LunaSaint Posted August 31, 2013 Share Posted August 31, 2013 (edited) Arc 1 released! Download [spoiler=Version 0.1.0.1] Version 0.1.0.1 contains Shatterlight's first story arc. It is 5 playable chapters, encompassing the prologue. ZIP Download RAR Download Introduction So, as a hobby, I've been tinkering with GBAFE for a surprisingly long time; I'd say a good 7 years, albeit on-and-off. I've wanted to bring to life a full campaign the whole time, and only recently found the courage to put it to the test. With this project comes the fruits of my explorations and ideas, and the talent of the huge amount of people who have offered support. It is my personal goal to bring to life a campaign of engaging gameplay, twists on old FE design, and a level of writing that really brings the world to life. [spoiler=map] For as long as anyone can remember, you couldn't go more than a mile out to sea without encountering treacherous storms. The continents of Ingenuity and Vigilance (now known as the domain of Shatterlight) have lived in isolation. The only references to each other are in ancient manuscripts. In the east lies Shatterlight; a domain united by an militant, religious order that values honesty and discipline. Those who harbour ill intent and use dangerous magics are punished heavily by their templar. In the west lies Ingenuity; a war-torn landscape of squabbling factions desperate for fertile land. The enormous scar of wasteland marks the continent's troublesome history in powerful arcane magic. Recently, the storms have shifted. Our story follows the trials of Pascal, a diplomat in service to the Shatterlight Order. He has been tasked to lead an expedition around Ingenuity. Will he successfully keep the mage factions and his own boss from going at each others' throats? Will he safely avoid leaving territory open to the agressive expansionist nation of Utcodr? Of course not! Learn the lay of the land, the desires of the people and the plots of those above humanity. The first arc, the prologue, will cover the ravaged wastes of Ingenuity, and the struggles of the nomads with no other home. The scars of the world have started to heal, and everyone is scrabbling to claim the new bounty as theirs. Core System Changes Light magic has a major overhaul. Weight is lowered, crit rate exchanged for hit. All light magic is effective against magic users. A female swordfighter with an all-or-nothing fighting style. Knights and Generals have their movement rate increased to match other footsoldiers. Their poor speed is a large enough detriment. Enemy thieves will no longer steal your vulnies. Thieves get access to knives, and then swords on promotion. In addition to knives is the sap; a weapon that can knock enemies out but cannot counterattack. To compensate their combat issues, their experience gain has been further increased. Archers gain 50% more experience. (Playable ones have pretty great bases too) Male sages exchange staff access for full magic triangle coverage. What to Expect in Patch 0.1 Five playable chapters. Mid-chapter character-to-character conversations. A glance at culture in Ingenuity. An enemy mine that almost goes wrong. A professional bodyguard with a no-nonsense attitude. A couple of bosses that WILL one-round the lord. British slang! A light rune! What to Expect in Future Patches Occasional timed/side objectives. Main objectives that can be failed, but you may continue anyway. Enemies that get bored if you turtle too long. Bosses that don't just sit on thrones. Abusing the support system with enemies. Shops won't sell javelins or hand axes. But enemies won't be spamming them, either! Dark and edgy teenage protagonists! ...wait crap, Pascal IS 17. Mass level 30 Wyvern Lords spawning after turn 20 on every chapter! Media [spoiler=Screencaps] Credits Hacking : LunaSaint Story/Script : LunaSaint Wizard With assistance from: Makaze Haku Marek Saethori Art : Haku GabrielKnight Lt Smirks With additional portraits from: Tchyrimi Yoshi Jealousy Lenh Acha Ump L95 Beta Testing : Blyvern General Ciraxis GabrielKnight Fateborn Haku Marek John Saethori Tuvarkz Animations : Tchryimi GeneralCiraxis MarkyJoe1990 MageKnight404 Special Thanks CaFÉ - So many nuggets of informaton. Also proxies as a thanks for every hacking tool made since like, Nightmare 1 and the Text Editing suites. Everyone helping out the event assembler questions thread! Obscure Hacking Tips thread. Really good thread. Madman4q2, for various small errands. A special thank you for Haku, for keeping me going and going, and working so hard on the graphics. So much of this project's work is thanks to him. A special thank you for GK, for doing an absurd amount of graphical work, providing icons on demand and generally being available all the time. Thanks so much! Help Wanted! Big one right now is a new set of frames for character stat panels/menus. The base FE7 one doesn't do GabrielKnight's Icons justice. Also desired is music insertion expertise, and animation. Aside from that, if you're good at refining/inserting graphics, I might be interested. Edited May 25, 2014 by LunaSaint Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted August 31, 2013 Share Posted August 31, 2013 I'm kind of confused about this thief skill thing, but I can teach you animation inserting, it's not that difficult. Link to comment Share on other sites More sharing options...
LunaSaint Posted August 31, 2013 Author Share Posted August 31, 2013 Ah, I worded that pretty terribly~ Thieves don't get the steal ability; the thief character does. Thieves and assassins get knives as prfs. The sap is a weapon that shares the knife category, not a skill. I'll try and rephrase it. Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted August 31, 2013 Share Posted August 31, 2013 Dark and edgy teenage protagonists! Excellent, I'm sold. I can, perhaps, give you some creative names? Link to comment Share on other sites More sharing options...
Wizard Posted August 31, 2013 Share Posted August 31, 2013 (edited) The character with the steal ability is one of our lords, by the way. Edited August 31, 2013 by TheWarpedWizard Link to comment Share on other sites More sharing options...
X-Naut Posted August 31, 2013 Share Posted August 31, 2013 Light magic has a major overhaul. Weight is lowered, crit rate exchanged for hit. All light magic is effective against magic users. Yes yes yes this is exactly what Light Magic needs Just one thing, don't make it effective against the Monk/Priest/Bishop line. Those classes are supposed to be highly resilient to magic, and making a line of tomes effective against them completely ruins it. Link to comment Share on other sites More sharing options...
Solareia Posted August 31, 2013 Share Posted August 31, 2013 Mmm so many new hacks this year and yours sounds promising i'll say, the story idea is an interesting one. If there is something i'm good at and yoou need help woth it i could spare a bit of time to help. perhaps. Look out in the near future for my hack. Link to comment Share on other sites More sharing options...
Silverhand Posted August 31, 2013 Share Posted August 31, 2013 Yes yes yes this is exactly what Light Magic needs Just one thing, don't make it effective against the Monk/Priest/Bishop line. Those classes are supposed to be highly resilient to magic, and making a line of tomes effective against them completely ruins it. I think this is more "It has WTA on Anima AND Dark Magic." which is why Light magic was so...meh. Alot of the enemy mages were Anima with a sprinkle of Dark thrown around so Light magic with its lower power got bootstomped on. Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted August 31, 2013 Share Posted August 31, 2013 Ah, I worded that pretty terribly~ Thieves don't get the steal ability; the thief character does. Thieves and assassins get knives as prfs. The sap is a weapon that shares the knife category, not a skill. I'll try and rephrase it. Yeah I figured on the stealing ability, but @sap I'm confused to how you're getting the "knock out" ability. Link to comment Share on other sites More sharing options...
Lord Glenn Posted August 31, 2013 Share Posted August 31, 2013 (edited) Oh hey, I recognize Pascal! I always did enjoy watching that you put up a long time ago.@Eric - Maybe they've applied the Status Weapon patch and given it Sleep? Consider me interested, by the way. Too many interesting hacks to watch for and not enough time to play any of them @_@ Edited August 31, 2013 by Lord Glenn Link to comment Share on other sites More sharing options...
LunaSaint Posted August 31, 2013 Author Share Posted August 31, 2013 (edited) @KoT: This ASM patch, basically. @Glenn I've always loved tinkering with this game. I'm really looking forward to making something coherant and polished for a change, though. Edited August 31, 2013 by LunaSaint Link to comment Share on other sites More sharing options...
Robert Stewart Posted August 31, 2013 Share Posted August 31, 2013 Well Consider my interest piqued. Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted August 31, 2013 Share Posted August 31, 2013 @KoT: This ASM patch, basically. @Glenn I've always loved tinkering with this game. I'm really looking forward to making something coherant and polished for a change, though. oh okay, it was just sleep ...although, how do you get sleep to only activate for one turn :O Link to comment Share on other sites More sharing options...
Silverhand Posted August 31, 2013 Share Posted August 31, 2013 oh okay, it was just sleep ...although, how do you get sleep to only activate for one turn :O Same way you get a Sleep stave to sleep for "X" turns. You would create a new version of sleep and set its duration to "X turns" Also: Apparently Luna is going to make it more than 1 turn. Basically trades range for uses (A sap is melee only, no counter attacks and has more uses than a standard Sleep staff) Link to comment Share on other sites More sharing options...
LunaSaint Posted August 31, 2013 Author Share Posted August 31, 2013 (edited) oh okay, it was just sleep ...although, how do you get sleep to only activate for one turn :O I don't. ): When I said it didn't work on EP, I meant the sap can't attack (standard siege tome trait). This is why I meant I worded everything terribly~ That said, thrones dispel sleep at the start of every EP. As a tool it'll take a lot of exploring, but I think it's pretty safe from being broken. EDIT: Silver, please don't answer for me. I can't change the turns without extensive ASM fiddling (out of my league), so it's stuck at four turns for now. Edited August 31, 2013 by LunaSaint Link to comment Share on other sites More sharing options...
CT075 Posted August 31, 2013 Share Posted August 31, 2013 This ASM patch, basically.you might want to be aware that i still haven't worked out all the kinks in that patch (it's completely functional but i haven't gotten around to making the new eclipse effect display properly) Link to comment Share on other sites More sharing options...
LunaSaint Posted August 31, 2013 Author Share Posted August 31, 2013 That's okay, I don't plan on ever using the Eclipse effect. \o/ Link to comment Share on other sites More sharing options...
Silverhand Posted August 31, 2013 Share Posted August 31, 2013 (edited) I don't. ): When I said it didn't work on EP, I meant the sap can't attack (standard siege tome trait). This is why I meant I worded everything terribly~ That said, thrones dispel sleep at the start of every EP. As a tool it'll take a lot of exploring, but I think it's pretty safe from being broken. EDIT: Silver, please don't answer for me. I can't change the turns without extensive ASM fiddling (out of my league), so it's stuck at four turns for now. Fair enough. I was trying to fill in some blanks. I'll stop now. Edit: Awesome. I think the Eclipse effect looks silly anyway :3 Edited August 31, 2013 by Silverhand Link to comment Share on other sites More sharing options...
CT075 Posted August 31, 2013 Share Posted August 31, 2013 (edited) it's less of a visual effect issue and more that the mt of eclipse-based spells displays normally (as opposed to --), and i think one of the status effects (whichever one uses 0x3, i believe) will have "--" displayed instead of normal mt this only affects the display, though, the weapons themselves will work exactly as intended Edited August 31, 2013 by CT075 Link to comment Share on other sites More sharing options...
Monde Posted August 31, 2013 Share Posted August 31, 2013 (edited) I like the idea, if you need a logo/world map/etc something of that section, I'd be glad to help. I'd love to help with portraits but I've only started making them and would probably lack the experience. Also story designing, pretty much my dream job. Edited August 31, 2013 by LordMonde Link to comment Share on other sites More sharing options...
Shugey Posted September 1, 2013 Share Posted September 1, 2013 I can do bug hunting for you. This actually looks good so far. Link to comment Share on other sites More sharing options...
Wizard Posted September 1, 2013 Share Posted September 1, 2013 Also story designing, pretty much my dream job.I do the script, so you can help me with that if you wish.LunaSaint pretty much made the story up himself, and I've made a few minor alterations. Link to comment Share on other sites More sharing options...
fuzz94 Posted September 1, 2013 Share Posted September 1, 2013 new project with progress and screens? Yaaaaaaaay Looks good dude, keep workin Link to comment Share on other sites More sharing options...
Silverhand Posted September 2, 2013 Share Posted September 2, 2013 Yay! I'm officially in the credits. This is my first contribution to anything anywhere :3 Going over Luna's names with a thesaurus and a giant red marker for crossing out shit is fun. :D Link to comment Share on other sites More sharing options...
LunaSaint Posted September 2, 2013 Author Share Posted September 2, 2013 He doesn't know I'm doing the same to his names. I'll get in touch with you in a bit, Shugey. Link to comment Share on other sites More sharing options...
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