hee Posted April 24, 2014 Share Posted April 24, 2014 I'm not quite sure why, but whenever I try to use Nightmare's custom pointers for spell animations, the animation does not load properly (does not appear or shows Ephraim throwing a javelin) no matter what the parameters were. However, when I modified an existing pointer with a hex editor, it did load the custom animation. Too bad I need more custom animations than I'm willing to replace. Anyone have any idea what could be stopping it from working properly? Also, existing in game animations and existing in game items both don't function with the custom pointers as well. Game: Fire Emblem 8 - The Sacred Stones Quote Link to comment Share on other sites More sharing options...
Brendor Posted April 24, 2014 Share Posted April 24, 2014 Well....There's a lot that can be going wrong. Open the module in a text editor to see if it's modifying the right offsets.(ie if you repointed the table it won't work without changing the offset in the module accordingly) Try redownloading the module Make sure you apply changes and save correctly Make sure nightmare is the only program open while you're using it Those would be the most common; try them and see what happens. Quote Link to comment Share on other sites More sharing options...
Icarus Kid Posted April 24, 2014 Share Posted April 24, 2014 The correct pointer should be 0x8AFBD8. Quote Link to comment Share on other sites More sharing options...
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