Klokinator Posted September 4, 2015 Author Share Posted September 4, 2015 (edited) What's funny is I took it off the sheet since it seemed redundant. After all, I already have the nomad series! However, if you make the animation, I will add it back! Also, for anyone wondering: I have BlueDruid formatting the Bow Wyverns for me and he already formatted the Male Troup+Valk for me. He is also formatting another secret class for me. What I could actually use is a Bow Assassin. I know Yeti is going to make one but it can't hurt to have an alternative, especially as the majority of Yeti's animations are FEXNA only. Edited September 4, 2015 by Klokky-Kuuuun! Quote Link to comment Share on other sites More sharing options...
Light Master Posted September 4, 2015 Share Posted September 4, 2015 Prototype Bow Paladin is ready, I will only make more frames to make it more smooth, but the essential is here: And make the script tomorrow of course. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 4, 2015 Author Share Posted September 4, 2015 Sweet! Don't bother with the Bow Cavalier though, I don't really need it when Nomad is already there. What I'll probably do is have Sword/Lance/Axe Cavalier, who can promote and pick either Sword/Lance/Axe as their second weapon, and always gain bows as their third, or they can become Cataphract to wield Sword/Lance/Axe. Also, compared to the previous image I posted, the new one is way more updated, less clusterfucky, and much more sensible. Quote Link to comment Share on other sites More sharing options...
Light Master Posted September 4, 2015 Share Posted September 4, 2015 (edited) Ok, by the way are you thinking on using custom music? Because there is some good Thracia remixes on the green patch of FE8 and i think is not THAT hard to rip them. Ps: They have a S rank cap extension and magic and strengh sepator patch on their site, the problem is that i don't know if it is compatible with english FE8. Ps2: Please give a respectable speed cap for paladins because seriosly 24 is too low Edited September 4, 2015 by Light Master Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 4, 2015 Author Share Posted September 4, 2015 I'm not going to take custom asm from other hacks nor take music. Actually I don't plan on adding any custom music, partially because it's a big pain in the ass to add, partially because I'm a bit anal when it comes to music, and also partially because the focus of FE8CM is more about gameplay and less about fluff stuff like music and graphics. Paladins have a new skill, actually. Quote Link to comment Share on other sites More sharing options...
Light Master Posted September 5, 2015 Share Posted September 5, 2015 Like FE7CM you be taking a more "gameplay" aproach and not a "chocolate hack" one. Interesting hehe, still looks pretty good! And the Paladin Skills, are just great. You be revealing more skills in the future? Because now i'm curious to see the other skills. If you need something, only ask. I will be happy to help with I can! Good Luck! Quote Link to comment Share on other sites More sharing options...
Nintales Posted September 5, 2015 Share Posted September 5, 2015 Is it wrong if I'm even more hyped for this than for FE14? Because I am. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 5, 2015 Author Share Posted September 5, 2015 I mean, I don't want to spoil anything for the fans who hate spoilers. Also I'm generally not big on spoiling unless it's bite sized pieces at a time. But hey what the heck, we're all adults here. [spoiler=Currently all skills in FE8CM, big spoiler, some will likely be changed before release.] Seriously though, that's a spoiler. It also doesn't tell you which skills go with what classes, but it gives you an idea... Quote Link to comment Share on other sites More sharing options...
ghast Posted September 5, 2015 Share Posted September 5, 2015 I mean, I don't want to spoil anything for the fans who hate spoilers. Also I'm generally not big on spoiling unless it's bite sized pieces at a time. But hey what the heck, we're all adults here. [spoiler=Currently all skills in FE8CM, big spoiler, some will likely be changed before release.] Seriously though, that's a spoiler. It also doesn't tell you which skills go with what classes, but it gives you an idea... is this in fe8 or xna? I mean I guess chaos mode would be in fe8, but wtf some of these skills are intense Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 5, 2015 Author Share Posted September 5, 2015 It's all in FE8. Brendor is doing all my skills for me and we'll be releasing them for the community once they're done. There's only two things we won't release immediately, but we'll release those once the game is done. (Also they aren't skills either) Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 5, 2015 Author Share Posted September 5, 2015 (edited) Prototype Bow Paladin is ready, I will only make more frames to make it more smooth, but the essential is here: And make the script tomorrow of course. Also, just for this. [spoiler=Big image] Edited September 5, 2015 by Klokky-Kuuuun! Quote Link to comment Share on other sites More sharing options...
Light Master Posted September 5, 2015 Share Posted September 5, 2015 (edited) So are you going to keep the Bow Paladin thingy? The sprite itsef was a edit of a Master Knight animation that i have done in my free time. Using Paladin as a base of course. Edited September 5, 2015 by Light Master Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 6, 2015 Author Share Posted September 6, 2015 Yeah, that's why I included it on the master sprite sheet :o Quote Link to comment Share on other sites More sharing options...
Light Master Posted September 6, 2015 Share Posted September 6, 2015 (edited) I made little fixes in the animation, needs more work. The dodge animation is ready and the critical will be made after this one. The generic blue pallete is added now. Edited September 6, 2015 by Light Master Quote Link to comment Share on other sites More sharing options...
MacLovin Posted September 7, 2015 Share Posted September 7, 2015 an actual master knight would be such a g8 idea to implement. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 7, 2015 Author Share Posted September 7, 2015 If I weren't using that one great new ASM hack that allows for 4 of any weapon/tome but not more than 4, I might have considered a single potential Master Knight secret character or something. Unfortunately, the limitation of 4 weapons max makes that a no. Now, for FEXNA games of mine in the future... I'll probably be getting even bigger and bigger as time goes on. I made little fixes in the animation, needs more work. The dodge animation is ready and the critical will be made after this one. The generic blue pallete is added now. The arrow seems a tad slow but otherwise, great animation so far! Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted September 7, 2015 Share Posted September 7, 2015 Master Knight would be cool, yes, but remember what happened when we actually got to use one? Quote Link to comment Share on other sites More sharing options...
Light Master Posted September 23, 2015 Share Posted September 23, 2015 Here is the beta animation, is complete with normal and critical animation, have dodge animation too! Is already in FEditor format, so is just insert. I will make more changes though.......... https://drive.google.com/file/d/0B97tTZTed88jdGhoUDV0SW92ajQ/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 23, 2015 Author Share Posted September 23, 2015 (edited) Maybe I'm looking at it wrong, but the arrow doesn't shoot straight forward, it seems to fall downwards? Still, good stuff! I hope to see more edits and fixes :) Edited September 23, 2015 by ♥Klokinator♥ Quote Link to comment Share on other sites More sharing options...
Maritisa Posted September 24, 2015 Share Posted September 24, 2015 Maybe I'm looking at it wrong, but the arrow doesn't shoot straight forward, it seems to fall downwards? He's a really bad shot, that's all. Maybe he only has like 10 strength. Or maybe his bow sucks. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted September 24, 2015 Share Posted September 24, 2015 You don't need the arrow at all, the game handles the arrow fire as a spell animation, so the fired arrow should be absent from the frames you're inserting. Quote Link to comment Share on other sites More sharing options...
Light Master Posted September 27, 2015 Share Posted September 27, 2015 (edited) Some edits: Normal Animation: Critical Animation: Making the Female Paladin too, just in case Edited September 27, 2015 by Light Master Quote Link to comment Share on other sites More sharing options...
EvilElectro Posted August 31, 2016 Share Posted August 31, 2016 Why did the topic just suddenly stopped? Quote Link to comment Share on other sites More sharing options...
Kirie Posted August 31, 2016 Share Posted August 31, 2016 Why did the topic just suddenly stopped? As you might have noticed in his profile, Klok is currently on Lockdown status, which prohibits him from posting on SF. He is, however, still working on the game, I assure you! Quote Link to comment Share on other sites More sharing options...
EvilElectro Posted September 2, 2016 Share Posted September 2, 2016 As you might have noticed in his profile, Klok is currently on Lockdown status, which prohibits him from posting on SF. He is, however, still working on the game, I assure you! Thanks! Quote Link to comment Share on other sites More sharing options...
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