ghast Posted July 27, 2013 Author Share Posted July 27, 2013 (edited) oooooooooo thanks for sending me that link. the animation I had planned out was going to be similar to that. In that case I may not bother making my own. I might just use the bow I made into another sprite or something. but thanks! EDIT: also its not FE7x, Klok. Its Immortal Shrine! Edited July 27, 2013 by GhastStation Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted July 27, 2013 Share Posted July 27, 2013 IS = FEShrine's community project Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted July 27, 2013 Share Posted July 27, 2013 That's a really elaborate and large bow. Would he even be able to fire an arrow? Quote Link to comment Share on other sites More sharing options...
ghast Posted July 27, 2013 Author Share Posted July 27, 2013 real life logic- probably not fire emblem logic- yes. Quote Link to comment Share on other sites More sharing options...
Matt Snow Posted July 27, 2013 Share Posted July 27, 2013 IS = FEShrine's community project Damnit Fuzz! And yes. Quote Link to comment Share on other sites More sharing options...
ghast Posted August 1, 2013 Author Share Posted August 1, 2013 (edited) done (until i see some glaring issue) and pillowshading is not something i will try and fix because i can't art. now I will animate it, again! tomorrow.. Edited August 1, 2013 by GhastStation Quote Link to comment Share on other sites More sharing options...
ghast Posted August 3, 2013 Author Share Posted August 3, 2013 i give. i legit am never doing girl hair again. ffffffffs Quote Link to comment Share on other sites More sharing options...
deranger Posted August 3, 2013 Share Posted August 3, 2013 I believe one of her feet should be planted at all times, so make sure you're keeping that one still as she rotates around it. The page turning looks good, nice work on that.I believe the FE7x scholar does something similar. Quote Link to comment Share on other sites More sharing options...
ghast Posted August 3, 2013 Author Share Posted August 3, 2013 Oh, i guess that would make more sense if there's a pivot foot. Thanks for the imput, I've never seen anything from fe7x so cool beanz i guess. Thanks! Quote Link to comment Share on other sites More sharing options...
ghast Posted August 17, 2013 Author Share Posted August 17, 2013 back from camp. So exhausted but now i can get back to anims. Anyway, this is Rin. my feditor was acting very strange and it made me stop animating for a bit. but for some reason, now it decided to work again. So i feel encouraged to start making more anims. some frames are over 16 colors but whatevez Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 17, 2013 Share Posted August 17, 2013 Some of those motion blurs look a little bit iffy, idk Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted August 17, 2013 Share Posted August 17, 2013 The javelin throw is kind of weird, but the attack animation(especially the critical) is quite entertaining. Overall though, it seems way too fast, and the pants on the stab looks like it's some kind of plate armor due to the shading. Quote Link to comment Share on other sites More sharing options...
ghast Posted August 17, 2013 Author Share Posted August 17, 2013 iffy relative to what and yeah, the throw was just something i whipped up because i was pressed for time, it was supposed to be part of fee3 but my feditor crashed last minute. as for the pants, i'll work on it, thanks! Quote Link to comment Share on other sites More sharing options...
Klokinator Posted August 17, 2013 Share Posted August 17, 2013 Use twice as many frames for each frame as you usually do in the animation, that should slow it down considerably. Will also make it look quite a bit better. Quote Link to comment Share on other sites More sharing options...
deranger Posted August 17, 2013 Share Posted August 17, 2013 (edited) Huh, someone who likes using blur frames interesting. But yeah, as others have said, slow it down. And I wouldn't make the dodge animation such a huge lunge. The javalin animations are cool, but I'd make the return frames different than the throwing frames. Usually, the thrower is back in standing position before the javalin reappears, and since he's not propelling a javalin forward, just stepping back into place, it'll look different. Edited August 17, 2013 by deranger Quote Link to comment Share on other sites More sharing options...
ghast Posted August 17, 2013 Author Share Posted August 17, 2013 @klok- I'll probably just add a frame here and there. I don't really have the time to add a bunch more frames. @deranger- thanks for the tip, i've never done a throw so i didn't really know how to animate one. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted August 18, 2013 Share Posted August 18, 2013 @klok- I'll probably just add a frame here and there. I don't really have the time to add a bunch more frames. I think he means repeat each frame once so that the animation slows down to a not insane level. So, if your frames are 1 2 3 4 right now make it 1 1 2 2 3 3 4 4. Whatever .gif program you use should let you do that easy. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted August 18, 2013 Share Posted August 18, 2013 Can't you just make the duration of the frame longer instead of putting duplicate frames? Quote Link to comment Share on other sites More sharing options...
ghast Posted August 18, 2013 Author Share Posted August 18, 2013 thats what i was thinking Quote Link to comment Share on other sites More sharing options...
ghast Posted August 21, 2013 Author Share Posted August 21, 2013 so afer finding out that ripping olors from a mug is bad for battle anim palletes in bad because mug colors tend to be too dark. I tried experimenting with different blues from different lords for Bram. I remember Klok saying my shading needs work, so I tried with Eliwood's palette and hopefully fixed up some shading issues. thoughts? better, worse? Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted August 21, 2013 Share Posted August 21, 2013 The blurs are still very messy and choppy. Quote Link to comment Share on other sites More sharing options...
ghast Posted August 21, 2013 Author Share Posted August 21, 2013 how exactly, because there are 3 that aren't great from what i can see. the rest are fine to me. Not to mention its hardly noticeable when its in motion so please elaborate Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted August 21, 2013 Share Posted August 21, 2013 Your sprite is on the left, and my edit is on the right. The overall cleanliness of your sprites still need work. Try doing something like this. Quote Link to comment Share on other sites More sharing options...
ghast Posted August 21, 2013 Author Share Posted August 21, 2013 (edited) damn. lol yours is so much better than mine x.x edit: ugh this makes me so mad that i'm not talented at shading and cleaning up sprites and shit... Edited August 21, 2013 by GhastStation Quote Link to comment Share on other sites More sharing options...
ghast Posted August 22, 2013 Author Share Posted August 22, 2013 (edited) Gabe, please tell me i did better this time also, the first blur in the fourth row is really bad, and I honestly couldn't get it right. So I'm just going to make like 3 "lowering the sword frames" Edited August 22, 2013 by GhastStation Quote Link to comment Share on other sites More sharing options...
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