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Could HP +5 be an optimal skill for Sorceror tanks.


Jiac
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So I started playing Awakening again since I got bored.

I had Donnel x Tharja and was planning to make Noire a Sorceror tank.

Needless to say, would HP +5 be an optimal skill?

She can potentially reach 90 HP.

Does 10 extra HP thoroughly matter or should I just pass something else that isn't Counter.

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It won't make much of a difference, considering that the only time the skill does anything at all is when you've taken between 84 and 89 damage. That... Doesn't happen very often unless you're deliberately manipulating damage, which is both hard and sort of defeats the point of a Nostank.

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So I started playing Awakening again since I got bored.

I had Donnel x Tharja and was planning to make Noire a Sorceror tank.

Needless to say, would HP +5 be an optimal skill?

She can potentially reach 90 HP.

Does 10 extra HP thoroughly matter or should I just pass something else that isn't Counter.

This is the kind of build that might be extremely usefull in a speedrun or something where individual points of damage are important, but is kind of useless otherwise.

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