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Portrait height crop


Belf
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So it seems that most portraits in the gba series get their mugs shortened by 8 pixels. This is problematic for me for characters that have short mugs (Serra and some others) when I insert their mugs over the original characters ones (specifically for FE6). What's the easiest way to get around this? Also, does anyone know of an ASM solution as well? I understand ASM somewhat, but I wouldn't know where to find the routine for the cropping of the portrait.

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Do you mean how the bottom of the portrait is cropped off in the stat screen? Pretty sure that thing is "hardcoded" like it is in FE7, although FE7 has a few more mug spots that do that that you can take over.

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Do you mean how the bottom of the portrait is cropped off in the stat screen? Pretty sure that thing is "hardcoded" like it is in FE7, although FE7 has a few more mug spots that do that that you can take over.

Yes. I'm guessing I'm going to need to use a write break in the VRAM location where the portrait graphics are temporarily stored. After that there will hopefully be a simple branch operation only for Fa's specific unit slot (x03 or x04, don't remember).

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