Happy_Dingo Posted March 30, 2013 Share Posted March 30, 2013 (edited) I posted this question in another persons similar thread in an effort to save space, but either people didn't notice or didn't care (QQ). Since I'm persistant and still can't make up my mind, I'm asking again. Just gonna copy and paste my question cuz I have lazziness. Hope that's okay. okay, so I'm gonna make a male MU for lunatic mode that'll end up as a grandmaster ('cause GM is the shit) and I think I'll have my asset be skill and my flaw be... Idunno. I was thinking defense, but that would make the growth rate for defense and resist be 35 and 25 respectively and that's kinda not so cool. A suggestion is welcome for that too. Skills I plan on having are: Ignis [because obviousness (it's the shit)] Rally Spectrum (AKA mega buff) Sol (great activation +healing) For other skills I was thinking maybe Lifetaker, but then I started wondering if I should even bother with it because Sol. It's awesomeness is tempting though...maybe switching out sol for it? Or having both? You tell me. Also with Golden Gaffe being a factor I don't really see the point in Armsthrift, but I might be convinced. And of course Limit breaker will be a factor once it's available, but until then I'd like a suitable replacement. Thanks all. Edited March 30, 2013 by Happy_Dingo Quote Link to comment Share on other sites More sharing options...
Interceptor Posted March 30, 2013 Share Posted March 30, 2013 Have you ever played Lunatic before? If not, I suggest +HP/-LCK. Defensive assets are very strong for Avatar, because of the difficulty of the early few levels. Quote Link to comment Share on other sites More sharing options...
Happy_Dingo Posted March 30, 2013 Author Share Posted March 30, 2013 Haven't played lunatic yet, but Hard was so easy that I think this'll be a decent challenge for me. Is HP+ LCK- a begginers tip or is it just an all around good suggestion? Cuz I don't really consider myself a begginer. I do like the defence increases it gives... either way this is something to think about. Quote Link to comment Share on other sites More sharing options...
Redwall Posted March 30, 2013 Share Posted March 30, 2013 +Def/-Lck and +HP/-Lck are the best if you're not playing at LTC speeds. Both allow Avatar to get off to a large level lead near the beginning of the game. +Def is better for the endgame (since you'll be taking lots of hits by then), whereas +HP is better for the earlygame. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted March 30, 2013 Share Posted March 30, 2013 It's the ability to take an extra hit early, which can be pretty decisive (and the growth boost is amazing). I'm no newbie, but that's what I run in Lunatic, since making Avatar strong is usually my first priority. DEF as an asset is also pretty good (+2 with Fred's Pair bonuses goes a long way against physical attackers). You face listed crit for a while with the -LCK, but overall it has the lowest long-term downsides. I don't have much to say about skills, since I don't use DLC or plan around postgame. Quote Link to comment Share on other sites More sharing options...
Happy_Dingo Posted March 30, 2013 Author Share Posted March 30, 2013 Mmm, cool. So as I thought -def is not a good idea. thanks for the suggestions =] If anyone has anything else to say about skills (or anything else) that would be appriciated. Quote Link to comment Share on other sites More sharing options...
Only My Unit Posted March 30, 2013 Share Posted March 30, 2013 Be like me, and just curbstomp everything after chapter 5 with promoted legacy units and MUs from other files. :D Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.