SimSimma Posted February 13, 2013 Share Posted February 13, 2013 Hi, so im having this problem with the fe8 dancer map sprite. I've imported the map sprite and its animation, and the standing map sprite is fine but when I hover over it this happens when actually moving across the map it moves fine though. I've inserted it into free space at DA0000 and tried reinserting it in different places and ripping the sprites again but the problem still occurs. I've imported other map sprites from FE8 which work fine. So far with my rom, i've used to feditor to change some classes and a hex editor to add tilesets. Does anyone know what the problem is? Quote Link to comment Share on other sites More sharing options...
zahlman Posted February 14, 2013 Share Posted February 14, 2013 Show the map sprite sheet, and walk us through how you're inserting and referencing it. Quote Link to comment Share on other sites More sharing options...
SimSimma Posted February 15, 2013 Author Share Posted February 15, 2013 I've been following this tutorial step for step http://serenesforest...opic=24957&st=0 Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 15, 2013 Share Posted February 15, 2013 dancer map sprites are weird in general there's a way to fix it that i don't remember offhand, ask SoC Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 15, 2013 Share Posted February 15, 2013 You need to make the map sprite slices workable. For one thing, FE6 and FE8's Dancer map sprites have different "slice points" compared to Ninian on the dancing portions: You will have to get creative with your image editing here via a grid. Quote Link to comment Share on other sites More sharing options...
SimSimma Posted February 15, 2013 Author Share Posted February 15, 2013 So I've got this far, and it works apart from the part in the sheet which is still ninian. that bit is her map animation for dancing. I can't figure out how to break down tethys map animation for dancicng as on her sheet its smaller that ninian's is. any advice? Full tethys sheet if needed Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 15, 2013 Share Posted February 15, 2013 (edited) I have never actually done this. I had no reason to. Sorry. You're seriously on your own >_>; You're just gonna have to mess with it and fix as necessary after testing. You could also try messing with the animation data and importing it into FE7 via the map sprite pointers... but I have absolutely ZERO experience with that. Edited February 15, 2013 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
SimSimma Posted February 15, 2013 Author Share Posted February 15, 2013 Oh okay trial and error it is then Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.