kurthnaga Posted January 21, 2014 Author Share Posted January 21, 2014 Changed to Hawkeye's skin colors, closest to Cormags from FE7 Quote Link to comment Share on other sites More sharing options...
kurthnaga Posted January 21, 2014 Author Share Posted January 21, 2014 Chapter 3: I can't really think of anything to do to make the map less boring looking though.. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 21, 2014 Share Posted January 21, 2014 if I can make a 55 x 55 map with essentially the same tileset, I think you can make yours more interesting with practice and references Quote Link to comment Share on other sites More sharing options...
Kon Posted January 21, 2014 Share Posted January 21, 2014 Ehhh, the palette is still pretty bad. The armour color isn't dark enough to be used alongside the outline color and the white used contrasts too much. And it looks like you took out the first shade on the armour trim, making the trim look really pillowy. Jaffar's skintone is also more fitting than Hawkeye's. Tomorrow I'll do a color fix or something to give you something better to go off of. ~o3o~ Quote Link to comment Share on other sites More sharing options...
kurthnaga Posted January 21, 2014 Author Share Posted January 21, 2014 Thanks Kon, I'd appreciate that. Spriting heavy armor is hard for me - I'd rather stick to mages :p. S kitty, not exactly the type of critique I'm looking for to improve my skills, buy useful nonetheless. Thank you! Quote Link to comment Share on other sites More sharing options...
kurthnaga Posted January 21, 2014 Author Share Posted January 21, 2014 Chapter 3 Take 2 Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 21, 2014 Share Posted January 21, 2014 (edited) not a fan of doing this but red = tile errors every FE village in this tileset is supposed to be surrounded by road/path tiles, the sole village that is surrounded by road actually has the wrong house tiles in it. The paths in the circled sections are also incorrectly done. light blue = shading errors Chests should have shading from the left(and the walls normally would need shading from the top, but this tileset doesn't allow it). overall, it's full of straight lines and a bit of tilespam(regarding the trees and the road tiles), but can be cleaned up with some work. I'm also not sure if you're aware you're using open chests. Edited January 21, 2014 by Skitty of Time Quote Link to comment Share on other sites More sharing options...
kurthnaga Posted January 21, 2014 Author Share Posted January 21, 2014 Thanks skitty. I think I'm going to end up scraping the map and starting from scratch. Quote Link to comment Share on other sites More sharing options...
kurthnaga Posted January 28, 2014 Author Share Posted January 28, 2014 New Sprite! Meet Aslym! Quote Link to comment Share on other sites More sharing options...
deranger Posted January 28, 2014 Share Posted January 28, 2014 Background colour is kind of painful, but other than that good work. Made me think of a younger Lloyd, whose hair I didn't recognise right away. Quote Link to comment Share on other sites More sharing options...
kurthnaga Posted January 28, 2014 Author Share Posted January 28, 2014 (edited) Thanks man. Yeah, I'm still trying to find a good background color. Edit: Kurth Hair Fix Something is still off, I think. I can't figure out what. Edited January 28, 2014 by kurthnaga Quote Link to comment Share on other sites More sharing options...
Agro Posted January 28, 2014 Share Posted January 28, 2014 Well, he's missing shading underneath his hair (still), the colour that you've chosen for the trim is at odds with the colour of the armour, it's missing an outline in some places, and you're using non-skintone colours to shade skin, for a start. Quote Link to comment Share on other sites More sharing options...
deranger Posted January 29, 2014 Share Posted January 29, 2014 mixing FE8 colours with FE6/7 Quote Link to comment Share on other sites More sharing options...
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