MarkyJoe1990 Posted January 3, 2014 Share Posted January 3, 2014 (edited) Second Release Screenshot(s): Currently existing chapters: 01: Archerville - Archer-heavy map that... isn't very well designed, mainly because it was crafted in a single day. 02: Berserker Hills - If you ever hated fighting wyverns and berserkers, I just want you to know that I've created your personal hell. I finally got past Fire Mumblem's first beta release threshold, which means I've paved the way for the other members of the project to start making chapter contributions. Having done so much work on the project (Maps, Events, Writing, ASM, even some portraits, etc.), it's a relief knowing that a lot of the pressure has been taken off of me. However, I still feel a craving to level design and keep my skills refined. That's where this project comes in. This project's going to be minimalistic on dialogue and focus mainly on gameplay, and perhaps utilize some experimental gameplay ideas. I'll also most likely let the player play the chapters in any order they please, though, I might scale the enemies/difficulty based on how many chapters have been completed so far. Feel free to toss out level design suggestions as I go along. Edited February 19, 2014 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted January 3, 2014 Share Posted January 3, 2014 make a level with a puzzle element to it (like a crossover of Zelda and FE lol) make a level where units start with the wrong equipment and you have to trade between units to get them to have the right equipment or something Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 3, 2014 Share Posted January 3, 2014 make a level with a puzzle element to it (like a crossover of Zelda and FE lol) make a level where units start with the wrong equipment and you have to trade between units to get them to have the right equipment or something wat r u doin fe is just kill da boss+seize the throne no but seriously this would be nice to see other ideas uh idk, tilechange stuff, changing tides, magic walls, i have no idea Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted January 3, 2014 Author Share Posted January 3, 2014 What the hell is wrong with me? Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted January 3, 2014 Author Share Posted January 3, 2014 There we are. A bit more streamlined map design. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted January 4, 2014 Author Share Posted January 4, 2014 Oh my god. Guys. The worst RNG happened just now. Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted January 4, 2014 Share Posted January 4, 2014 I like how that's actually less likely than a 1%hit 1%crit going off Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted January 4, 2014 Author Share Posted January 4, 2014 First release is ready! Check the first post! Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted January 21, 2014 Author Share Posted January 21, 2014 (edited) A new map I'm working on. Speculate away. Edited January 21, 2014 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
IceBrand Posted January 21, 2014 Share Posted January 21, 2014 (edited) A new map I'm working on. Speculate away. Those forts give me bad omens for some reason. Edit: I'm also expecting flying units and bandits. Edited January 21, 2014 by AllAroundGamer9 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 23, 2014 Share Posted January 23, 2014 A new map I'm working on. Speculate away. Would use 8/10. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted February 3, 2014 Author Share Posted February 3, 2014 So. I finished my next chapter for this hack, but it's too damn hard. So I'm gonna nerf it. Anyone badass enough to take on the unnerfed version? Mayhaps a little LP for my entertainment~? *troll face* Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted February 3, 2014 Share Posted February 3, 2014 only if I can cheat once it gets impossible lol also Oh my god. Guys. The worst RNG happened just now. in the eyes of the fighter, the best RNG happened just now Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 3, 2014 Share Posted February 3, 2014 So. I finished my next chapter for this hack, but it's too damn hard. So I'm gonna nerf it. Anyone badass enough to take on the unnerfed version? Mayhaps a little LP for my entertainment~? *troll face* .................... ooookay fine send it to me and I'll see what I can do. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted February 3, 2014 Author Share Posted February 3, 2014 only if I can cheat once it gets impossible lolBe my guest. .................... ooookay fine send it to me and I'll see what I can do.Of course. Here's the patch for those of you daring enough to give it a shot. I'm going to give everyone a pre-emptive and say that due to the randomized nature of auto leveling for ally units, you might find this heavily luck based and impossible in some playthroughs, and fairly doable in others. Here's the patch. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted February 19, 2014 Author Share Posted February 19, 2014 Newest patch released. Chapter added: Berserker Hills. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted March 14, 2014 Author Share Posted March 14, 2014 I feel like I haven't been putting enough effort into this project. I'm gonna start it over. Quote Link to comment Share on other sites More sharing options...
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