gone in this game. From Chapter 12 onward everything will be a mystery to me, aside from what I've read. 16 TURNS I don't know about that... Look, it's Gaylance Leygance recolor Morgan. He's going to be so helpful Decent I suppose... How does he hit twice with 57% accuracy? I call hacks I'd hate to be on the wrong side of that hAXE *shot* Good enough. Will help against those Wyvern Bastards Keep up the good work, team. Why am I still training you? Those Chest Keys were so useless. Also sold Blue Gem and Red Gem and bought more medicines. And a pretty good one at that. Wish he had more skill, but I already know who's getting the Secret Book. God damn it. Turncount: 16 Got this somehow. The Team: I think I'm going to promote Wendy, she's getting much harder to train. Fir will get promotion very soon. Geese will have to wait until Chapter 16. Edited January 19, 2013 by EpicTurtle Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted December 19, 2012 Share Posted December 19, 2012 (edited) Double post! 12 TURNS Somewhat. Only a little. Yeah, good luck with that. I wouldn't advise that. Wendy's FINALLY useful. Alright, that's 1/3... GOD DAMN IT I think Level 2 was this minus the RES Nothing strengthens family bonds like enemy killing does! Found her! It only took three damn chapters, but I finally recruit Cath. How...? 'Kay, I'm pretty sure the Sleep Staff accuracy depends on the character. You first. So this is the power of a Dragon? It only took one round... Come on It feels good to steal legally... wait what. Should come in handy. Turncount: 12 Forgot to kill Ray, damn it. I missed a lot of levels... I'm really bad at this screenshot thing :/ Edited January 19, 2013 by EpicTurtle Quote Link to comment Share on other sites More sharing options...
Might Gaine Posted December 19, 2012 Author Share Posted December 19, 2012 Chap 14: 20 turns. Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted December 20, 2012 Share Posted December 20, 2012 (edited) So many level-ups in this chapter. Can't say they were all useful though :/ 10 TURNS Well this is new to me. What a sad augury... at least I'm doing well on the turncounts! Didn't I already kill these guys, like , three times already? Better start working on my axe ranks then. I don't know if this is good or bad... probably bad. THAT'S more like it. That's great and all, but PLEASE try to be a little defensive? Pretty good (Yes, I'm training Cath). If you're going to gain one stat, at least get something USEFUL. Like your father. Keep this up and I'll have no complaints :) How typical. Defence is nice though. Wait, how did you not HP? Are you serious? Did that really happen? GAAAAAAAAAAAAAAME! Blessed? Too close :O TREEAAAAASURE GG WHY YOU GUYS Turncount: 10 One step closer... We're getting to the point where we destroy everything. But how long can it last? Fir will get promotion within the next two chapters. Edited January 19, 2013 by EpicTurtle Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted December 22, 2012 Share Posted December 22, 2012 (edited) This chapter was surprisingly easy. Nothing more to say here. 13 TURNS This can't end well. WHAT. When did you get here? Listen to hooded person Well, it was nice knowing you. It doesn't count as exercise if you're barely breaking a sweat... Well, I suppose spinning like that would be hard for you Nope. I don't like where this is going If you haven't noticed, we're surrounded on two sides. Shut up Merlinus. Don't get hit, and we'll get along just fine. I think I know who's getting this, and that guy will not approve >:) Oh, wonderful. MORE DRAGONS. In heaven. She can't even use staves yet. ... ... Funny you should say that. This guy wants to die Definitely was not ripped out of context I'm surprised he hasn't died more. Well done. This is ridiculous. See ya Got some more supplies. *cries* Your loss. Wyrmslayer is so good. I only got 2 rounds in before seize. Turncount: 13 But he was on the other side of the map... SHUT UP MERLINUS No team because I'm pushing the image limit Edited January 19, 2013 by EpicTurtle Quote Link to comment Share on other sites More sharing options...
Might Gaine Posted January 2, 2013 Author Share Posted January 2, 2013 Chap 14x: 28 turns. Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted January 3, 2013 Share Posted January 3, 2013 (edited) Stupid CrapBucket killed the best picture of Chapter 13: STR but no SPD? What sorcery is this? Now then: Desert chapters make me cry :( 16 Turns If this shop had medicines, this draft would have been so much easier. Sold useless things but left the White Gem for now. Crap movement AND limited vision? How could this be any-- Kill me now. Those stats... I still have high hopes for you though Thanks for the Aircalibur. Now go hide. Hopefully these help Where the hell did that come from? Best sleep-dodger You probably don't know what this means... Promotion time! Good start What is this. It should hurt. You got killed by a painfully underleveled Shaman. *claps* Well done. Random levels. Random treasure Random boss critkill. Random level Random shop-- Wait. Where are the Vulneraries? You are the worst shop in ALL of Elibe. You should be ashamed. Roy almost died. Again. Turncount: 16 Shit. God damn it all. I forgot the Guiding Ring. Son of a BITCH. Now I have to waste time at the Secret Shop. Damn it. Team so far: Edited January 19, 2013 by EpicTurtle Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted January 19, 2013 Share Posted January 19, 2013 ...And this is what I get for trying to be organized... I'll do something about it eventually I think I have a new fear of Bolting... D: 14 TURNS So many levels!!! Thanks to Merlinus's epic baiting ability, this chapter went about 6% smoother. The submerging platforms didn't help at all. From her mother, obviously. Turncount: 14 Forblaze get. Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted January 19, 2013 Share Posted January 19, 2013 (edited) 15 Turns We're all doomed Did he really need confirmation? I bet we're not even 5 meters away. Your only use is that Killer Bow. Reading is stupid. I'm going to sell this book immediately. Worst bard ever. Well, considering mounts are banned, I don't think it's as good as he thinks. THAT'S what I like to see! I don't think anyone will ever have the staff rank to wield this. Recruitable Character Kill Count: 5 Don't do this to me Keep it up. Silver Card is a wonderful thing. And it's called Operation I Want That Dragon ... You make it sound evil *shakes head disapprovingly* Your lack of RES really scares me Turncount: 15 Got some more money. To avoid triple-posting, I shall edit in Chapter 16 Too many pictures in this chapter. Basically: Some people went with up the right side with Roy to recruit Hugh. The rest charged through the middle Got all the treasures except the Recover staff (I think) Cath dodge-tanked Douglas for 8 turns Bought a Guiding Ring and Angelic Robe at the secret shop Recruited Zeiss, as you can probably tell One-rounded the boss with Wyrmslayer!Oujay Geese promoted 18 Turns Chapter 16x: Yay Risky Berserk stalling Fa kind of soloing the upper half of the map because of said Berserk stalling 18 Turns Chapter 17A 13 Turns Nothing special here, just... Perfect levels... Dodging ice ages... Trolling the arena... Taking naps... Generic boss death quotes... 13 Turns ...and screwed up chapter names. Chapter 18A was 12 turns Chapter 19A was 15 turns No team because of image limit. Hurry up and update someone so I can post pictures Edited March 5, 2013 by EpicTurtle Quote Link to comment Share on other sites More sharing options...
Might Gaine Posted March 15, 2014 Author Share Posted March 15, 2014 Oh, hey, I guess I'm back. And I still have my save at the end of 14x. >.> <.< I'll pick this up again in a bit, update on 15 either later tonight or... well, hopefully later tonight. Quote Link to comment Share on other sites More sharing options...
Might Gaine Posted March 16, 2014 Author Share Posted March 16, 2014 After 15-odd months, I'm back. LET'S ROCK THIS PARTY.Bors heads up a little so he can deal with Percival and his pals, while Cath (assisted by Wolt and Lalum) gets the first kill of the map. Wendy heads down to visit the Village with Merlinus, and Klein goes to back them up. Igrene goes over to stay put on a Mountain and generally do nothing but look pretty. Cath gets a couple of standard 'Meh' lvlups.Wolt continues to be generally unimpressive despite being a 20/6 Sniper now, although he did just get a STR/SPD/LCK as I typed that, so he can still improve in this chapter. Lilina's friggin' amazing, though.Garret shows up, and since I have him drafted, I make plans for Lilina to work her magic. Wolt and Klein continue to give an uninspired performance, and Bors is taking his sweet time dealing with Percival. Yeah, I could recruit him, but what would be the point? Astol gets the Hammerne staff.Roy plays decoy to draw out Garret, and Bors FINALLY takes out Percival after 6 turns of trying.A little girl stares down a hardened criminal, and the criminal blinks. Garret get. Never used him before, hopefully he'll be more productive than my Snipers have been of late.Roy plays decoy for the Wyverns, Klein gets a decent lvlup, and Bors will probably never get to where everyone else is on account of being a General. But hey, it's fine. I actually expected more reinforcements to be coming from Percival's direction.The main force starts coming into the central area with the boss, and Astol ends up taking decoy duty of off Roy. Garret (with Lalum helping him out) eventually gets a HP/STR/DEF lvlup. The man REALLY wants a few points to SKL/SPD. After a few more turns of gratuitously killing the reinforcements, I have Merlinus pass a Halberd to Astol, and from there onto Garret. Other than the bonus damage, it has slightly higher Hit than the Handaxe and Steel Axe that he comes with. Garret then crits with it, and gets a HP/DEF lvlup.22 turns.STATSRoy: LV 20/-- HP 34, STR 13, SKL 14, SPD 16, LCK 21, DEF 8, RES 9, A Swords, A Lilina, B Wolt (got Boots)Bors: LV 20/10.22, HP 49, STR 25, SKL 15, SPD 19, LCK 16, DEF 28, RES 8, S Lances, B Axes, B Lilina, A WendyWolt: LV 20/7.25, HP 44, STR 16, SKL 21, SPD 20, LCK 15, DEF 10, RES 4, S Bows, B RoyAstol: LV 20/--, HP 33, STR 10, SKL 12, SPD 20, LCK 13, DEF 8, RES 7, A SwordsLilina: LV 20/9.12, HP 32, MAG 28, SKL 15, SPD 19, LCK 16, DEF 8, RES 22, S Anima, E Staves, A Roy, B BorsWendy: LV 20/--, HP 37, STR 14, SKL 12, SPD 14, LCK 15, DEF 15, RES 3, A Lances, A BorsLalum: LV 11.28, HP 23, STR 2, SKL 3, SPD 18, LCK 17, DEF 5, RES 8Cath: LV 13.31, HP 23, STR 7, SKL 13, SPD 18, LCK 11, DEF 2, RES 4, E SwordsMerlinus: LV 1.28, everything else BASEKlein: LV 5.53, HP 36, STR 16, SKL 13, SPD 15, LCK 13, DEF 8, RES 6, S BowsGarret: LV 3.51, STR 18, SKL 13, SPD 10, LCK 12, DEF 11, RES 4, C AxesFa: BASE (I know she doesn't come in 'til next chapter, but whatevs).__________________CHAPTER 16Narshen bitches about my coming back to the thread, and Murdock tells him off.Roy, Bors, Klein, Wendy, Lalum, and Astol take the main path up the middle, while Garret, Lilina, Merlinus, Wolt, Cath, and Fa go up the narrow path to the side. And then Merlinus gets killed on the first enemy phase to a Mage with Bolting.Garret gets off to a decent start with a Handaxe crit, and Lalum boosts Bors to where he can start killin' stuff. Cath then gets a +1 to EVERYTHING while weaking a Bishop so Garret can kill it off. On account of Bors generally already being awesome, I decide to let Klein take the bigger share of kills. Roy, in all his Boots boostedness, resumes his secret identity as Captain Decoy. Since I'm not going to bother recruiting Hugh, I just have Cath Steal his stuff, and then Garret kills him. Klein takes out that punk of a Purge Bishop, Garret gets a SPD point, and Wolt Brave Bows a Mamkute so LV1 Fa can kill it.Meanwhile, Douglas decides to play Peek-A-Boo with Wolt. Since Lilina is within range to heal him should anything go awry, I decide to let that play out and have Garret try to sneak past him while Fa retreats to go the long friggin' way around on account of still having crap SPD.Klein critkills a few Snipers, but gets a cruddy HP/LCK lvl out of it. Wolt continues to keep Douglas occupied. Despite not really being any better than he was last chapter, he's able to double-attack a LOT more enemies this chapter. Astol gets (FINALLY) a Knight Crest, so Wendy mosies on over to grab it so she can promote. And then HOLY CRAP +4 STR/SPD! She's one point below Bors on that now, despite being 9 levels under him!Meanwhile, Garret gives the second Mamkute a piece of his mind. And by 'mind', I mean 'Killer Axe', and by 'give' I mean 'shove violently through its big red skull'.While Cath joins up with the Wolt and Douglas duo to make it a threesome, Narshen gloats about how awesome he is... before Bors kindly shoves a Silver Lance in his face while taking a whopping 0 damage from the Runesword. And getting another point to DEF in doing so, just to add insult to injury. He lets the little bastard live, though, so I can give the kill to someone who needs it more. Prolly Wendy or Garret.Since Douglas understandably finds Cath to be better toy than Wolt, the latter drops out to go hang out with the main crew. Eventually, Garret critkills Narshen and puts an end to this crap. Shame he only gets a HP/SKL for it.24 turns.ROY: same as before.Bors: LV 20/11.17, HP 50, STR 25, SKL 16, SPD 19, LCK 16, DEF 29, RES 8, S Lances, B Axes, B Lilina, A WendyWolt: LV 20/8.02, HP 44, STR 16, SKL 22, SPD 20, LCK 16, DEF 10, RES 4, S Bows, B RoyAstol: same as beforeLilina: LV 20/9.86, but stats are same as beforeWendy: LV 20/1.39, HP 41, STR 18, SKL 14, SPD 18, LCK 15, DEF 18, RES 6, S Lances, E Axes, A BorsLalum: LV 13.62, HP 25, STR 3, SKL 4, SPD 19, LCK 19, DEF 5, RES 8Cath: LV 15.78, HP 25, STR 9, SKL 14, SPD 19, LCK 12, DEF 3, RES 5, D SwordsMerlinus: same as beforeKlein: LV 7.06, HP 37, STR 17, SKL 13, SPD 15, LCK 15, DEF 8, RES 6, S BowsGarret: LV 5.77, HP 53, STR 19, SKL 13, SPD 11, LCK 12, DEF 11, RES 4, B AxesFa: LV 2.05, HP 17, STR 3, SKL 3, SPD 4, LCK 8, DEF 3, RES 7ON TO THE GAIDEN CHAPTER Quote Link to comment Share on other sites More sharing options...
Might Gaine Posted March 19, 2014 Author Share Posted March 19, 2014 CHAP 16xThis chapter whupped my ass a LOT, 'til I realized I could basically force the boss to target his Berserk at who I wanted him to with the proper positioning. Lilina, you're a godsend.First things first, I swap out Merlinus for Garret. Generally, I'm more likely to need Axe usage than I am the Supply. On that note, I'm also taking out Astol (since Cath still has room to grow) and swapping in Fa. If nothing else, I can potentially use her as a tank for any enemy Bolting spells.That said, I've had to make at least three attempts at this. One of which ended with Klein getting Berserked and killing Roy.Anyway, Wolt and Klein are having a lot less trouble this chapter than they were in the last few. Since breaking my party in two has consistently lead to trouble (usually because of someone getting Berserked), I'm going to a) have everyone stay in one group and b) make a point of giving Lilina a Restore staff.... or I would, if she had enough Stave levels to actually use it. .... Shit.Anyway, I manage to work around that by having Lilina decoy the boss's Berserk usage, which basically solves all the problems I've been having previously. Lilina, Klein, and Garret go up the right side, while everyone else takes the left. Eventually, there's a lull in the killing when only the boss still remains. Bors takes him out with a Steel Axe crit, and gets a HP/SKL for it.20 turns. ROY: same as before.Bors: LV 20/12.37, HP 51, STR 25, SKL 17, SPD 19, LCK 16, DEF 29, RES 8, S Lances, B Axes, B Lilina, A WendyWolt: LV 20/8.17, same as beforeLilina: LV 20/11.04, HP 34, MAG 30, SKL 16, SPD 19, LCK 17, DEF 8, RES 23, same as beforeWendy: LV 20/2.60, HP 42, STR 19, SKL 14, SPD 19, LCK 16, DEF 18, RES 6, S Lances, E Axes, A BorsLalum: LV 15.12, HP 26, STR 3, SKL 4, SPD 20, LCK 20, DEF 5, RES 10Cath: LV 15.80, same as beforeKlein: LV 7.53, same as beforeGarret: LV 6.62, HP 54, STR 20, SKL 13, SPD 11, LCK 12, DEF 11, RES 4, B AxesFa: same as before, basically, but with 01 more EXP. Quote Link to comment Share on other sites More sharing options...
Might Gaine Posted March 20, 2014 Author Share Posted March 20, 2014 CHP 17 (Ilia route)I have Bors, Wendy, Wolt, and Lalum head up north toward the Village and (what I suspect to be) the sandbar, while everyone else (Roy, Lilina, Klein, Garret, Cath, Merlinus, and Fa) go the long way around. Wolt and Wendy take a few rounds at the Arena while waiting for the sandbar to appear; Bors' DEF is too high for the Arena to be anywhere even remotely near practical.Meanwhile, Cath and Garret make a steady habit of killing stuff, and Roy takes up the role that Marcus would've been playing in the early-game - aka, weaking enemies so that other units can get the kill, primarily by equipping a Steel Blade so he can do a crapload of damage, but only be able to attack once. Meanwhile, Klein has just enough STR to ORKO the Bishop with Purge and thereby avenge Merlinus.... but NOT enough STR to ORKO the Cavaliers that are hanging around with said Bishop.Garret goes out into the open water so he can deal with the Ballistae-using Archers, and from there goes to join up with the Wolt/Lalum/Armors squad. Lilina primarily uses her capped MAG for healing purposes despite being able to smite anything and everything within reach, primarily because I learned from the last chapter and am trying to boost her Staff level.As the sandbar team starts closing in on the castle, Peg Knight reinforcements appear from behind Roy's group, and a Bishop manages to catch Garret with a Sleep staff. That's going to bite. Lilina ends up resuming her standard nuke duties to deal with the Peg Knights, on account of Klein having better things to do.Garret kills the boss, and I stall for a few turns so Lilina can heal everybody for cheap EXP.21 turns.Will not provide Supports and Weapon Levels from now on, until the conclusion. ROY: LV20, HP 34, STR 13, SKL 14, SPD 16, LCK 21, DEF 8, RES 9Bors: LV20/13.13, HP 52, STR 25, SKL 18, SPD 19, LCK 17, DEF 29, RES 8Wolt: LV20/9.73, HP 44, STR 17, SKL 23, SPD 21, LCK 16, DEF 10, RES 4Lilina: LV20/12.25, HP 34, MAG 30, SKL 16, SPD 19, LCK 17, DEF 8, RES 24Wendy: LV20/4.50, HP 44, STR 21, SKL 15, SPD 19, LCK 16, DEF 19, RES 6Lalum: LV16.74, HP 27, STR 3, SKL 4, SPD 20, LCK 21, DEF 5, RES 10Cath: LV20/--, HP 28, STR 11, SKL 17, SPD 20, LCK 15, DEF 6, RES 6Klein: LV8.51, HP 38, STR 17, SKL 14, SPD 16, LCK 15, DEF 8, RES 6Garret: LV7.86, HP 55, STR 21, SKL 14, SPD 12, LCK 12, DEF 11, RES 4Fa: LV3.07, HP 19, STR 4, SKL 4, SPD 5, LCK 9, DEF 3, RES 8 Quote Link to comment Share on other sites More sharing options...
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