Generic General Posted June 18, 2013 Share Posted June 18, 2013 I think it's 60, when both units have brave weapons and astra, and assume dual strike and astra activate every time. Quote Link to comment Share on other sites More sharing options...
Scarlet Posted June 18, 2013 Share Posted June 18, 2013 The passive unit in a pair-up cannot proc attacking skills like Astra. Assuming the following...: MU: Astra (5) SU: Two brave attacks (2) MU: Astra (5) SU: Two brave attacks (2) Enemy: Counterattack MU: Astra (5) SU: Two brave attacks (2) MU: Astra (5) SU: Two brave attacks (2) ...it'd be 28, assuming I didn't miss anything. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted June 18, 2013 Share Posted June 18, 2013 (edited) 28 5 - 2 5 - 2 5 - 2 5 - 2 Those are using Asstra EDIT:NINJA! Edited June 18, 2013 by I have a Dragon Boner Quote Link to comment Share on other sites More sharing options...
Bagfisch Posted June 18, 2013 Share Posted June 18, 2013 (edited) 5+2+5+2+5+2+5+2=28 When attacking with brave weapons and all Attacks are Astra. *Being Ninja'd sucks* Edited June 18, 2013 by Bagfisch Quote Link to comment Share on other sites More sharing options...
Generic General Posted June 18, 2013 Author Share Posted June 18, 2013 The passive unit in a pair-up cannot proc attacking skills like Astra. Well, guess that's a fail on my part, never knew that. Quote Link to comment Share on other sites More sharing options...
Karasz Posted June 18, 2013 Share Posted June 18, 2013 Yeah, it's only 28 times per round. Now, if you take Galeforce into question for both units and are doing it PER TURN, then the maximum number of times that two units can attack per turn with Astra and Dual Strike is 84 times. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted June 18, 2013 Share Posted June 18, 2013 Here's what I'm wondering... Radiant Dawn had battle animation commands stored somewhere in memory... and even though certain situations were programmed NEVER to happen... they could if you messed with the commands... ...What I'm wondering is if the battle animations actually allow the paired up unit the regular skill actions if you forced to happen via memory hacking... But again... we don't have access to the 3DS memory yet... so alas we won't know until "emulators". Quote Link to comment Share on other sites More sharing options...
Verdant Shade Posted June 20, 2013 Share Posted June 20, 2013 (edited) Here's what I'm wondering... Radiant Dawn had battle animation commands stored somewhere in memory... and even though certain situations were programmed NEVER to happen... they could if you messed with the commands... ...What I'm wondering is if the battle animations actually allow the paired up unit the regular skill actions if you forced to happen via memory hacking... But again... we don't have access to the 3DS memory yet... so alas we won't know until "emulators". Now that's an interesting Tidbit. Considering Dual Attacks don't activate Aegis/Pavies, I figure a dual attack initiates a special "Dual attack" phase in the combat animation which is what actually disables skill procs on both sides. From what I hear, Pokemon fans love their hacked games, so we should see the 3ds finally begin to crack after X and Y. Personally, I've not played a pokemon game before or since Pokemon Rumble. Edited June 20, 2013 by Hollow_Shade Quote Link to comment Share on other sites More sharing options...
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