Wander Posted July 3, 2014 Share Posted July 3, 2014 Can we actually use those "create a custom class" spots in the nightmare class editor module, or could I potentially overwrite something? I'm making a small hack and want to add a class for soldiers to promote to, but I'm not sure if I'd be better off just repointing the class table to free space entirely to ensure I have plenty of room to work with. If I do need to repoint it, I'm not really sure how to go about doing that. Total newbie at hacking in general, so if anyone can point me in the right direction to do this...? Also: if I'm adding enemy units in chapters throughout the game do I theoretically have space to work with? Thank you guys for any help you can offer! Quote Link to comment Share on other sites More sharing options...
Shauni Posted July 3, 2014 Share Posted July 3, 2014 I read somewhere that they can fuck with certain characters in cutscenes so I doubt it will affect your hack at all unless it's a reskin of fe7. Quote Link to comment Share on other sites More sharing options...
Agro Posted July 3, 2014 Share Posted July 3, 2014 (edited) 1. Just expand the table, there are tutorials everywhere for it. Some of the classes are actually reserved for the very brief animations when you're transferring those you've rescued etc. 2. If you repoint the event data you have almost limitless space. Edited July 3, 2014 by Agro Quote Link to comment Share on other sites More sharing options...
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