Klokinator Posted January 18, 2014 Share Posted January 18, 2014 So I was ripping frames for the mageknight from FE8, when I noticed that most magic classes have three frames, magic, staff, unarmed, but the mageknight only has magic and staff. I presume Unarmed is somewhere in the Magic animation, but if I wanted to overwrite Lucius special animation in FE7 with the mageknight, would I ignore the unarmed part of Lucius' animation and just override the first two, or...? Quote Link to comment Share on other sites More sharing options...
Dandragon Posted January 18, 2014 Share Posted January 18, 2014 to be fair, i think the unarmed sprite for any magic using class is the sprite for using magic, as they don't really hold any tomes all the same, i'd at least check which animation it loads first before doing anything Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 18, 2014 Author Share Posted January 18, 2014 Ok. Also, the mageknight doesn't have any sound when attacking in FE7. Wasn't there a way to fix the sound for it posted somewhere? I thought there was a package for that in the feditor packages topic, but no dice. Quote Link to comment Share on other sites More sharing options...
Arch Posted January 18, 2014 Share Posted January 18, 2014 There is, I'm using it in Elibian Nights. Dunno why the package isn't floating around (did you check Cafe, lol?). Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 18, 2014 Author Share Posted January 18, 2014 (edited) I'm a shitty friend who doesn't check his other friend's sites. I'll check now. Edit: Yeah it's there, along with a ton of other animations. Fuzz should add those here. Unless they require permission or someshit. Edited January 18, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
Pixelman Posted January 18, 2014 Share Posted January 18, 2014 (edited) There is, I'm using it in Elibian Nights. Dunno why the package isn't floating around (did you check Cafe, lol?). Yeah, the animation is on Cafe. Unless they removed it. EDIT: Ninja'd... Edited January 18, 2014 by PixelmanFE Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 18, 2014 Author Share Posted January 18, 2014 (edited) I've noticed that inserting the Male mageknight over a female magic user (Such as Nino's sage animation) tends to not work because it fucks up the other female sage before it. Is that because of the sage billowing cape thing, because one is female and the other is male, or some other thing? I ended up inserting the mageknight at the end of the animations (After transporter) and then editing the Nino!Sage custom animation module to link to the Mageknight instead. Now it works (And yay for SFX fixes!) but I'm still curious as to why I can't over write the animation for Nino. P.S. For some reason I can't get the Class Animation Manager to open anymore. Is there any way to fix this or did I fuck up my rom and now I have to revert to a backup? Edited January 18, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
Agro Posted January 18, 2014 Share Posted January 18, 2014 Open your ROM and save it. You may have to do this every time you increase the max index for animations. I'm not sure why that glitch happens--it's possible it's due to the "sage rune" effect (we still don't quite know how that works). Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 18, 2014 Author Share Posted January 18, 2014 (edited) Hm. I opened and saved it but I still can't access the class animation manager. Any debugs I can run or pretty much anything else? Or am I supposed to open and save with something other than feditor? Edit: Opening and applying/saving changes with nightmare seemed to fix the issue, never mind. Good to know I won't have to revert. Edited January 18, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
Agro Posted January 19, 2014 Share Posted January 19, 2014 Sorry, I meant you have to open it, save it, close it, and open it again. God Klok, you're such a hacking noob. Maybe you should try FEXP. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 19, 2014 Author Share Posted January 19, 2014 Yeah I bet that FEXP program would probably be a lot easier. Too bad that one noob never finished his tutorial on it and says he's working on a tutorial for some other vaporware piece'o'shit instead. FEXNA? More like FAILNA. Quote Link to comment Share on other sites More sharing options...
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