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Severa-Dodge, Offensive, or both?


Lonqu!Severa  

8 members have voted

  1. 1. Assassin class

    • Avoid +10, Quick burn, Lucky 7, Tomebreaker, Lancebreaker
      1
    • Sol, Swordfaire, Lucky 7, Lancebreaker, Astra
      4
    • Sol, Astra/Swordfaire, Quick Burn, Lucky 7, Tomebreaker/Lancebreaker
      3


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Avoid is pretty pointless, since your offence isn't high enough to make a difference and thanks to supports+pair up they're going to be able to hit you (An average support + pair up is giving around +25 hit, and possibly more).

Your offence build has Sol, which is pretty worthless - you're going to get ORKO'd regardless of it if procs or not. Astra is alright, although 2.5 times damage is still pretty mediocre. Replace Sol with something useful, like Lethality. In fact, Lethality should be on, no questions asked. A chance of getting a kill > no chance of getting a kill.

No Limit Breaker = you die easily to everyone. Put LB in.

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Since you wont use limit breaker, abuse on and miracle. It's also worthy saying that swords and bows aren't that good on streetpass, since they lack 1-2 range, unless you're using ragnell or levins, which means the opponent will be able to attack you without being hit. Brave bow + counter is actually a pretty decent strategy, but lon'qu severa doens't have counter. Well, going by your username it seems like there's no way you are making severa a hero, so I'd go with number two and I'd swift astra for lethality, since your severa probably won't do any damage to a grinded team, and lethality is the best way to try to kill them. I'd also try to save the ragnell from priam paralogue for her.

Edited by Nobody
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Since you wont use limit breaker, abuse on and miracle. It's also worthy saying that swords and bows aren't that good on streetpass, since they lack 1-2 range, unless you're using ragnell or levins, which means the opponent will be able to attack you without being hit. Brave bow + counter is actually a pretty decent strategy, but lon'qu severa doens't have counter. Well, going by your username it seems like there's no way you are making severa a hero, so I'd go with number two and I'd swift astra for lethality, since your severa probably won't do any damage to a grinded team, and lethality is the best way to try to kill them. I'd also try to save the ragnell from priam paralogue for her.

Player attacks, your unit dies... ESPECIALLY without Limit Breaker used.. -_-;; Deadzones are irrelevant.

Bow/Counter doesn't do anything, since the player will attack directly anyways, cause Counter can't kill if the Attacker's HP is >= the Counter User's. [sword/counter is better. That way, they take attack, lowering their HP below 80, and then commit suicide on the Counter.]

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