Lord of Gabriel Knight Posted June 15, 2013 Share Posted June 15, 2013 (edited) Awkward prologue that shows life before tragedy Easy first 3 chapters involving bandits attacking surprise invasion by country that 'was so peaceful for the past 5 years', known to be most powerful on planet appeal to second strongest country on continent failure to receive substantial assistance personal matter involving death of loved one automatic promotion gaining of legendary weapon defeat of antagonist manipulator stronger final boss several characters who are myrmidons disappear without a trace Individual results may vary Edited June 15, 2013 by GabrielKnight Quote Link to comment Share on other sites More sharing options...
MajorMajora Posted June 15, 2013 Share Posted June 15, 2013 "several characters who are myrmidons disappear without a trace" Hah! That was actually pretty funny. As for the plot, I like the idea of life being as normal and bandits simply attacking for a few chapters as opposed to starting with some sort of plot. It's like a cold opening and could be used to help get the players engaged in the characters. A bit of a cold opening. It would be difficult to pull it off without seeming monotonous, but far from impossible. I've only played Fe7/8//10/13, so i wouldn't know if it's been done. I feel like your missing some key events/filler in between failure to receive assistance and death of a loved one. Otherwise, it could definitely work. If you do want expand on this idea, I would suggest expanding on the idea. I've made my own fan game outline on this site. It's surprisingly fun, and it's a really good exercise in developing a story. If you aren't interested and did this for kicks and giggles, than you shouldn't sweat it. Still, having the idea of expanding on it wouldn't hurt you if it was stuck in the back of your head. Quote Link to comment Share on other sites More sharing options...
Agro Posted June 15, 2013 Share Posted June 15, 2013 (edited) the only reason bandits are used earlygame is to give the swordwielding lord a fair start on levels notice how radiant dawn starts with only 1 chapter of bandits ever and coincidentally the lord uses magicks (thracia is an exception) Edited June 15, 2013 by Agro Quote Link to comment Share on other sites More sharing options...
Vashiane Posted June 15, 2013 Share Posted June 15, 2013 the only reason bandits are used earlygame is to give the swordwielding lord a fair start on levels notice how radiant dawn starts with only 1 chapter of bandits ever and coincidentally the lord uses magicks (thracia is an exception) Which is why the next lord definitely needs to wield something different. I like swords, but lances and axes need their fair share of spotlight time as well. Quote Link to comment Share on other sites More sharing options...
Doga Posted June 15, 2013 Share Posted June 15, 2013 We need an axe-using lord so we can have Peg Knight city like Hector Mode but better. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted June 15, 2013 Share Posted June 15, 2013 Bandits are also used because it's realistic for them to be weaker than trained enemy soldiers. However, I decided to put a little twist on that in my fic... Hehe. Quote Link to comment Share on other sites More sharing options...
Nobody Posted June 15, 2013 Share Posted June 15, 2013 (edited) Easy first 3 chapters involving bandits attacking Many times those chapters are actually the hardest, especially on harder difficulties. Also, on every FE I've played (7,8,9,10,13) the second most powerful country give a big help. Edited June 15, 2013 by Nobody Quote Link to comment Share on other sites More sharing options...
Paper Jam Posted June 16, 2013 Share Posted June 16, 2013 (edited) Probably the most egregious of those is the invasion of the "good country" by the much stronger "evil country" and the exile of the former's royalty. I find it easy to think of FE7 as being exceptional for not having those particular tropes. As for the plot, I like the idea of life being as normal and bandits simply attacking for a few chapters as opposed to starting with some sort of plot. It's like a cold opening and could be used to help get the players engaged in the characters. A bit of a cold opening. It would be difficult to pull it off without seeming monotonous, but far from impossible. I've only played Fe7/8//10/13, so i wouldn't know if it's been done. It happens in FE7 and 9, for sure; the bandits fought by Lyn and Ike in their first few chapters (generally) have no connection to the Big Bad of their respective games. (One of the bandit leaders fought by Lyn had been hired by Lundgren, but she also fought about five who weren't.) I think the pirates and bandits in the first few chapters of FE1/11 serve the same role as well. Edited June 16, 2013 by Paper Jam Quote Link to comment Share on other sites More sharing options...
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