Furyhaven Posted December 24, 2014 Share Posted December 24, 2014 Recently I've been looking into importing maps, and setting up Event Files. I'm stumbling through it but I have made some progress. I looked through a few tutorials for the knowledge I know, and I've done the majority of my testing with Disassembled Event Files from a clean FE8 rom. So now I'm working on placing units, and as I do get the most of it, but the unit Coordinates are not making any sense to me, and it's an area that seems that it would be pretty much in black and white. Typically I cant make anything of the coordinates for the chapters I have looked at. I first tried on the prologue, and chapter 1. I thought there may be some odd cutscene thing going on that messes around with the unit coordinates, so I then tried on chapter 2 and 3. Still cant make anything of what is in place. Here's what I'm pretty sure is the playable units for Chapter 3. ORG $8B4574 Units1: UNIT 0x1 0x2 0x0 0x8 [0,11] 0b 0x0 0x1 0x8B44D4 [0x9,0x6C,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT 0x5 0x45 0x0 0x8 [0,12] 0b 0x0 0x1 0x8B44DC [0x4B,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x7 0x3D 0x0 0x8 [0,10] 0b 0x0 0x1 0x8B44E4 [0x2C,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x6 0x48 0x0 0x10 [0,12] 0b 0x0 0x1 0x8B44EC [0x15,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x3 0x9 0x0 0x28 [0,10] 0b 0x0 0x1 0x8B44F4 [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x4 0x5 0x0 0x8 [0,11] 0b 0x0 0x1 0x8B44FC [0x1,0x14,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x8 0x1A 0x0 0x8 [0,10] 0b 0x0 0x1 0x8B4504 [0x2D,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x0 0x8 [0,12] 0b 0x0 0x1 0x8B450C [0x3,0x17,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT 0xA 0x3F 0x0 0x20 [0,10] 0b 0x0 0x1 0x8B4514 [0x1F,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT From what I understand, the first brackets are the coordinates, the first being [0,11]. With coordinates usually being in XY format, I'd assume 0 is X and 11 is Y. Now with the X coordinate for every unit being 0 on this list, shouldn't they all be in a straight line across the Y axis? Well sadly for me, they are not. They are placed in sort of a diamond formation, with one unit askew. Please can somebody shed some light on this situation? I've searched everywhere and nobody seems to have had this problem before, well at least everyone but me could figure it out lol. (On a side note, i'm using the IDs in my event file because i'm not sure if setting up a character like this UNIT Rebecca Sniper_F Eliwood Level(5,Ally,False) [8,12] [10,5] can be used alongside the way it is Disassembled in ID format. I'd also really appreciate help with this as well.) Quote Link to comment Share on other sites More sharing options...
CT075 Posted December 24, 2014 Share Posted December 24, 2014 by the looks of it they have some sort of extra movement pointer (i believe that's the 0x08B4514 thing you see as a pointer before the inventory) Quote Link to comment Share on other sites More sharing options...
Furyhaven Posted December 24, 2014 Author Share Posted December 24, 2014 (edited) Interesting. So that's how they would appear in the during the battle prep screen? And without that pointer they would in fact be in the the specified coordinate? EDIT: Okay so I added a line like so... UNIT 0x10 0x1A 0x0 0x18 [0,5] 0b 0x0 0x1 0x0 [0x4B,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] and it still seems the location of the character is way off. Edited December 24, 2014 by Furyhaven Quote Link to comment Share on other sites More sharing options...
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