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Revenge of the Mooks?!


aquamarin

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Posted

While trying the mine glitch, this idea just came up.

In most Fire Emblem chapters, the player is about quality over quantity, while the enemy army is about quantity over quality. What if we turn that around? Using the map from the original games, you control the weak, faceless mooks and try to kill the enemy "lord."

I guess an issue is that the enemy AI needs to be as smart as a typical casual Fire Emblem player, but the default defensive AI could suffice.

I don't have any hacking experience but just wanted to throw the idea out there. If someone already did this, then pardon me.

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