Tarvos Posted February 14, 2013 Share Posted February 14, 2013 (edited) So I was foolin around, wasting second seals and started thinkin about some skill set ups. One of my favorite so far is this uber tank build. Avatar (obviously) Ending Class - Hero/General Pavise/Sol (General 15/Hero 5) Life Taker (Dark Knight 15) Renewal/Miracle* (War Monk/Cleric 15/Priest 1) *much thanks to shadowofchaos* Lance/Axe-faire (Falcon Knight/Berserker 15) Aegis (Paladin 15) Pretty much you are a standing wall of death that can put out damage as much as you can take in. My personal ending class is Hero because I the 5 towards skill stat for more possible chances to pop things. However the General does have 10 more in def so if you need a TRUE wall, I'd say thats the way to go. Pavise and Aegis are there to knock everything out of your face but if using a general or even the hero, can be swaped with Sol to get another healing aspect. Life taker puts itself out there for a wall. Works great if you want them to tank a large group that are going to attack in enemy turn. Renewal is just a safety net and could be replaced with a damage skill if you wanted. Or as pointed out by shadowofchaos, could be replaced with Miracle just in case some craziness happens. Lance/Axefaire takes care of the main weapons of both classes and add a little umph for offensive power. Offensive Killer Avatar Ending Class - Assassin/Swordmaster Luna (Great Knight 5) Astra (Swordsmaster 5) Swordfaire (Swordsmaster 15) Lethality (Assassin 5) Sol/Gale Force (Hero 5/Dark Flier 15) This has been semi broken for me (maybe good luck?) but then again I'm not on hard. Luna/Sol mix is a REALLY great one if you get both to proc. Lethality is a personal favorite since my luck has been wonderous. It could also be replaced with Gamble for crit, Ignis for bonus Str, or even a movement add like the +1 or Deliverer if you pair them. Gale Force for the ladies can help with taking out two units in a turn or running out to safety as precaution or just to get a quick heal. Add Astra, which only uses ONE durability, adds 5 chances to proc a crit, luna, sol, or lethality which is AMAZING. Ive been tryin to think what I could do with other units try to make the best I can with them too. But since avatar has everything, figure it would be easier to start off with. Also I REALLY and HIGHLY recommend pairing for this! For the respective builds, any added Skill/Res and Skill/Spd/Str will help keep them chugging longer and becoming that much more effective. Edited February 14, 2013 by Tarvos Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 14, 2013 Share Posted February 14, 2013 (edited) Well, if you're going for Streetpass setup, a single lethality will take down that "wall of death" General. And considering how you, as an enemy, will not have the benefit of Dual-Guard. You can say "kaput" if an entire team of Assassins is going after you with Brave Swords. Edited February 14, 2013 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Tarvos Posted February 14, 2013 Author Share Posted February 14, 2013 I didn't even think about it streetpass wise XD Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 14, 2013 Share Posted February 14, 2013 Oh, I'm sorry. XD That was the first thing I thought of when looking at the thread. XD Well in that case, I do believe that if that were taking into account... and considering how you have Life Taker and Sol... Renewal can be substituted for a Miracle (Miracle for Survival in conjunction with Sol/Life Taker). Quote Link to comment Share on other sites More sharing options...
Tarvos Posted February 14, 2013 Author Share Posted February 14, 2013 Oooo thats a good idea! But outta curiosity, can lethality even be "blocked"? Cuz if not, when ever/if we get the dlc and we actually get limit breaker, Astra, Brave Sword, Lethality, Limit Breaker Assassin = Blood Everywhere lol Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 14, 2013 Share Posted February 14, 2013 (edited) Oooo thats a good idea! But outta curiosity, can lethality even be "blocked"? Cuz if not, when ever/if we get the dlc and we actually get limit breaker, Astra, Brave Sword, Lethality, Limit Breaker Assassin = Blood Everywhere lol Lethality can be Miracle'd. Yes. It can also miss. But considering how a lot of people probably want to max out their skill for Streetpass lethality, I doubt it will. And if you're the player, it can be Dual-Guarded: http://www.youtube.com/watch?v=mw_ZFOkthsU Edited February 14, 2013 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Tarvos Posted February 14, 2013 Author Share Posted February 14, 2013 Ah I see...Then that is something I'll keep in mind down the road too. :D Quote Link to comment Share on other sites More sharing options...
Randa Posted February 14, 2013 Share Posted February 14, 2013 For the hero/general why not just replace axe/lance faire give him arms thrift and equip him with helswath +5 defense 1-2 range nothing can touch him. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted February 14, 2013 Share Posted February 14, 2013 For the hero/general why not just replace axe/lance faire give him arms thrift and equip him with helswath +5 defense 1-2 range nothing can touch him. Because Helswath (Swanchika) has a horrible hit rate (nowhere as bad as FE4, but not good either). And Armsthrift isn't useful for those using 20-use weapons. Most FE13 battles don't last long enough to have 20-use weapons break. Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted February 14, 2013 Share Posted February 14, 2013 http://serenesforest.net/forums/index.php?showtopic=37870&view=findpost&p=2283652 Lethality+Astra+Sol Either you kill or you heal really. Quote Link to comment Share on other sites More sharing options...
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