HK Motendra Posted July 10, 2013 Share Posted July 10, 2013 Truth be told, I've only done three play throughs total, with each on hard. (I did a lot of heavy level grinding post-game in my first go, along with most of the DLC chapters (to the point where I have a good 30 maxed out units, with few of them having limit breaker) and a lot of support convos) Right now, I want to try lunatic but I'm not sure what to choose for assets and flaws. Normally I did Magic/Luck but I want to be different this time. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Nobody Posted July 10, 2013 Share Posted July 10, 2013 (edited) +DEF/-LUK is what I do in lunatic. The avatar becomes a immortal tank that way. Edited July 10, 2013 by Nobody Quote Link to comment Share on other sites More sharing options...
Da Bear Posted July 10, 2013 Share Posted July 10, 2013 +DEF/-LUK is what I do in lunatic. The avatar becomes a immortal tank that way. -Skill is better. Skill is always my flaw. Quote Link to comment Share on other sites More sharing options...
Zerker Posted July 10, 2013 Share Posted July 10, 2013 I always use +SKL -LCK, but mine will screw you over pretty badly if you don't know what you're doing :L Quote Link to comment Share on other sites More sharing options...
HK Motendra Posted July 10, 2013 Author Share Posted July 10, 2013 I always felt like luck was the one stat I could go without unless I was using Armsthrift but once I looked at the max stat modifiers I started double guessing all of them Quote Link to comment Share on other sites More sharing options...
Zerker Posted July 10, 2013 Share Posted July 10, 2013 Armsthrift can be saved by Limit Breaker, even with a -3 LCK modifier. Quote Link to comment Share on other sites More sharing options...
HK Motendra Posted July 10, 2013 Author Share Posted July 10, 2013 True that. The thing is, I don't like the idea of having to give up a stat to enforce another. And along with -3 luck, there's -1 strength and magic. HP seems to be the most balanced because it brings up everything but skill and speed, with strength and magic +1 and +2 luck, defense, and resistance. I think I just found my asset and flaw Quote Link to comment Share on other sites More sharing options...
PiplupPeanut Posted July 10, 2013 Share Posted July 10, 2013 On my first run I did +MAG and -LCK. On my second run I had +STR -LCK and on my third run I decided to do something different and did +SKL -RES. All three are on hard/casual mode so if the lack of resistance is troubling I won't have to worry too hard. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted July 10, 2013 Share Posted July 10, 2013 -res didn't even bother me on Lunatic (did +Str -Res Lunatic nogrind) The only place I felt I needed resistance was inigo's paralogue vs those dark fliers that charge at you but that's what tiki's for, really If you pay attention and do it right you won't have to face more than 1 magic enemy per unit at a time. I just picked off all the magics playerphase before they can respond which left me to tank a bunch of physicals on enemy phase and my team of heavy defensives takes care of that easily. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 10, 2013 Share Posted July 10, 2013 +DEF/-SKL or +DEF/-LCK for Lunatic. I prefer the former. -LCK is kind of a pain since it reduces max STR and MAG by 1 each. Quote Link to comment Share on other sites More sharing options...
Tables Posted July 10, 2013 Share Posted July 10, 2013 +Def/-Luk is what I've done on my Lunatic files to great success, but I'm beginning to strongly lean towards +Def/-Str instead. Luck flaw really hurts early, and early is what matters most. -Str doesn't hurt you early on, and while pretty much forces you into magic classes later, but that's where Sorcerer and Tactician are, so it's not too bad. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted July 10, 2013 Share Posted July 10, 2013 Is there any +Def builds that doesn't hurt strength and can get through L+ earlygame? I much prefer to play physical, even if suboptimally. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 10, 2013 Share Posted July 10, 2013 (edited) +Def/-Luk is what I've done on my Lunatic files to great success, but I'm beginning to strongly lean towards +Def/-Str instead. Luck flaw really hurts early, and early is what matters most. -Str doesn't hurt you early on, and while pretty much forces you into magic classes later, but that's where Sorcerer and Tactician are, so it's not too bad.That's why I prefer -SKL flaw. But LCK flaw's downside is over-rated; against the Prologue boss you can get to zero crit with supports. Is there any +Def builds that doesn't hurt strength and can get through L+ earlygame? I much prefer to play physical, even if suboptimally.MAG or RES flaw. RES probably your best bet, since magic is important early. Edited July 10, 2013 by Interceptor Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted July 10, 2013 Share Posted July 10, 2013 I'll probably do that, then. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 10, 2013 Share Posted July 10, 2013 Just an FYI, be careful of the mages in Prologue if you go RES flaw. They will wreck your shit, even with a Lissa support. Fortunately Frederick can OHKO. Quote Link to comment Share on other sites More sharing options...
HK Motendra Posted July 10, 2013 Author Share Posted July 10, 2013 +Def/-Luk is what I've done on my Lunatic files to great success, but I'm beginning to strongly lean towards +Def/-Str instead. Luck flaw really hurts early, and early is what matters most. -Str doesn't hurt you early on, and while pretty much forces you into magic classes later, but that's where Sorcerer and Tactician are, so it's not too bad. This is what you must keep in mind when choosing an Asset and Flaw. Once you get mid way, any weakness that you have, regardless of what you chose, can be worked around Quote Link to comment Share on other sites More sharing options...
Tables Posted July 10, 2013 Share Posted July 10, 2013 That's why I prefer -SKL flaw. But LCK flaw's downside is over-rated; against the Prologue boss you can get to zero crit with supports. Skill is also pretty bad. That thunder tome isn't especially accurate at first, and losing solid skill lowers that further, as well as hindering the growth, meaning you take longer before you hit rate gets up to a decent level. The boss isn't the issue, it's everything else. You have thunder mages, myrmidons with ~11 skill, and gamble barbarians. You can't realistically keep everyone surrounding Avatar to zero those rates. Also IIRC the boss has enough crit that a -LUK Avatar skill faces crit rate if he doesn't proc luck once. Quote Link to comment Share on other sites More sharing options...
N7 Dynames Posted July 10, 2013 Share Posted July 10, 2013 (edited) I always use + Speed and - Luck. I used speed so that you won't get doubled very easily. It's fine adding extra damage or defence but the way I see it, why not add to both by not letting your opponent strike twice and being able to strike twice consistently?Luck is the best flaw in the game, the only thing it interferes with is armsthrift and Limit Breaker sorts that out. Id also recommend a female avatar on Lunatic, simply because of Galeforce. Edited July 10, 2013 by N7 Dynames Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 10, 2013 Share Posted July 10, 2013 Skill is also pretty bad. That thunder tome isn't especially accurate at first, and losing solid skill lowers that further, as well as hindering the growth, meaning you take longer before you hit rate gets up to a decent level. The boss isn't the issue, it's everything else. You have thunder mages, myrmidons with ~11 skill, and gamble barbarians. You can't realistically keep everyone surrounding Avatar to zero those rates. Also IIRC the boss has enough crit that a -LUK Avatar skill faces crit rate if he doesn't proc luck once.There are small issues, but they aren't really a BFD. Misses aren't necessarily fatal or even important. I am almost positive that one of the mages uses wind, and generally Avatar should never be taking attacks from a Myrmidon, or excessive counters from Barbarians. Exposure is pretty limited unless you are playing pretty differently from the "stuff everything into Avatar" method. On the other hand, passing a -3 STR cap to Morgan (and possibly Lucina) is a kick in the nuts. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted July 10, 2013 Share Posted July 10, 2013 Just an FYI, be careful of the mages in Prologue if you go RES flaw. They will wreck your shit, even with a Lissa support. Fortunately Frederick can OHKO. Noted. If they spawn with Luna+, I'll just stab them with Fred instead of kiting them for 3 turns like I did on Lunatic (also with a res flaw). Quote Link to comment Share on other sites More sharing options...
Tables Posted July 10, 2013 Share Posted July 10, 2013 There are small issues, but they aren't really a BFD. Misses aren't necessarily fatal or even important. I am almost positive that one of the mages uses wind, and generally Avatar should never be taking attacks from a Myrmidon, or excessive counters from Barbarians. Exposure is pretty limited unless you are playing pretty differently from the "stuff everything into Avatar" method. On the other hand, passing a -3 STR cap to Morgan (and possibly Lucina) is a kick in the nuts. -3 STR cap to Morgan is pretty irrelevant, given Morgan doesn't appear in the first 1/4 of the game, and even then, he's not reaching caps until near endgame anyway. Unless you're Frederick rushing the entire chapter, Avatar's likely going to need to be in position to take 1-2 hits. Yes, one of the mages uses an Elwind. Or an Elfire, not sure. At least one uses thunder. With strength, it's even less than that, unless you're going to pair up with a physical partner. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 10, 2013 Share Posted July 10, 2013 I'm not at all worried about facing tiny crit on 1-2 attacks in Prologue. And I actually do care about Morgan's STR, honestly. But I do care about Armsthrift, so that's why I prefer -SKL. Hard to get worked up about a hypothetical failure chance in the first two chapters of the game, when stat caps are a thing later. Quote Link to comment Share on other sites More sharing options...
Tables Posted July 10, 2013 Share Posted July 10, 2013 There's also enemies in chapters 1-2 that have crit rates. I'm willing to do whatever it takes to make Chapters 1-2 a little easier, considering the game becomes so much easier lategame. I don't care about Morgan's strength cap much when he's pretty reliably going to ORKO everything anyway, and the last few chapters are easy in the first place. Quote Link to comment Share on other sites More sharing options...
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