OreoStyx Posted December 6, 2014 Share Posted December 6, 2014 So my map changes are not showing when it's been triggered. Event wise, you're only able to visit the red houses once and are given the items. But, the house doesn't close. Also, bandits would keep destroying the red house that I did not get the chance to visit yet. The house does not show that it's been destroyed. I've been following Markjoe1990's and Nintenlord's Tiled tutorial and was confused by the ordering of the IDs. I think this could be the issue of why the tiles aren't changing, but I could be wrong. So I'll list the steps that I did so far. Step 1: Made the map Step 2: Made the layer properties for each tile change Step 3: Inserted into empty space on the ROM Step 4: Changed the tilesets in nightmare Step 5: Inserted events into empty space and tested the chapter Any other info/screenshots that you need in order to point out what needs to be fixed, please let me know. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted December 7, 2014 Share Posted December 7, 2014 check nightmare to see if the pointer actually has the right address? Quote Link to comment Share on other sites More sharing options...
Brendor Posted December 7, 2014 Share Posted December 7, 2014 IIRC Mark said they're supposed to go from top to bottom and left to right so your top house should be the first map change and then you just order them down. I think that's the problem so check the ID's numbers although you could fore the changes with MAC1 but try adjusting the orders first Quote Link to comment Share on other sites More sharing options...
OreoStyx Posted December 7, 2014 Author Share Posted December 7, 2014 check nightmare to see if the pointer actually has the right address? Are you referring to the triggerable map changes? I used the Ch.2 map changes for the previous chapter of my hack, so I used the 3rd chapter for this chapter's triggerable map changes. Sorry that I didn't mentioned this in my original post. IIRC Mark said they're supposed to go from top to bottom and left to right so your top house should be the first map change and then you just order them down. I think that's the problem so check the ID's numbers although you could fore the changes with MAC1 but try adjusting the orders first So would this be the right order that I should have the IDs set up? Quote Link to comment Share on other sites More sharing options...
Brendor Posted December 7, 2014 Share Posted December 7, 2014 yes, it's literally just top to bottom Quote Link to comment Share on other sites More sharing options...
OreoStyx Posted December 7, 2014 Author Share Posted December 7, 2014 (edited) Ok, so I tried reordering the ID's and no changes happen. I'm guessing I'll have to use MAC1 to force the tile changes to happen. EDIT: I managed to figure out what the issue was. It was actually in the events. Originally, I had the red houses event as "House(0x07,RedHouse1,6,6)." I changed it to "Village(0x07,RedHouse1,6,6)" and the tile changes occur correctly. Thank you for all the help. Edited December 8, 2014 by OreoStyx Quote Link to comment Share on other sites More sharing options...
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