TytoCorvus Posted May 19, 2014 Share Posted May 19, 2014 I'm having an issue with Map Sprite editing. I understand that it's very similar to item icon editing where you save the bitmap of the icons used in-game, edit them with Usenti so you don't accidentally warp the palettes, and then put it back into the game. However, every time I attempt to edit a map sprite then return it to the game, it returns an error where it says the new file is larger than the old file (even though they're the same size). I followed all of the steps in the Ultimate Tutorial, and it suggests to place it somewhere else in the ROM where there is free space. I put it there (with GBAGE's reset pointers box checked) and it allows insertion but messes up the palette of what i inserted (not what was there originally, i didn't insert a palette). i'm 100% certain that what i'm inserting doesn't have any colors that aren't in the map sprites' palette, i double and triple checked using FEditor, GBAGE, and APE. Anyone know perhaps a solution to the issue i've been having? Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 19, 2014 Share Posted May 19, 2014 dump an existing map sprite from the rom and paste your sprites over that so the palette aligns Quote Link to comment Share on other sites More sharing options...
TytoCorvus Posted May 19, 2014 Author Share Posted May 19, 2014 Nice! that fixed the issue immediately. I think the issue i was having was i requantized the palette to make sure i had the right number of colors in Usenti, and although it didn't appear to change the image it must have somehow. Thank you! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.