Hero of the Fire Emblems Posted March 7, 2014 Share Posted March 7, 2014 I'm trying to put new trial maps into the game. I don't want to alter anything in the game, rather ADD stuff. Any pointers or tools for me? Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 7, 2014 Share Posted March 7, 2014 repoint the chapter array throw new chapters onto the end write the maps from scratch (there are a million tutorials on how to do this) come up with some way to make them accessible from the main menu (good fucking luck) profit Quote Link to comment Share on other sites More sharing options...
Hero of the Fire Emblems Posted March 8, 2014 Author Share Posted March 8, 2014 These were official maps... somewhere in the code there might be something... but i'm no hacker. Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 8, 2014 Share Posted March 8, 2014 there definitely isn't map data for the trial maps in the ROM unless it's stored somewhere really weird i wouldn't be super surprised if there was residual menu code somewhere but the actual chapter coding would be up to you Quote Link to comment Share on other sites More sharing options...
Hero of the Fire Emblems Posted March 8, 2014 Author Share Posted March 8, 2014 Which would you recommend, FEditor or Nightmare? Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 8, 2014 Share Posted March 8, 2014 (edited) there is a very high likelihood you'll be using both (and more) those tools do completely different things Edited March 8, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Hero of the Fire Emblems Posted March 8, 2014 Author Share Posted March 8, 2014 ..... What else do I need? Quote Link to comment Share on other sites More sharing options...
BoxMulder Posted March 8, 2014 Share Posted March 8, 2014 To make a map, you need to use either Tiled or Mappy. Then you use Tiled Map Inserter or Mappy Map Inserter to insert it in the ROM. After you make a map you need to create events (and then insert them) to have units populating them, you use Event Assembler for that. Once you do both of those things you need to use Nightmare to add new entries in the Chapter data. To properly test them you should replace one of the existing trial maps instead so you can actually play them, then re-insert them in a new ROM once you know there are completely debugged. Finally, if you want to add them to the existing list of trial maps, you'll need to directly edit the hex data with the hex editor because there is no support for that currently. You shouldn't worry about handling this step until you can do the other 3. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.