Klokinator Posted January 24, 2014 Share Posted January 24, 2014 So assuming a unit had Limit Breaker, RES +10, and Allstats+2, what other two skills would you use for stat boosting and why? Quote Link to comment Share on other sites More sharing options...
Gaia Posted January 24, 2014 Share Posted January 24, 2014 (edited) -Faire skills, Mov+1. Edited January 24, 2014 by Gaius217 Quote Link to comment Share on other sites More sharing options...
LuxSpes Posted January 24, 2014 Share Posted January 24, 2014 Well at this point, you'd probably be better off using offensive skills like Ignis/Luna, but it you're fully committed to +stat skills, deliverer/defender are good granted that you're using the unit in a pair-up(+2 mov/+1 all stats). Otherwise, the -faire skills and movement+1 are okay since they raise you attack power/movement range which is always a good thing. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 24, 2014 Share Posted January 24, 2014 I only apply statboosting skills with a specific goal in mind, which means I usually value the likes of Str+2 (combined with All+2, of course) over Res+10. Of the Faires, Axefaire and Tomefaire are probably the best. Mov+1 is cool on Staffbots. Quote Link to comment Share on other sites More sharing options...
tuvarkz Posted January 24, 2014 Share Posted January 24, 2014 I use Res+10 for my magekiller tank Libra!Brady. LB/Galeforce/Aegis/Res+10/Vengeance. No tomebreaker because hawkeye. Quote Link to comment Share on other sites More sharing options...
Roivann Posted January 24, 2014 Share Posted January 24, 2014 HP +5, Movement +1, Faire skills, maybe Speed +2 or Defense +2. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted January 25, 2014 Share Posted January 25, 2014 (edited) Limit Breaker > Faire > All+2 > Defender >? Spd+2 >= Str/Mag+2 > Skl+2 > HP+5 > Res+10 > Res+2 > Def+2 > Lck+4 +2 Skills are threshold breakers mostly, and Str/Mag+2 swing highly around Spd+2 as a result. Move+1 is hard to quantify. Defender and Deliverer the same, since it actually boosts pairup bonuses. Offense obliterates Defense in terms of usefulness. Edited January 25, 2014 by Airship Canon Quote Link to comment Share on other sites More sharing options...
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