Flexar Posted January 26, 2014 Share Posted January 26, 2014 I'm currently trying to import the great knight animation into FE7, but as the Nightmare module for custom animations only has 4 animation slots, and the great knight has 5 animations, I'm having difficulty with it. If anyone could help me to insert it, it would be much appreciated. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 26, 2014 Share Posted January 26, 2014 (edited) just use the next 2(yes you need one for a separator) in the next section, the animation addresses don't terminate until they hit a 00(separator). in case this is confusing ex: FFF800 - Great Knight Axe FFF804 - Great Knight Sword FFF808 - Great Knight Lance FFF80C - Great Knight Handaxe FFF810 - Great Knight Unarmed <-- this will be in "FFF810 Pointer - 0x8FFF810" FFF814 - [separator] FFF818 - [Next animation you want or leave it blank] Edited January 26, 2014 by Skitty of Time Quote Link to comment Share on other sites More sharing options...
Flexar Posted January 26, 2014 Author Share Posted January 26, 2014 Thanks, that's helped me a lot. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.