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Yay Awakening playlog time


Florete
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You know when the game is getting difficult when I have to graph out the map on who has counter/aegis/pavise. lol So far I have;

Lonqu!Severa, both with max stats, severa with forged short axe/killing edge (only at chapter 15)

Although I have paird Panne up with her for the S rank benefit, while I actually made cordelia a hero, who is paird with lonqu.

Chrome!Inigo, pretty much same thing as severa. All max stats, although I kept chrome paird with inigo, as he's used in all the chapters.

Nowi!kellum, scrubs, havent bothered to train them yet.
Nah!Avatar, Working on her tonight, but I'm making her an offensive tank.

I can't beat the limitbreaker chapter as I don't have any worthy magic users, Once I have Morgan done, I'll make my avatar a AversaTank, which gives me two broken magic users right off the bat, then I'm going to work on a bolt axe brady with armsthrift.

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You know when the game is getting difficult when I have to graph out the map on who has counter/aegis/pavise. lol So far I have;

Lonqu!Severa, both with max stats, severa with forged short axe/killing edge (only at chapter 15)

Although I have paird Panne up with her for the S rank benefit, while I actually made cordelia a hero, who is paird with lonqu.

Chrome!Inigo, pretty much same thing as severa. All max stats, although I kept chrome paird with inigo, as he's used in all the chapters.

Nowi!kellum, scrubs, havent bothered to train them yet.

Nah!Avatar, Working on her tonight, but I'm making her an offensive tank.

I can't beat the limitbreaker chapter as I don't have any worthy magic users, Once I have Morgan done, I'll make my avatar a AversaTank, which gives me two broken magic users right off the bat, then I'm going to work on a bolt axe brady with armsthrift.

What...?

Either it's these Paralogues or this game got easy again real fast. Or doing every Paralogue just allows for too much extra leveling.

Par 13 (Yarne): 6/198

Well this map is messy. I sided with the red team.

On turn 1 I had Fox!Chrom recruit Yarne so I could keep his ass alive. Morgan/Lucina, Tiki/Anna, and Gaius/Panne stayed in the southern area to take out enemies while Fred!Sumia headed for villages.

Some Rally Spectrums and enemy phases later...yeah. There isn't much rhythm to a rout map like this.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    1    64    34    39    27    33    29    22    22    C Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Great Lord    14    51    33    3    26    25    29    28    9    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether
Frederick    General        3    47    23    4    22    16    12    22    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    6    35    6    24    16    21    23    10    17    A Staff, D Tome        S Libra        Miracle, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    10    48    20    11    30    35    23    13    25    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed
Panne        Wyvern Lord    5    53    28    3    25    25    13    24    9    B Axe, E Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn
Gaius        Assassin    7    41    23    2    30    28    14    16    8    A Sword, C Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    11    48    19    19    19    19    18    15    20    A Axe, B Staff        S Lissa        Healtouch, Miracle, Rally Luck
Anna        Trickster    13    47    16    24    33    28    36    13    13    A Sword, C Staff    C Tiki        Move +1, Locktouch, Lucky Seven
Lucina        Great Lord    8    59    35    17    29    35    32    23    17    B Sword, E Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether
Morgan        Hero        9    60    35    19    35    33    25    21    16    A Sword, C Axe        A Lucina    Veteran, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    24    53    24    17    22    24    28    21    19    Dragonstone        C Anna        Odd Rhythm, Wyrmsbane

Par 10 (Severa): 10/208

I expected keeping Severa alive to be a pain, but with enough Rescue staves running around, it really wasn't a problem.

I largely kept the team together, going down the middle and through that corridor. At that point I split off and had Morgan/Lucina, Fred/Sumia, and Gaius/Panne head left while the others headed right, Libra and Lissa helping either team as needed.

Morgan did the tanking on the left side and, while I wanted Chrom to fight a lot, Tiki ended doing most of the work on the right. Chrom did get a level in, though, and finally gained some more Spd.

Severa talked to Holland on her turn 9, and on the following turn 10 I opened both chests and killed the boss. It actually worked out perfectly; the way things had gone, getting everything done in the last turn was easy but I could not have done any of them a turn sooner.

Also, Tiki is still amazing in Lunatic. Lunatic stat boosts will do that, I guess.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    2    65    34    39    27    34    30    23    22    B Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Great Lord    15    51    34    3    26    26    29    29    9    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King
Frederick    General        3    47    23    4    22    16    12    22    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    8    36    7    24    17    23    25    10    19    A Staff, D Tome        S Libra        Miracle, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    11    49    21    12    31    36    24    13    26    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed
Panne        Wyvern Lord    6    54    29    3    26    26    14    25    9    B Axe, E Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn
Gaius        Assassin    9    43    25    2    31    30    14    16    9    A Sword, C Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    12    48    20    20    19    20    19    15    21    A Axe, B Staff        S Lissa        Healtouch, Miracle, Rally Luck
Anna        Trickster    14    48    17    25    34    29    36    13    13    A Sword, C Staff    C Tiki        Move +1, Locktouch, Lucky Seven
Lucina        Great Lord    9    60    36    17    29    36    33    24    18    B Sword, D Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether
Morgan        Hero        12    63    37    19    37    34    26    23    18    A Sword, C Axe        A Lucina    Veteran, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    28    59    27    19    23    25    32    22    21    Dragonstone        C Anna        Odd Rhythm, Wyrmsbane

Basic strat these days: Rally Spectrum everyone, Olivia the Rallyer, wreak havoc. When needed, throw in a Rally Speed for good measure.

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Either it's these Paralogues or this game got easy again real fast. Or doing every Paralogue just allows for too much extra leveling.

The second thing. Picking up children gives you a lot of extra EXP. I think that the story is balanced (to the extent that it's balanced at all) around not doing Paralogues.
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The second thing. Picking up children gives you a lot of extra EXP. I think that the story is balanced (to the extent that it's balanced at all) around not doing Paralogues.

Well, it may have only been the case for those Paralogues. Even though they're just one level higher, the lv 7 enemeis in Nah's and Noire's Paralogues kill me so much faster. They must have more Hit on their forges on top of their +10 Hit skills. Suddenly I'm having a rather difficult time, though it doesn't help that Noire requires me to split my team to save her and finish in a reasonable time and Nah's map is just hell.

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Well, it may have only been the case for those Paralogues. Even though they're just one level higher, the lv 7 enemeis in Nah's and Noire's Paralogues kill me so much faster. They must have more Hit on their forges on top of their +10 Hit skills. Suddenly I'm having a rather difficult time, though it doesn't help that Noire requires me to split my team to save her and finish in a reasonable time and Nah's map is just hell.

Maybe those forges are illegal.

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Par 15 (Noire): 8/216

This would be made much easier if I could keep my team together, but to keep Noire safe and not necessitate having everyone backtrack, as well as being attacked at my flank, I must split.

Def Tonics for any and all main fighters, most notably Panne, Tiki, and Chrom. Luckily, there's a sweet spot a flier can just barely reach on turn to be attacked by the first four fliers that will move for you and no one else, so Panne took that with Gaius gunning them down from behind. Chrom with Fox took the left, Aether keeping him alive and finally gaining Speed. Tiki needed Lissa to Rescue so she could attract the northern enemies on the first turn.

On the second turn I healed up Chrom with Libra and had him sit there to take out the remaining enemies. Everyone else finished up the mounts Tiki had started on and Lissa grabbed Noire.

At this point some more of the northern enemies start to come down. Chrom moves in for the initial horse brigade and accidentally attracts all the fliers near the boss. He backs up a bit and takes a few on enemy phase while Panne takes a few others safely. Then we clean up.

By now the very northern fliers are coming. I take one turn to prepare for them and then let Tiki tank a few, after which we all move in and decimate. Then I stack some Rallies on Anna so she can get a boss kill and Acrobat.

So this map is basically attract enemies -> clean up. None of the groups are super huge and it's usually easily to have a unit be in range of just one or two that can be killed reasonably easily on enemy phase even though the Falcon Knights are really fast.

Panne is starting to do really well now. Tiki is 3 experience from level 30.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    3    66    35    39    27    35    31    23    22    B Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Great Lord    17    53    35    3    27    28    31    30    10    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King
Frederick    General        3    47    23    4    22    16    12    22    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    9    37    7    24    17    23    26    10    19    A Staff, D Tome        S Libra        Miracle, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    11    49    21    12    31    36    24    13    26    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed
Panne        Wyvern Lord    9    57    31    3    28    28    15    27    9    B Axe, E Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn
Gaius        Assassin    9    43    25    2    31    30    14    16    9    A Sword, B Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    13    49    20    21    20    21    19    15    21    A Axe, B Staff        S Lissa        Healtouch, Miracle, Rally Luck
Anna        Trickster    15    48    17    26    34    30    37    13    13    A Sword, C Staff    B Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    10    61    36    17    30    37    34    25    19    B Sword, D Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether
Morgan        Hero        12    63    37    19    37    34    26    23    18    A Sword, C Axe        A Lucina    Veteran, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    29    61    27    19    24    25    33    22    22    Dragonstone        B Anna        Odd Rhythm, Wyrmsbane



Ch 19: 1/217

Fuck you, I'm not playing this wide-open map out when I can so easily clear it in a single turn.

Stack rallies on Chrom and Fox -> Fox!Chrom moves closer, switches -> Olivia joins with Panne and Dances for him -> Lissa Rescues Sumia -> Sumia Rescues Chrom -> Brave Sword on Chrom and Mjolnir on Fox wrecks Walhart.

Before that, though, Tiki capped off her level, Anna healed her, Lucina finished off the kill, and Gaius shot at some dude. We actually saw a good 4-5 levels in here due to so many being close. And I'll admit that that is a particular reason I wanted to do this before any more Paralogues.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    3    66    35    39    27    35    31    23    22    B Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        1    55    34    4    27    27    31    30    13    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King
Frederick    General        3    47    23    4    22    16    12    22    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    10    37    8    24    18    23    27    10    20    A Staff, D Tome        S Libra        Miracle, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    12    50    21    12    31    37    25    13    27    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed
Panne        Wyvern Lord    9    57    31    3    28    28    15    27    9    B Axe, E Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn
Gaius        Assassin    10    44    26    3    32    30    14    17    9    A Sword, B Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    14    50    20    22    21    22    19    15    21    A Axe, B Staff        S Lissa        Healtouch, Miracle, Rally Luck
Anna        Trickster    15    48    17    26    34    30    37    13    13    A Sword, C Staff    B Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    10    61    36    17    30    37    34    25    19    B Sword, D Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether
Morgan        Hero        12    63    37    19    37    34    26    23    18    A Sword, C Axe        A Lucina    Veteran, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    30    62    28    20    25    25    34    22    22    Dragonstone        B Anna        Odd Rhythm, Wyrmsbane

God damn, the enemies in Nah's Paralogue are clearly lower level than in Ch 20, but they're definitely stronger and have more skills. Level-appropriate isn't difficulty-appropriate in this game. And why is Nah's Paralogue Defeat Boss while, say, Noire's is Rout? That is totally backwards.

Edited by Red Fox of Fire
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Any thoughts on potentially class-changing Morgan and Lucina? I'm considering Berserker for Morgan since he's already got B Axes and it would improve his offense overall, though he'll lose some Def/Res (and Swords, obviously). I kinda want to take Lucina to Paladin but probably won't since I like her with Rapiers.

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Combat-wise, Paladin is probably one of the best choices for Lucina; fashion-wise, I'm not so sure. If her Paladin outfit (which I've never seen) looks half as terrible as Frederick's, sticking to Great Lord or Hero might be better.

I like the Great Knight suggestion for Morgan. The Def cap for Great Knight is in the high forties or so for Morgan, which ought to make him nearly unkillable given that he has Sol.

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ITT Tiki is God. I propose she goes Top when we make a Lunatic tier list.

Ch 20: 12/229

So this map puts aggressive enemies right in front and on both sides of you, then on turn 5 when you've survived those guys, reinforcements from the back appear and the next group in front of you all move.

Fun!

It's official, Tiki has replaced Fox as my main tank. She probably took out half or more of the enemies and gained 11 levels.

Anyway, I started with Chrom/Fox, Morgan/Lucina, and Anna/Tiki blocking the middle. Panne/Gaius went to the right to distract those Generals and I had to let the guys at the left roam free.

Next turn I had to maneuver and kill such that my squishies wouldn't die because the remaining enemies could still cover a lot of ground. Panne prepared to start taking out the guys north of her position with the help of Libra, Olivia, and Lissa.

I know the reinforcements were coming, so I got out of there fast and cleared what enemies I could. Then I put Tiki in the way, Rallied her up, and watched her obliterate - with a regular Dragonstone, no less. She took the wave of reinforcements that come from the middle, then handled just about everyone that came from the north when Fox and Morgan moved to the other side. Morgan also got some action, though.

Meanwhile, Fred!Sumia was running around to the west, healing up to avoid being killed by a Tomahawk Warrior and running away from a Counter Warrior. At the east, Panne was my only able-bodied combatant, and she had to protect Libra/Olivia, Lissa, and Cynthia/Yarne...yeah, some Rescue shenanigans were employed after Panne luckily killed the Rexcalibur Sage without dying, leaving 1 more Sage and 2 Generals that my others couldn't all get away from on their own, particularly Libra, and luckily the Sage could not kill any of them.

So once my nightmares in the starting area were finally done and Tiki got to cool down from all the death around her, we headed up north. It's easy stuff at this point, though annoying when some of the enemies don't move until everyone can attack except Walhart. But we got them, then Lucina killed Walhart in two rounds after leaving him with 5 HP from the first.

The Thief took the Spirit Dust and ran off with it, but no biggie. I employed some Rescue shenanigans to get Yarne to the remaining chests (Gaius passed down Locktouch) by the time I planned to finish the job up.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    3    66    35    39    27    35    31    23    22    B Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        2    56    35    4    28    27    32    30    13    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King
Frederick    General        4    48    23    4    23    16    12    23    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    11    38    9    25    19    23    28    10    21    A Staff, D Tome        S Libra        Miracle, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    14    51    22    13    33    38    26    14    28    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed
Panne        Wyvern Lord    10    58    31    3    28    29    16    28    9    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn
Gaius        Assassin    10    44    26    3    32    30    14    17    9    A Sword, B Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    15    51    20    22    22    22    20    15    22    A Axe, B Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    16    49    18    27    35    30    38    14    14    A Sword, C Staff    B Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    13    63    37    17    31    38    36    26    19    B Sword, C Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether
Morgan        Hero        16    67    39    21    38    37    28    25    19    A Sword, B Axe        A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    12    78    35    22    32    32    42    30    27    Dragonstone        B Anna        Odd Rhythm, Wyrmsbane



Par 6 (Inigo): 7/236

So I realized after a few failed attempts that charging the middle might be both faster and safer rather than trying to have separate groups take on the fliers.

So I did that. Lucina/Morgan took the lead with Tiki readying to take out fliers. Everyone followed Lucina in as well as they safely could while Tiki took the brunt of the fliers outside. I did, however, need to employ some Rescue mechanics to keep a few people safe because the fliers could simply reach too far.

Then it was clean up time. Panne!Gaius with Innes Bow was able to OHKO some fliers and Sumia helped get rid of some problem Assassins. Lucina took the boss out from the end of his range as well as all those enemies on the other side of the walls.

And even with Lancefaire, Sumia had to leave the last enemy with just 6 HP...

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    4    67    36    39    28    35    31    23    22    B Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        2    56    35    4    28    27    32    30    13    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King
Frederick    General        4    48    23    4    23    16    12    23    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    12    39    10    25    19    24    28    10    22    A Staff, D Tome        S Libra        Miracle, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    15    52    23    13    34    39    27    14    28    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    11    59    31    4    28    29    16    28    9    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn
Gaius        Assassin    11    45    27    3    33    31    15    18    9    A Sword, B Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    16    51    21    22    22    22    20    15    23    A Axe, B Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    17    50    19    27    36    30    39    15    14    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    18    67    38    17    35    40    39    29    22    B Sword, C Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Hero        17    67    40    21    38    37    28    26    20    A Sword, B Axe        A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    15    80    36    23    34    33    45    30    29    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane



Par 11 (Gerome): 7/243

Gave Sumia a Shield and Robe since I have plenty as well as tonics to help her fight here as one of two fliers.

Rescued the two villagers off on the east island right away to avoid needing someone to fly over there.

Rally Spectrum'd up, then sent Panne to the west Wyvern brigade and Sumia to the east while Lucina went north and Tiki headed west to save that one lone villager.

Basically another map of rally -> tank -> clean up, although the wyvern reinforcements on turn 5 did catch me off guard. In every pair now at least one unit can hold their own except Libra/Lissa, who aren't meant to fight anyway, and Sumia/Fred, where Sumia is still a bit too fragile for my liking.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    5    68    36    39    28    36    31    24    23    B Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        2    56    35    4    28    27    32    30    13    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King
Frederick    General        4    48    23    4    23    16    12    23    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    13    40    10    26    19    24    29    10    22    A Staff, D Tome        S Libra        Miracle, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    15    57    23    13    34    39    27    16    28    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    12    60    31    4    28    29    16    29    9    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn
Gaius        Assassin    12    46    28    3    34    32    15    19    9    A Sword, B Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    16    51    21    22    22    22    20    15    23    A Axe, B Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    17    50    19    27    36    30    39    15    14    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    1    69    39    18    37    41    41    30    23    A Sword, B Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Hero        18    67    40    21    39    38    28    26    21    A Sword, A Axe        A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    15    80    36    23    34    33    45    30    29    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane



Par 16 (Nah): 15/258

Stat boosters need to be used: Robe for Gaius, Lissa, Panne, and Sumia. Goddess Icon for Morgan. Drops for Gaius, Panne, and Sumia. Shield for Fox and Chrom. Talisman for Fox and Sumia. Book for Chrom. And now I have one of each booster left.

What an annoying map. For some time there aren't many enemies to worry about and you can control who you fight pretty well, but then you pass that first wall and all enemies in front and behind you just charge at once. Needless to say, leading up to that isn't difficult at all; you just position a unit or two to take the few attacks that are coming. But you really need planning to handle what comes next.

I prepared for the southern enemies by leaving Lucina!Morgan on the nearby pillar. He lived, at least. For the northern enemies my initial plan was to have Tiki tank them out like a capped-stats boss, but some of the Warriors had Counter and I didn't want to take the risk. To minimize chance of death, I found a good spot wherein I could have Chrom!Fox and Tiki tank across the wall, Fox equipped with a Sword to minimize enemy exposure, and in such a way that both Counter Warriors could only attack Tiki from range. After that enemy phase I was able to clean up and move forward again.

The last part is almost like the first part except without being attacked from behind and it's easier to end since the map is a boss kill. I opened the last door, tanked the few enemies with Morgan and Tiki, then had Lissa Rescue Tiki over to take out the boss. This actually wasn't planned in advance, but I had huddled Lissa and Libra over at the right for safety, so it worked wonderfully.

Tiki has HP, Str, Skl, Spd, and Lck capped.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    5    68    36    39    28    36    31    26    25    B Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        2    56    35    4    30    27    32    32    13    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King
Frederick    General        4    48    23    4    23    16    12    23    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    15    46    11    28    20    25    31    10    23    A Staff, D Tome        S Libra        Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    17    64    26    13    35    41    27    16    31    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    13    66    34    4    29    29    17    30    9    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn
Gaius        Assassin    13    52    30    3    34    32    15    20    9    A Sword, A Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    17    52    22    23    22    23    21    15    23    A Axe, B Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    18    51    20    28    37    30    40    15    14    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    4    72    40    18    39    41    42    31    23    A Sword, B Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Great Knight    2    72    43    20    33    34    31    32    19    A Sword, A Axe, E Lance    A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    21    80    40    26    35    36    47    33    34    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane


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ITT Tiki is God. I propose she goes Top when we make a Lunatic tier list.

Just to establish my hipster credentials, I have been hyping Manaketes in this game since before they were cool. They take one at Lunatic and snap all of its challenges neatly in half.
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Ch 21: 7/265

The most difficult part of this chapter is the first turn. You have a lot of enemies right on your tail and not a lot of space to keep your squishies safe. But if you can manage to use clever positioning to get rid of the biggest problems, the rest of the map isn't that bad if you know what's coming.

Tiki paved the way again, and eventually stayed behind to take down the reinforcements. I decided to get Chrom fighting again in here, so I stacked Rallies on him and had him enter the fray. He did fine.

You never get many enemies on you at a time, so moving forward isn't such a big deal. On turn 7 I realized I could use some Rescue to get Chrom/Fox to kill the boss, so I stacked Rallies and did just that.

I unfortunately missed the Bullion (L), but I got the Noble Rapier and the Fortify on the last turn.

Morgan and Lucina are so badass they don't even need to be paired to wreck faces. Morgan Rallied alone so Lucina could still fight and they were fine.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    5    68    36    39    28    36    31    26    25    B Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        4    58    37    4    31    28    34    33    14    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King
Frederick    General        4    48    23    4    23    16    12    23    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    16    47    11    29    21    26    31    10    24    A Staff, D Tome        S Libra        Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    17    64    26    13    35    41    27    16    31    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    13    66    34    4    29    29    17    30    9    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn
Gaius        Assassin    13    52    30    3    34    32    15    20    9    A Sword, A Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    18    53    23    24    23    24    21    16    24    A Axe, A Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    18    51    20    28    37    30    40    15    14    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    4    72    40    18    39    41    42    31    23    A Sword, B Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Great Knight    2    72    43    20    33    34    31    32    19    A Sword, A Axe, E Lance    A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    23    80    40    28    35    36    47    35    34    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane



Ch 22: 4/269

Easier when one has a god walking among men.

Tiki was able to tank out the entire right side, only leaving the General alive because he has Def, but low enough for Libra to kill. The rest of my scrubs had to team up on the four at the left. Brave weaponry works pretty well in this game with Pair Up, though. Helped a lot on enemies that couldn't be naturally doubled.

Had Tiki ORKO the Balmung SM while Chrom got to the Rexcalibur Sage. Finished the other two off with Lucina/Morgan and Fred!Sumia, then had Panne fly in and switch so Gaius could use Parthia to get a OHKO on Aversa. 78 damage to her 71 HP.

Forgot stats...but are they even necessary anymore?



Ch 23: 6/275

Ugh. It wasn't actually that difficult once I figured out the first turn, but something kept going wrong. Once Lucina took 54 damage from a Vengeance at <40% displayed, another Cynthia got killed by a reinforcement after I killed Validar...ugh.

Anyway...Morgan rallied everyone, then Olivia Danced for him, then we proceeded to kill the first 5 enemies in the southern area such that Olivia would be safe. Even Lissa/Libra got combat here, as rallies allowed them to double and their damage was never really a problem.

Tiki would always take the brunt of things when it came to that, but otherwise the main story has gotten pretty easy since I did all those Paralogues. I mean, I knew it would make things easier, but I didn't think things would get this easy...

On the 5th turn I made sure to cover the stairs around Validar with the enemies all dead. I used Rescue to get Chrom!Fox on the one Validar can attack so that I could weaken him on the enemy phase when his Vengeance trigger meant nothing, then I was able to OHKO him on player phase and clean up the 3 reinforcements that had arrived with the others.

Clearly one does not need to grind to cheese Lunatic: one must only play multiple Paralogues.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    6    69    36    39    29    36    32    26    25    A Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        5    59    38    4    31    29    35    34    14    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King, Defender
Frederick    General        4    48    23    4    23    16    12    23    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+
Lissa        Valkyrie    18    48    13    29    21    28    31    10    25    A Staff, C Tome        S Libra        Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    19    65    27    14    36    41    27    16    33    A Lance, E Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    15    68    36    4    31    31    19    31    10    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn, Swordbreaker
Gaius        Assassin    14    53    31    3    35    32    15    21    9    A Sword, A Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    19    54    24    25    23    25    22    16    24    A Axe, A Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    20    53    22    29    38    32    42    16    14    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    6    74    41    19    40    42    44    32    24    A Sword, B Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Great Knight    3    73    43    21    33    34    31    33    19    A Sword, A Axe, E Lance    A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    27    80    40    29    35    36    47    38    38    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane


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A couple hours isn't so bad for a double post, right?

Ch 24: 5/274

Basic strategy: push forward and block forts. Terrain slowing half the enemies does a lot for keeping chaos in control.

Lucina north and Tiki south (with an initial boost from the Acrobat) pave the way, others picking off enemies as necessary. Extras such as Olivia, Cynthia, and Basilio block forts as the time comes. Individual enemies generally aren't threatening anymore. Tiki cleared the boss area.

Tiki level-capped again.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    6    69    36    39    29    36    32    26    25    A Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        6    60    38    4    31    29    36    35    14    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King, Defender
Frederick    General        5    49    24    4    23    16    12    24    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+, Rally Defense
Lissa        Valkyrie    18    48    13    29    21    28    31    10    25    A Staff, C Tome        S Libra        Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    19    65    27    14    36    41    27    16    33    A Lance, D Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    16    69    37    4    32    31    19    31    10    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn, Swordbreaker
Gaius        Assassin    15    54    32    4    36    33    16    22    9    A Sword, A Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    19    54    24    25    23    25    22    16    24    A Axe, A Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    1    53    22    29    38    32    42    16    14    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    8    76    41    20    40    42    45    33    24    A Sword, B Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Great Knight    3    73    43    21    33    34    31    33    19    A Sword, A Axe, E Lance    A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    30    80    40    32    35    36    47    40    40    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane



Ch 25: 1/275

I really <3 Rescue shenanigans. What, you didn't think I'd actually play the map out, did you?

Sumia Rescues Anna -> Anna Rescues Panne -> Panne switches and Gaius kills Aversa the same way he did before (Str Tonic + Rally Spectrum/Strength gave him 80 damage to her 79 HP).

Everyone else just chipped and killed.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    6    69    36    39    29    36    32    26    25    A Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        6    60    38    4    31    29    36    35    14    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King, Defender
Frederick    General        5    49    24    4    23    16    12    24    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+, Rally Defense
Lissa        Valkyrie    18    48    13    29    21    28    31    10    25    A Staff, C Tome        S Libra        Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    20    66    27    14    36    42    28    16    33    A Lance, D Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    16    69    37    4    32    31    19    31    10    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn, Swordbreaker
Gaius        Assassin    15    54    32    4    36    33    16    22    9    A Sword, A Bow        S Panne        Locktouch, Move +1, Lethality
Libra        War Monk    20    55    24    26    24    25    23    16    25    A Axe, A Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    2    54    23    29    39    32    43    16    15    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    8    76    41    20    40    42    45    33    24    A Sword, B Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Great Knight    3    73    43    21    33    34    31    33    19    A Sword, A Axe, E Lance    A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    1    80    40    32    35    36    47    40    40    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane

Hopefully the Spotpass Paralogues will provide more of a challenge (not Emmeryn's, hers is 1 or 2 turns easy).

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Ch 25: 1/275

I really <3 Rescue shenanigans. What, you didn't think I'd actually play the map out, did you?

Hopefully the Spotpass Paralogues will provide more of a challenge (not Emmeryn's, hers is 1 or 2 turns easy).

Ha ha. I knew you wouldn't. Incidentally, stuff like this is why I'm against trying Lunatic mode myself - I ultimately think it'd be boring due to being shoehorned into having to play the game a certain way just to succeed.

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^ Not to derail, but there are plenty of ways to approach Lunatic. Every character is viable, even pothead.

Well, I'd like to say something as to that, but I'll just keep it to myself instead because I'm not going to derail the thread. Although of course, as Red Fox said, in Lunatic mode, waiting around for reinforcements would not be advised.

Edited by Levant Fortner
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Well, I'd like to say something as to that, but I'll just keep it to myself instead because I'm not going to derail the thread. Although of course, as Red Fox said, in Lunatic mode, waiting around for reinforcements would not be advised.

Indeed, as we see in the following:

Par 18 (Gangrel): 6/281

This map could have been done in one turn if I didn't have to worry about Gangrel. Maybe two if I only needed to talk to him once. But nope.

There are extra Wyvern brigades here in Lunatic, and the original groups actually move when you draw in Gangrel instead of when you're in their range like on Hard. So yeah, that makes things more difficult.

Since Tiki is completely capped out, she can tank anything like a boss, so she took the eastern wyvern brigade while Panne took the west and the rest of the group got some enemies in the middle. Enough units and Rallies made this part relatively simple to get through.

Then Gangrel.

Having already failed a few times, I knew I needed to increase my chances by sending Panne to distract the western Wyvern brigade. After Chrom drew Gangrel and everyone in, he talked from the fort, killed an enemy, got Danced by Olivia (who got Rescued away), then talked again and killed another enemy to allow Tiki to come through and kill/block the remaining enemies in that area. All the Wyverns have Swordbreaker, so this is kind of important.

Morgan was positioned a bit south of Chrom such that he could block Gangrel from my squishies and not be targeted by much. He got attacked by but did not kill Gangrel, and on the next turn Chrom recruited Gangrel, I moved a Rescue staff to Anna, grabbed Morgan/Lucina, and had Lucina kill the boss to clear the map.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    7    69    37    40    30    36    33    26    25    A Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        8    61    38    4    33    31    37    37    14    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King, Defender
Frederick    General        5    49    24    4    23    16    12    24    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+, Rally Defense
Lissa        Valkyrie    19    49    13    30    21    28    32    10    26    A Staff, C Tome        S Libra        Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    1    66    27    14    36    42    28    16    33    A Lance, D Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    17    70    38    4    33    32    20    32    10    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn, Swordbreaker
Gaius        Assassin    16    55    33    4    37    34    16    23    10    A Sword, A Bow        S Panne        Locktouch, Move +1, Lethality, Pass
Libra        War Monk    1    55    24    26    24    25    23    16    25    A Axe, A Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    2    54    23    29    39    32    43    16    15    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    9    77    41    20    41    43    46    33    24    A Sword, B Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Great Knight    4    74    44    21    33    34    31    34    20    A Sword, A Axe, D Lance    A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    5    80    40    32    35    36    47    41    42    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane

Par 19 (Walhart): 5/286

This was actually really hard compared to the last few maps. The enemies are really tough and reinforcements can get overwhelming. I realized I needed to clear it by turn 5 player phase so another wave of grave risers wouldn't appear. I also stacked Tonics like mad.

For a while I was trying to have Lucina take the lead, and she did really well, but she often fell short of kills and died a few times. Then I looked at Morgan: basically same Spd as Lucina, better Sol activation (Skl% + Rightful King), Armsthrift, and Helswath? What have I been doing all this time?

Tiki soloed the right of the map considering she's the only one who can hold her own like that. She drew in some waves on the 3rd turn and doubled back for the turn 4 reinforcements. Aegis is annoying, but luckily none of the reinforcements are Paladins and easily enough killed.

After stacking Rallies, Sumia flew up to start on the north west group. Panne got a Paladin and Fox got a Dark Knight position just right for such a thing to be possible. Morgan took the nearest, more central group.

After stacking Rallies on the next turn, Morgan charged a bit further, getting in range of the next available group that Tiki would not grab. Fox got Danced by Olivia and took out the Bow Knight that had shown his face in the area, then took out the remaining enemies from the northwest on enemy phase.

Morgan handles most of the reinforcements and just a lot of enemies in general. Walhart starts to move.

For the final enemy phase, Morgan gets ready to weaken Walhart, but Walhart triggers Pavise twice and Lucina doesn't join in...ugh. Luckily, I can get Chrom to Brave quad with a Rally Speed and Valflame is strong enough that Fox only needed to join in and hit twice to take down Walhart, which happened without a problem.

I had meant to position on enemy phase such that the two Paladins but not the Bow Knight from the north west would attack her after showing up, but miscounted and she was out of range. Still, I was able to get the kills with her, Sumia, and Morgan just fine, and that ended the map.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    8    69    37    41    31    36    33    26    25    A Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        8    61    38    4    33    31    37    37    14    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King, Defender
Frederick    General        5    49    24    4    23    16    12    24    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+, Rally Defense
Lissa        Valkyrie    20    50    13    30    22    29    33    10    26    A Staff, C Tome        S Libra        Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    2    67    28    14    37    42    29    17    34    A Lance, D Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    18    71    39    4    34    32    20    33    10    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn, Swordbreaker
Gaius        Assassin    16    55    33    4    37    34    16    23    10    A Sword, A Bow        S Panne        Locktouch, Move +1, Lethality, Pass
Libra        War Monk    2    55    24    26    25    26    24    17    25    A Axe, A Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    3    54    23    30    39    32    43    17    16    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    10    77    41    20    41    44    47    33    25    A Sword, A Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Great Knight    7    77    47    23    33    37    32    35    20    A Sword, A Axe, D Lance    A Lucina    Axebreaker, Rightful King, Patience, Armsthrift, Sol
Tiki        Manakete    12    80    40    34    35    36    47    41    42    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane
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I have not played that map on any difficulty yet. When I do it for this log will be my first time.

Well, good luck with that.

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Par 20 (Emmeryn): 1/287

Simple. Stack Rallies -> Rescue Lucina with Sumia -> Dance Sumia -> Rescue again -> kill.

Panne got the Bullion and Tiki got the Village.

Stats: Same as before but Lucina got +1 HP.



Par 21 (Yen'fay): 8/295

This...huh. This wasn't nearly as hard as I thought it would be. Tonic'd everyone up but not sure if needed.

On the first turn I found it most important to get rid of the Assassins and the closer enemies. Along with that, I blocked the southern Swordmasters with Say'ri!Morgan and Fred!Lucina (this was to have extra combat support). Tiki took north and ended up tanking out and killing a good deal of enemies on enemy phase. Still no problems with her.

I had previously found out that Yen'fay can be killed on the first turn by a Swordmaster you can't reach, so I Rescued him away and recruited him on turn 2 when the coast was clear. After clearing out the few remaining enemies in the area, I started up north.

The enemy AI here is actually fairly good, but annoying. They won't move until you're in range of a lot of them. So naturally I had to stack Rallies on Tiki and send her in. Then it was just a game of blocking chokepoints and killing Assassins with Pass. The enemies in this map just aren't that threatening, oddly enough. It's all Swords with some Bows and Axes mixed in, and the boss' weapon is really weak, so 50 crit didn't mean much.

The setup of the map also makes it fairly easy to stack rallies on the whole group and keep your squishies and rally bots safe. But even once an Assassin got through and doubled base Basilio but still couldn't kill.

So yeah. Even Yen'fay actually got a kill. Oh, and Basilio. When Tiki drew in some of the northern enemies she left a lot weak.

Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    8    69    37    41    31    36    33    26    25    A Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        9    61    39    4    34    32    37    37    14    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King, Defender
Frederick    General        5    49    24    4    23    16    12    24    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+, Rally Defense
Lissa        Valkyrie    1    50    13    30    22    29    33    10    26    A Staff, C Tome        S Libra        Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    3    68    28    15    37    43    30    17    34    A Lance, D Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    20    73    40    4    35    33    20    33    11    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn, Swordbreaker
Gaius        Assassin    18    57    35    5    39    35    16    24    12    A Sword, A Bow        S Panne        Locktouch, Move +1, Lethality, Pass
Libra        War Monk    2    55    24    26    25    26    24    17    25    A Axe, A Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    4    54    23    30    39    32    44    18    17    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    13    79    41    21    41    44    47    33    26    A Sword, A Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Great Knight    8    78    47    24    33    37    32    35    20    A Sword, A Axe, D Lance    A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    18    80    40    34    35    36    47    41    42    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane



Par 22 (Aversa): 3/290

Anyone who's played this map knows how disappointingly easy it actually is, even in Lunatic (and presumaby Lunatic+). Fighting stronger copies of yourself sounds like a good idea until you realize the player has Pair Up and smarter use of Rallies.

So Tiki took out a few of the bigger problems on the first turn, then Morgan tanked, then we cleaned up. No biggie. Gaius got to kill Aversa again, though. And Chrom got to kill himself. Anna killed Tiki and Lissa killed Libra. Woohoo.


Unit        Class        Lv    HP    Str    Mag    Skl    Spd    Lck    Def    Res    Weapon            Support        Skills
Fox        Grandmaster    8    69    37    41    31    36    33    26    25    A Sword, A Tome        S Chrom        Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker
Chrom        Paladin        9    61    39    4    34    32    37    37    14    A Sword, A Lance    S Fox        Dual Strike+, Charm, Aether, Rightful King, Defender
Frederick    General        5    49    24    4    23    16    12    24    11    A Lance, A Axe        S Sumia        Discipline, Outdoor Fighter, Luna, Dual Guard+, Rally Defense
Lissa        Valkyrie    1    50    13    30    22    29    33    10    26    A Staff, C Tome        S Libra        Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res
Sumia        Falcon Knight    3    68    28    15    37    43    30    17    34    A Lance, D Staff    S Fred        Spd +2, Relief, Rally Speed, Lancefaire
Panne        Wyvern Lord    1    73    40    4    35    33    20    33    11    A Axe, D Lance        S Gaius        Even Rhythm, Str +2, Tantivy, Quick Burn, Swordbreaker
Gaius        Assassin    18    57    35    5    39    35    16    24    12    A Sword, A Bow        S Panne        Locktouch, Move +1, Lethality, Pass
Libra        War Monk    2    55    24    26    25    26    24    17    25    A Axe, A Staff        S Lissa        Healtouch, Miracle, Rally Luck, Renewal
Anna        Trickster    4    54    23    30    39    32    44    18    17    A Sword, C Staff    A Tiki        Move +1, Locktouch, Lucky Seven, Acrobat
Lucina        Great Lord    13    79    41    21    41    44    47    33    26    A Sword, A Lance    A Morgan    Veteran, Dual Strike+, Charm, Aether, Rightful King
Morgan        Great Knight    9    79    47    24    33    38    33    35    20    A Sword, A Axe, D Lance    A Lucina    Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol
Tiki        Manakete    18    80    40    34    35    36    47    41    42    Dragonstone        A Anna        Odd Rhythm, Wyrmsbane


Well, good luck with that.

It's looking like I'll need it. Just that and the final and this log will be complete.

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