Florete Posted May 3, 2013 Author Share Posted May 3, 2013 Par 23 (Priam): 5/295 Not easy stuff. Not at all. 50 powerful units all moving straight for you in a wide open area is not the most clever map design.Dropped the last of my stat boosters and massively Tonic'd everyone up (it's the last time to use most of them), though most units didn't really end up using them since Morgan and Tiki did 85% of the fighting. Since I had plenty of room, I brought along all the Spotpass units I'd just recruited as well as some Pair Up partners for them. Morgan also got two Arms Scrolls so he could use a Spear.So on the first turn after stacking rallies I used Rescue to get Morgan in range of some enemies to get things started right away. Otherwise we just moved.Second turn was a bit more crucial. Tiki took the top right corner of the middle area, perfect positioning to remove all Counter Warriors on that side of the map. Anna needed to join in at least once for every kill, and she did. Priam also got started at this time, and he was surprisingly non-threatening. Morgan stayed in the same area off to the left, picking off a few more enemies and killing Generals.By the start of the third turn the enemy forces were almost halfway gone. I knew Morgan couldn't handle the coming enemies considering the Sages, so I start pulling back and playing it safe. By turn 5 there were 8 enemies left and I was easily able to use who I had to kill them all.Aversa was quite useful with powerful Dark magic and Galeforce. She got rid of a General that would have annoyed Tiki and otherwise took out problem enemies that were getting too close to my main group. Stacking Rallies every turn and staying safe was only useful because of Olivia and having 4 units with Rescue (Lissa, Libra, Gangrel, Emmeryn). So basically, Morgan and Tiki took the brunt of attacks, but it was still quite the team effort. Unit Class Lv HP Str Mag Skl Spd Lck Def Res Weapon Support Skills Fox Grandmaster 8 69 37 44 31 38 33 26 25 A Sword, A Tome S Chrom Veteran, Ignis, Rally Spectrum, Slow Burn, Lifetaker Chrom Paladin 9 71 39 4 36 34 37 37 14 A Sword, A Lance S Fox Dual Strike+, Charm, Aether, Rightful King, Defender Frederick General 5 49 24 4 23 16 12 24 11 A Lance, A Axe S Sumia Discipline, Outdoor Fighter, Luna, Dual Guard+, Rally Defense Lissa Valkyrie 2 51 13 33 22 29 34 11 26 A Staff, C Tome S Libra Dual Support+, Healtouch, Res +2, Demoiselle, Rally Res Sumia Falcon Knight 3 73 30 15 37 43 30 17 36 A Lance, D Staff S Fred Spd +2, Relief, Rally Speed, Lancefaire Panne Wyvern Lord 1 73 40 4 35 35 20 35 11 A Axe, D Lance S Gaius Even Rhythm, Str +2, Tantivy, Quick Burn, Swordbreaker Gaius Assassin 18 57 37 5 39 35 16 24 12 A Sword, A Bow S Panne Locktouch, Move +1, Lethality, Pass Libra War Monk 3 56 24 26 26 27 25 17 26 A Axe, A Staff S Lissa Healtouch, Miracle, Rally Luck, Renewal Anna Trickster 5 55 24 31 39 32 45 18 18 A Sword, C Staff A Tiki Move +1, Locktouch, Lucky Seven, Acrobat Lucina Great Lord 14 80 41 21 41 45 47 36 28 A Sword, A Lance A Morgan Veteran, Dual Strike+, Charm, Aether, Rightful King Morgan Great Knight 11 80 49 24 33 39 33 38 22 A Sword, A Axe, B Lance A Lucina Axebreaker, Rightful King, Rally Spectrum, Armsthrift, Sol Tiki Manakete 22 80 40 34 35 36 47 41 42 Dragonstone A Anna Odd Rhythm, Wyrmsbane Endgame: 2/297 Easy stuff compared to some previous maps. Just move on the first turn, kill the Warrior with someone, Rescue closer if needed, and attack with a Brave user in front and Falchion user supporting. Morgan/Lucina started, getting Grima down to about 42 HP, then Fox/Chrom finished the job.Stats: Lol Lunatic starts punishingly difficult, then gets easier and easier, then gets really hard again but easier again as you do more maps, and then Walhart's and Priam's maps will almost definitely be quite difficult unless you used grinding. While dodge-tanking is quite reliable against unpromoted enemies, promoted enemies have Hit rates too high and good durability and self-healing become extremely important for surviving multiple enemies per turn. Also, there's some lazy map design; lots of open spaces. Some maps that would be annoying, like Ch 14 and 19, can at least be quick-cleared by just killing the boss.Units breakdown:Fox/Avatar - Battles: 330. Victories: 288Extremely useful in combat for the first half or so of the game, dropped off a bit after that due to non-perfect durability and no enemy phase self-healing. However, was always still useful for Rally Spectrum, even if nothing else. As far as the full run is concerned, the likely MVP.Chrom - Battles: 168. Victories: 124Makes a great Pair Up partner, but otherwise tends to be rather unspectacular on his own. He could still generally be switched to in a bad moment, though, and later on his concrete durability really skyrocketed, making him occasionally better in the lead position when taking hits is important.Frederick - Battles 207, Victories 117I tried to use him full game as a combatant, but it just doesn't work. His experience gain simply won't let him keep up in Lunatic, so he was relegated to support bot by the halfway point. Still, he's practically necessary for the first few maps. Can't fault him too much.Lissa - Battles: 37. Victories: 24I didn't mention it a lot in the log, but healing is actually very important in Lunatic, particularly at Ch 17 and beyond when enemies are all promoted and start getting impossible forges and +Hit skills. So yeah, that was awesome from her. I also made lots of use of Rescue, and not all mentioned in the log. Sometimes it was just to, well, rescue someone from harm.Sumia - Battles: 126. Victories: 98Hm...Cordelia really would have been better. Sumia could rarely take more than a single hit before looking death in the eye and eventually relied on Brave Lance and Dual Guards to kill and live. Still, flight with staves was quite useful at times, and Rally Speed was very important at other times, so at least having someone in her class on my team was helpful.Panne - Battles: 144. Victories: 102Panne is...better in hard mode, where she can become a dodge tank that happens to have good offense and durability otherwise. She was able to take small groups of enemies at times and was rather useful when she did, such as in Gangrel's map, but mostly she was on clean-up duty.Gaius - Battles: 73. Victories: 52Kinda the same as Panne, but I don't know what happened to his Speed. The most use I got out of him was a Pair Up partner with Bows for helping take out flying enemies with Panne. Not awful, but not really a recommendable choice.Libra - Battles: 141. Victories: 29The absurdly high battles is because of grinding support by waiting for dual guards. Otherwise, see Lissa. His combat is also kind of useful for, like, his first two or three maps.Anna - Battles: 73. Victories: 45Staves, Locktouch, and Swords with high Spd/Mag with Lucky Seven on top is actually a surprisingly good combo until her low-for-level bases start to kick in, but by then Tiki was around to take the reigns. Anna really is kind of an all-purpose unit that fits into just about any team.Lucina - Battles: 114. Victories: 90Well, she's awesome. What else is there? She also makes a great Pair Up partner. I'm actually kind of surprised at her relatively low Battle/Victory count. I guess Morgan took the lead more than I realized.Morgan - Battles: 182. Victories: 139An extra Rally Spectrum, auto-Veteran and Rightful King, re-classed for Armsthrift, and eventually Sol and Axebreaker. This was one damn tough unit. Morgan, male or female, is always a top unit when used. You really can't go wrong with the offspring of the Avatar. So much tanking.Tiki - Battles: 225. Victories: 179The next candidate for MVP of the run. I literally don't know how I'd have gotten past some maps, like Par 23, without her. Great durability and amazing offense at 1-2 range. She's basically an easy button and challenge runs should probably ban her. Anna seemed to be a pretty good Pair Up partner as the Speed boost often got Tiki doubling (and Tiki, as a result, almost always doubled) and neither one has much else for support options. An amazing unit.Other units used:Olivia - Mostly useful at the beginning of the maps during crucial first turns, but helped a good number of strategies nonetheless. For perspective, she reached level 23 by the end.Cynthia/Basilio - Rally Bots. Both were quite useful for Speed to double and Strength to kill.Gangrel/Emmeryn - Extra staves for a map. Both did some healing and Rescuing.Aversa - Flying Galeforce power. It was actually very useful, and she's probably the best of the Spotpass recruitments.Thanks for watching. Quote Link to comment Share on other sites More sharing options...
Titamon Posted May 3, 2013 Share Posted May 3, 2013 Have you ever thought about using Battle Cleric Sumia fox? Quote Link to comment Share on other sites More sharing options...
Interceptor Posted May 3, 2013 Share Posted May 3, 2013 Congrats on wrapping it up; was interesting to see a full Lunatic run. Quote Link to comment Share on other sites More sharing options...
Florete Posted May 3, 2013 Author Share Posted May 3, 2013 Have you ever thought about using Battle Cleric Sumia fox? Uh, why would I do that? Quote Link to comment Share on other sites More sharing options...
Titamon Posted May 3, 2013 Share Posted May 3, 2013 Uh, why would I do that? For Renewal of course! Quote Link to comment Share on other sites More sharing options...
I.M. Gei Posted May 3, 2013 Share Posted May 3, 2013 For Renewal of course! Good luck getting her to level 15 War Cleric without grinding. Quote Link to comment Share on other sites More sharing options...
Titamon Posted May 3, 2013 Share Posted May 3, 2013 Good luck getting her to level 15 War Cleric without grinding. Staffspaming Quote Link to comment Share on other sites More sharing options...
Florete Posted May 10, 2013 Author Share Posted May 10, 2013 Would anyone be interested in me logging any of the DLC maps, specifically The Future Past maps? I'm grinding out some of the parents to help kids like Noire survive a turn on Future Past 1, but the main team is all still the same and I plan to play the maps that way. As for others, I'll only bother doing anything that's actually reasonably difficult, so no Golden Pack or Champions of Yore, etc. Quote Link to comment Share on other sites More sharing options...
Redwall Posted May 10, 2013 Share Posted May 10, 2013 If you have the time and interest, then go for it. Reading playlogs of the Future Past would certainly appeal to me since I've never bought any DLC. Quote Link to comment Share on other sites More sharing options...
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