Kobazco Posted April 28, 2015 Share Posted April 28, 2015 Decided to put this out there cause why not. Presenting the FE8 FIX PATCH VERSION 1.01(something like that) http://www.mediafire.com/download/yrdyzecb94eyg3o/fe8.rar This patch makes monster classes available in the randomizer, but currently I don't believe there is a way to promote them. I had this lieing around so I thought I would put it out there despite not haiving promotions yet. I just havnt had the time with school and all. Also Klok If you will, update the link for fix patches on the first page. :D Alright instructions. Within the release folder that you get through the randomizer itself is a folder called "data". In the data folder is another folder called FE8, take the FE8 folder provided within my fix patch and drag into the data folder and copy and replace! With this, Monster classes and soldiers will be included in ranomziation and units won't randomly have the S rank legendary Dark tome! Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 28, 2015 Share Posted April 28, 2015 This patch makes monster classes available in the randomizer, but currently I don't believe there is a way to promote them. I had this lieing around so I thought I would put it out there despite not haiving promotions yet. I just havnt had the time with school and all. Also Klok If you will, update the link for fix patches on the first page. :D With this, Monster classes and soldiers will be included in ranomziation and units won't randomly have the S rank legendary Dark tome! Doesn't work, randomized like 30 times, not a single monster so far. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 28, 2015 Author Share Posted April 28, 2015 that's because nothing you do to the fe8 ROM will actually change the pool of classes the randomizer chooses from Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 28, 2015 Share Posted April 28, 2015 Doesn't work, randomized like 30 times, not a single monster so far. Did you replace the FE8 folder within the data folder? That's what makes monster classes be included due to my modifications in job_slc.json. The IPS patch itself is just a weapon level fix Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 28, 2015 Share Posted April 28, 2015 Did you replace the FE8 folder within the data folder? That's what makes monster classes be included due to my modifications in job_slc.json. The IPS patch itself is just a weapon level fix I follows what you said to the letter already. I wouldn't be posting if I didn't. Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 28, 2015 Share Posted April 28, 2015 I follows what you said to the letter already. I wouldn't be posting if I didn't. I can't check the file right now since I'm at school but I did check it before I left. Go in the job _slc.json with notepad and tell me the zombie classes and such are near the end of the list Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 28, 2015 Share Posted April 28, 2015 (edited) I can't check the file right now since I'm at school but I did check it before I left. Go in the job _slc.json with notepad and tell me the zombie classes and such are near the end of the list Yeah, not there, went and check your file I downloaded, they're there. Sure wonder why they didn't replace. Perhaps I need to delete them first. Edit: Alright, I got it fixed. One issue. Monsters that has their own respective weapons doesn't work. Or rather, they do but they do not re-class with their weapon. I'm assuming it needs more Cam's meddling in his program. Edited April 28, 2015 by Fateborn Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 28, 2015 Share Posted April 28, 2015 Yeah, not there, went and check your file I downloaded, they're there. Sure wonder why they didn't replace. Perhaps I need to delete them first. Ok well replace them and tell me if it Works :D Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 28, 2015 Author Share Posted April 28, 2015 (edited) i've already stated i will only be offering rudimentary support and troubleshooting from this point; anything more than a minor bugfix (making an extension that isn't mine work does not count as a "minor bugfix") is off the table, unless someone wants to make their own modifications to this (this does mean, unfortunately, that i'm temporarily halting fe8 support entirely beyond the buggy functionality that's already there; this will be fully functional for version 2.0) Edited April 28, 2015 by CT075 Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 28, 2015 Share Posted April 28, 2015 i've already stated i will only be offering rudimentary support and troubleshooting from this point; anything more than a minor bugfix (making an extension that isn't mine work does not count as a "minor bugfix") is off the table, unless someone wants to make their own modifications to this(this does mean, unfortunately, that i'm temporarily halting fe8 support entirely beyond the buggy functionality that's already there; this will be fully functional for version 2.0) Yeah I'm currently working on a patch that makes monster items buyable and a promotion item for them. It's my extension of your program so ill make the support and stuff. Quote Link to comment Share on other sites More sharing options...
Lordsodor Posted April 28, 2015 Share Posted April 28, 2015 ¿Is there a way to select a specific class for a unit? I mean instead of randomizing it, I always get 2 - 4 archers, up to 3 bishops and 4 axe wielders -.- Quote Link to comment Share on other sites More sharing options...
McBlyat Posted April 28, 2015 Share Posted April 28, 2015 ¿Is there a way to select a specific class for a unit? I don't think there is a way, but I would also like to see this feature as well. Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 28, 2015 Share Posted April 28, 2015 (edited) ¿Is there a way to select a specific class for a unit? I mean instead of randomizing it, I always get 2 - 4 archers, up to 3 bishops and 4 axe wielders -.- The reason I believe this is happening (please correct me if wrong cam) is due to the way promoted units are selected. Heres an example of how a cavalier(M) and paladin are choosen by the randomizer. [ { "type": "jobdata", "name": "Social Knight", "values": { "pr_id": 7, "up_id": 5 } the up_id leads to male cavalier and the pr_id stands for promoted id, which would lead to paladin if the unit that got randomized to this was a pre promote. Now thats fine and all, but how does this work in sacred stones with branching promotions and such? Well heres another ranomizer option: { "type": "jobdata", "name": "Social Knight (F)", "values": { "pr_id": 53, "up_id": 6 This one leads to as you can see, a cavalier(F) Now why you might ask, do we need to include a female class in the randomizer? Well what we are really looking at here os the pr_id, which leads to a great knight. This is how branching promitions are done through the randomizer. If a female class is selected for the randomizer, the optional promotion would be choosen for a pre promote. So technically, it's 2x more likely to get a class that includes a female variation, unlike classes such as fighter and thief. Archers have m and f variations and so on. This probably isn't correct and you might just have bad luck with randomization, but I also had a shit ton of archers the first time I played. With my addition of monster classes, there should be more variety in your randomizer :D Also now that I'm home, I'll now go work on a way to make a promotion item for monster classes and add promotion gains for them as well as make monster only weapons available via shop. Hopefully done by the end of the day! :D Edited April 28, 2015 by Kobazco Quote Link to comment Share on other sites More sharing options...
Lordsodor Posted April 29, 2015 Share Posted April 29, 2015 So right now there is no way to choose a class for a specific unit ¿right? Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 29, 2015 Share Posted April 29, 2015 So right now there is no way to choose a class for a specific unit ¿right? No. People have done something where they typed r mages or something and it made everyone a mage :D Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 29, 2015 Author Share Posted April 29, 2015 i strongly encourage you to sift through your data (you can see specifics by dumping the randomizer data yourself) and fixing it, either in the dump data itself or in nightmare before you play Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 29, 2015 Share Posted April 29, 2015 For what people are saying about choosing a class for a unit, I don't really get it. If you wanted to do that you could just go into nightmare and change the unit your self right? Oh and cam since you seem to be here, why are stat boosters randomly handed out to units? Was it intentional or no? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 29, 2015 Author Share Posted April 29, 2015 that was a bug that i gave up on trying to trace down; i think that for some reason it thinks it needs to fill the inventory and just picks random items to do it with Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 29, 2015 Share Posted April 29, 2015 that was a bug that i gave up on trying to trace down; i think that for some reason it thinks it needs to fill the inventory and just picks random items to do it with Ah I see. I usually just end up selling/deleting any stat boosters i get anyway :D Quote Link to comment Share on other sites More sharing options...
Lordsodor Posted April 29, 2015 Share Posted April 29, 2015 For what people are saying about choosing a class for a unit, I don't really get it. If you wanted to do that you could just go into nightmare and change the unit your self right? Oh and cam since you seem to be here, why are stat boosters randomly handed out to units? Was it intentional or no? ¿Nightmare? i found something here n Serene´s Forest about "Nightmare" this topic http://serenesforest.net/forums/index.php?showtopic=26737 But I don't know how to use it, ¿do you know of a tutorial out there for this nightmare hack? Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 29, 2015 Share Posted April 29, 2015 ¿Nightmare? i found something here n Serene´s Forest about "Nightmare" this topic http://serenesforest.net/forums/index.php?showtopic=26737 But I don't know how to use it, ¿do you know of a tutorial out there for this nightmare hack? Uh nightmare is kind of hard to explain. Basicly It's an editor that allows you to change what class what a unit is ect. The only things you need to download from it are the GBA modules and Nightmare program. I don't know about any tutorials for it, I just kind of taught my self by using it alot :D Quote Link to comment Share on other sites More sharing options...
The Iron Rose Posted April 29, 2015 Share Posted April 29, 2015 (edited) Nightmare is a glorified hex editor, and an extremely useful one at that. There are a number of fire emblem specific modules that allow you to alter everything from animations to item stats, to growth rates and stat caps. You could do it all in hex of course, but it's waaaay easier with labels and a nice GUI. Open the rom in Nightmare, load a module, edit away, press enter to set your changes and ctrl-s to save them. It's really very simple. Edited April 29, 2015 by The Iron Rose Quote Link to comment Share on other sites More sharing options...
Aless Posted April 29, 2015 Share Posted April 29, 2015 I'm having some problems with randomizer, I got to chapter 19 on Eliwood mode and Legault disappears the turn after he appears so I can't recruit him. I'm guessing it's because he has been reclassed and so could no longer open any chests so he's programmed to leave. Is there any way to get round this to recruit him? Quote Link to comment Share on other sites More sharing options...
MageToLight Posted May 2, 2015 Share Posted May 2, 2015 So randomized FE8 and on Chapter 13 on Eirika's route when it bugs out upon Cormag's arrival. Any ideas or should i just change his class in Nightmare and be done with it? Didn't draft him anyway. Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 2, 2015 Author Share Posted May 2, 2015 you should probably change his class Quote Link to comment Share on other sites More sharing options...
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