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Hello! My first question in this!


Zaprong
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Hello there guys, Im plannin on doing a Fire emblem and Advance wars crossover and I want to ask you some things.

First, my Characters ARENT leveling up. Which is sad.

Neither the Chest or the door functions work. And this is really annoying ya know.

Anyway, If you need more info, ill leave with the event sheet:

 
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x06,Pointers)


ORG $CA0720

Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT 0x88 0x39 0x00 0xC [8,6] [8,6] [0x28,0x6A,0x0,0x0] [0x0,0x3,0x0,0x20]
UNIT 0x88 0x39 0x00 0xC [2,5] [2,5] [0x28,0x20,0x0,0x0] [0x0,0x0,0x9,0x0]
UNIT 0x87 0x39 0x87 0x14 [2,2] [2,2] [0x1F,0x00,0x0,0x0] [0x0,0x3,0x0,0x20]

Good:
UNIT 0x03 0x1C 0x00 0x08 [13,6] [13,6] [0x3E,0x00,0x00,0x00] [0x0,0x0,0x0,0x0]
UNIT 0x02 0x12 0x00 0x08 [13,7] [13,7] [0x28,0x00,0x00,0x00] [0x0,0x0,0x0,0x0]
UNIT Empty

Turn_events:
TurnEventPlayer(0x00,Opening_event,1)
TURN

Character_events:
CHAR

Location_events:
CHEST [0x3b] [8,6]
DOOR [3,6]
DOOR [2,6]
LOCA

Misc_events:
CauseGameOverIfLordDies
AFEV

Opening_event:
OOBB
LOU1 Good Bad
FADI 0x10
BACG 0x01
MUS1 0x0046
TEX1 0x0813
FADI 0x10
MUEN 0x05
REMA
ENDA

Ending_event:
MNCH 0x04
ENDA

BallistaData:
BLST


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ???????? [/Code]

And also, when the conversation appears, iit doesnt stop appearing the messages, like if the text is automatically showing instead of simply press A to see the other text.

Thank you

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Do your text thingies have [A]s in them? Can you please show them to us?

What do you mean your characters aren't leveling up? Are they not gaining EXP? Or do you mean they're not autolevelling?

Why are you using the default layout for your events? Use the macros for god's sake

ORG $CA0720

I'm pretty sure this isn't blank space, so I would recommend that you write your events elsewhere (you may come to regret it later).

Did you write the tile change events properly, or at all?

Also, for future reference, please post your questions in the Event Assembler Questions thread.

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Do your text thingies have [A]s in them? Can you please show them to us?

What do you mean your characters aren't leveling up? Are they not gaining EXP? Or do you mean they're not autolevelling?

Why are you using the default layout for your events? Use the macros for god's sake

I'm pretty sure this isn't blank space, so I would recommend that you write your events elsewhere (you may come to regret it later).

Did you write the tile change events properly, or at all?

Also, for future reference, please post your questions in the Event Assembler Questions thread.

1) Yes, I include them but they dissapear. Dunno why.

2) I mean gaining exp

3) Im using the default because it is the same as the Arch Long tutorial for events.

4)Blank Space? What do you mean? I just put that because it told me to do so lol

5)I dont really undersand the tile change. Can you ummm like explain please?.

Thank you very much.

Sorry if my english was bad tho.

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Check Arch's tutorial for tile changes. Basically you need to make a separate event file for the tile changes to work, because the game doesn't know what tiles the chest/doors/villages are meant to turn into afterwards.

on EXP gain: I don't suppose any of the enemy characters/classes have the "Doesn't give EXP" (paraphrasing) ability, do they?

Blank space: you need to put the events somewhere in the game that won't overwrite existing data, because if you do you may well end up replacing very essential things for the game. Usually from 0xD00000 (or $D80000) is a good place to put them.

on text: are you hitting Apply, then Save? are they accidentally written as [a], or [A}, or any variant?

layout: I'm quite sure Arch's tutorial (the new one, at least) uses macros. Anyhow, you really should make some of your own definitions, they make life infinitely easier

Edited by Agro
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