Zaprong Posted March 10, 2013 Share Posted March 10, 2013 Hello there guys, Im plannin on doing a Fire emblem and Advance wars crossover and I want to ask you some things. First, my Characters ARENT leveling up. Which is sad. Neither the Chest or the door functions work. And this is really annoying ya know. Anyway, If you need more info, ill leave with the event sheet: //Made by markyjoe1990 of Youtube//Modified by Nintenlord#define DISABLE_TUTORIALS#include EAstdlib.eventEventPointerTable(0x06,Pointers)ORG $CA0720Pointers:POIN Turn_eventsPOIN Character_eventsPOIN Location_eventsPOIN Misc_eventsPOIN BallistaData BallistaDataPOIN Bad Bad Bad BadPOIN Good Good Good GoodPOIN Opening_event Ending_eventBad:UNIT 0x88 0x39 0x00 0xC [8,6] [8,6] [0x28,0x6A,0x0,0x0] [0x0,0x3,0x0,0x20]UNIT 0x88 0x39 0x00 0xC [2,5] [2,5] [0x28,0x20,0x0,0x0] [0x0,0x0,0x9,0x0]UNIT 0x87 0x39 0x87 0x14 [2,2] [2,2] [0x1F,0x00,0x0,0x0] [0x0,0x3,0x0,0x20]Good:UNIT 0x03 0x1C 0x00 0x08 [13,6] [13,6] [0x3E,0x00,0x00,0x00] [0x0,0x0,0x0,0x0]UNIT 0x02 0x12 0x00 0x08 [13,7] [13,7] [0x28,0x00,0x00,0x00] [0x0,0x0,0x0,0x0]UNIT EmptyTurn_events:TurnEventPlayer(0x00,Opening_event,1)TURNCharacter_events:CHARLocation_events:CHEST [0x3b] [8,6]DOOR [3,6]DOOR [2,6]LOCAMisc_events:CauseGameOverIfLordDiesAFEVOpening_event:OOBBLOU1 Good BadFADI 0x10BACG 0x01MUS1 0x0046TEX1 0x0813FADI 0x10MUEN 0x05REMAENDAEnding_event:MNCH 0x04ENDABallistaData:BLSTMESSAGE Events end at offset currentOffset//The map for this chapter is at offset: ???????? [/Code] And also, when the conversation appears, iit doesnt stop appearing the messages, like if the text is automatically showing instead of simply press A to see the other text.Thank you Quote Link to comment Share on other sites More sharing options...
Agro Posted March 10, 2013 Share Posted March 10, 2013 Do your text thingies have [A]s in them? Can you please show them to us? What do you mean your characters aren't leveling up? Are they not gaining EXP? Or do you mean they're not autolevelling? Why are you using the default layout for your events? Use the macros for god's sake ORG $CA0720 I'm pretty sure this isn't blank space, so I would recommend that you write your events elsewhere (you may come to regret it later). Did you write the tile change events properly, or at all? Also, for future reference, please post your questions in the Event Assembler Questions thread. Quote Link to comment Share on other sites More sharing options...
Zaprong Posted March 10, 2013 Author Share Posted March 10, 2013 Do your text thingies have [A]s in them? Can you please show them to us? What do you mean your characters aren't leveling up? Are they not gaining EXP? Or do you mean they're not autolevelling? Why are you using the default layout for your events? Use the macros for god's sake I'm pretty sure this isn't blank space, so I would recommend that you write your events elsewhere (you may come to regret it later). Did you write the tile change events properly, or at all? Also, for future reference, please post your questions in the Event Assembler Questions thread. 1) Yes, I include them but they dissapear. Dunno why. 2) I mean gaining exp 3) Im using the default because it is the same as the Arch Long tutorial for events. 4)Blank Space? What do you mean? I just put that because it told me to do so lol 5)I dont really undersand the tile change. Can you ummm like explain please?. Thank you very much. Sorry if my english was bad tho. Quote Link to comment Share on other sites More sharing options...
Agro Posted March 10, 2013 Share Posted March 10, 2013 (edited) Check Arch's tutorial for tile changes. Basically you need to make a separate event file for the tile changes to work, because the game doesn't know what tiles the chest/doors/villages are meant to turn into afterwards. on EXP gain: I don't suppose any of the enemy characters/classes have the "Doesn't give EXP" (paraphrasing) ability, do they? Blank space: you need to put the events somewhere in the game that won't overwrite existing data, because if you do you may well end up replacing very essential things for the game. Usually from 0xD00000 (or $D80000) is a good place to put them. on text: are you hitting Apply, then Save? are they accidentally written as [a], or [A}, or any variant? layout: I'm quite sure Arch's tutorial (the new one, at least) uses macros. Anyhow, you really should make some of your own definitions, they make life infinitely easier Edited March 10, 2013 by Agro Quote Link to comment Share on other sites More sharing options...
Zaprong Posted March 10, 2013 Author Share Posted March 10, 2013 Um ok thank you, gonna read arch tutorial again. To see if I can explain myself better Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.