Jump to content

Issues inserting map sprites


TytoCorvus
 Share

Recommended Posts

I'm having an issue with Map Sprite editing. I understand that it's very similar to item icon editing where you save the bitmap of the icons used in-game, edit them with Usenti so you don't accidentally warp the palettes, and then put it back into the game. However, every time I attempt to edit a map sprite then return it to the game, it returns an error where it says the new file is larger than the old file (even though they're the same size). I followed all of the steps in the Ultimate Tutorial, and it suggests to place it somewhere else in the ROM where there is free space. I put it there (with GBAGE's reset pointers box checked) and it allows insertion but messes up the palette of what i inserted (not what was there originally, i didn't insert a palette). i'm 100% certain that what i'm inserting doesn't have any colors that aren't in the map sprites' palette, i double and triple checked using FEditor, GBAGE, and APE. Anyone know perhaps a solution to the issue i've been having?

Link to comment
Share on other sites

Nice! that fixed the issue immediately. I think the issue i was having was i requantized the palette to make sure i had the right number of colors in Usenti, and although it didn't appear to change the image it must have somehow.

Thank you!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...