Treats Posted July 1, 2013 Share Posted July 1, 2013 (edited) Can anyone tell me what is the ID of the Level Up and Item get themes? I've looking at the Music Array Editor and .txt files for a while and can't seem to find them.Also, I've been attempting to learn how to modify a nightmare module and this is what I get: This is what I'm using:##1Music0x120160012Music.txtNULLTrack Table Pointer02NEHUNULLPriority21NDDUPriority.txtIf I use NEHU or the other editbox commands, I get that error. It doesn't happen with the dropbox commands. I even copied the examples given in chapter 71 from the Ultimate Tutorial and I still get the error. Edited July 1, 2013 by Treats Quote Link to comment Share on other sites More sharing options...
AAAAAAAAAAAqqqqq Posted July 1, 2013 Share Posted July 1, 2013 What fire emblem are you hacking? Quote Link to comment Share on other sites More sharing options...
Treats Posted July 1, 2013 Author Share Posted July 1, 2013 I'm hacking Blazing Sword. Quote Link to comment Share on other sites More sharing options...
AAAAAAAAAAAqqqqq Posted July 1, 2013 Share Posted July 1, 2013 I´m sorry but i didn´t find level up theme! but the rest the nightmare program + gba nightmare module FE7 can give the ids what you want! Quote Link to comment Share on other sites More sharing options...
Agro Posted July 2, 2013 Share Posted July 2, 2013 (edited) It's screwing up because you have completely mucked up the module As far as I know you cannot change any of the values other than the table's location and the length. The table isn't allowed to have 1-byte pointers (so it must be 0x0000 and not 0x00). #FE7 Music Array Editor by Blazer 1 FE7 Music Array Editor by Blazer 0x1201600 1000 8 Partial Music List.txt NULL Track Table Pointer 0 4 NEHU NULL Priority 4 4 NDHU Priority.txt I think anything fancier than that is a bit risky. By the way, why are you repointing the Music Array? That thing is already huge. Even I would have trouble filling it up. Also, the Level Up sound is track 0x037B (891). From that one onwards are all the other "gameplay" noises. Here's the rest: 37B Level Up 37C Weapon break 380 Sounds like Press Start from Title Screen but without the echo 381 Some selection sound 385 Moving cursor 386 Another moving cursor, used when selecting Resume/Restart Chapter 388 Another selection sound 389 Another selection sound 38A " " 38B B button noise 38C The "you can't do that!" noise 38D Press Start from Title Screen 38E Not sure 38F Also not sure 390 Sound when R-button for info 391 Sound when cancelling info window 392 No idea 393 Player Phase noise 394 Sound used when spamming cursor mid-chapter 395 Not sure 396 Stat increase sound 397 Sound when bumping into enemy during fog of war maps 398 Sound when bringing up map mid-chapter 399 Sound when cancelling map mid-chapter 39A No idea, it's Noise 39B No idea I'm sure you can figure out the rest with Sappy Edited July 2, 2013 by Agro Quote Link to comment Share on other sites More sharing options...
Treats Posted July 2, 2013 Author Share Posted July 2, 2013 Splendid! It works good. And I don't want to repoint it; that was just for testing purposes. Many thanks for the list, though I still don't see the Item get/weapon level increase theme, but it doesn't matter much. I've never used Sappy before, but I'll try. Quote Link to comment Share on other sites More sharing options...
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