Auroros Posted April 23, 2015 Share Posted April 23, 2015 Man, when was I last time I was here? So, I want to edit the coordinates of Reinforcements in FE8 and where they move to. I can edit the place they come from no problem. However, they still go to their basic location. I realized that if I change the Reinforcement Pointer in the Units they go to another space, but, since these Pointers are Pointers, I was wondering how I access these Information, since Pointer -> Data. I probably have to use a Hex Editor, don't I? If it isn't too big of a hassle, please explain with an Example... Thanks in advance. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 23, 2015 Share Posted April 23, 2015 EA will actually automatically transform labels into pointers for you just add a label in your event file on top of the relevant data, then change your reinforcement pointer to that UNIT 0x1 0x1 /* ... */ [XX, YY] UnitMovePtr [Inventory] // etc i don't know offhand what fe8 unit data looks like // somewhere else in the event file UnitMovePtr: // put whatever the movement data commands are here Quote Link to comment Share on other sites More sharing options...
Auroros Posted April 23, 2015 Author Share Posted April 23, 2015 I probably worded my first post poorly... Maybe to clarify: I am trying to edit the Units in the game. I am not trying to create more. The thing is that the Movement is not to be found within the chapter events, like, at all. I've searched through the events of Zaha Woods and I want to change the Reinforcement Group that spawns the three Skeletons. The turn events, which are the Reinforcement trigger, since I was able to edit when the Enemies spawn, lead to label 23, label23 leads to label43, then to 30 back to 43, and it ends there. No Movement. I can also edit their Starting location with the UNIT part... Or I could, If they were to be found there... The Nightmare module has them, though... And it can edit them, and they start differently and they start from the closest edge of the map, but they move directly to their old end location that I theorize to be probably designated to the Pointer of the UNITs. At least, as a complete and total Event assembler newb. Or I am really just not seeing the overly obvious. Code is here, only change from Vanilla is TurnBasedEvents, 2. trigger is from 2, 4 to 1, 5, which works just the way I want it to. Label33 should be the intro cutscene, Label 41 and 38 are L'arachel (Mid-battle and Ending scene), the labels with only a single unit should be opening scene as well. Skirmish labels are for skirmish and they all work, label 40 is endingscene. Do you have any Idea? ////////////////////////////////////////////////////////////////////// // // // Disassembled with Nintenlord's Event Assembler // // Version: 9.4.4459.38025 // // Game: FE8 // // File: 1997 - Fire Emblem - The Sacred Stones (U)(TrashMan)-1.gba // // Offset: $9E8B20 // // // ////////////////////////////////////////////////////////////////////// ORG $591F40 label30: _0x1020 0x1 _0x0220 0x2 _0x0320 0x8 _SETCONDITION 0x0 0xC 0x0 FADU 16 ENIF 0x0 _0x1020 0x0 ENDA label21: _0x1020 0x1 _0x0220 0x2 _0x0320 0x8 _SETCONDITION2 0x0 0xC 0x0 FADI 16 ENIF 0x0 _0x1020 0x0 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $591F88 and the new ending offset is CURRENTOFFSET ORG $591FD8 label37: GOTO label21 _0x2220 _0x3E20 _0x2220 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $591FF0 and the new ending offset is CURRENTOFFSET ORG $592104 label28: _0x1020 0x4 ASMC 0x85375 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $592114 and the new ending offset is CURRENTOFFSET ORG $8B4904 Units1: UNIT 0x1 0x2 0x0 0x8 [5,2] 0b 0x0 0x0 0x0 [0x9,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x13 0x44 0x0 0x10 [7,3] 0b 0x0 0x0 0x0 [0x3F,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x5 0x45 0x0 0x8 [5,1] 0b 0x0 0x0 0x0 [0x4B,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x9 0xD 0x0 0x8 [4,0] 0b 0x0 0x0 0x0 [0x1,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x6 0x48 0x0 0x8 [4,2] 0b 0x0 0x0 0x0 [0x15,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x3 0x9 0x0 0x8 [3,3] 0b 0x0 0x0 0x0 [0x14,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x8 0x1A 0x0 0x8 [3,1] 0b 0x0 0x0 0x0 [0x2D,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x0 0x8 [6,1] 0b 0x0 0x0 0x0 [0x3,0x17,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT 0x7 0x3D 0x0 0x10 [2,2] 0b 0x0 0x0 0x0 [0x2C,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label33: UNIT 0x1 0x2 0x0 0x8 [5,0] 0b 0x0 0x1 0x8B4834 [0x9,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x5 0x45 0x0 0x8 [5,0] 0b 0x0 0x1 0x8B483C [0x4B,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x9 0xD 0x0 0x8 [4,0] 0b 0x0 0x1 0x8B4844 [0x1,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x6 0x48 0x0 0x8 [4,0] 0b 0x0 0x1 0x8B484C [0x15,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x3 0x9 0x0 0x8 [3,0] 0b 0x0 0x1 0x8B4854 [0x14,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x8 0x1A 0x0 0x8 [3,0] 0b 0x0 0x1 0x8B485C [0x2D,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x0 0x8 [6,0] 0b 0x0 0x1 0x8B4864 [0x3,0x17,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT 0x7 0x3D 0x0 0x10 [2,0] 0b 0x0 0x1 0x8B486C [0x2C,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label34: UNIT 0xB7 0x4A 0x0 0xD [4,10] 0b 0x0 0x0 0x0 [0x4B,0x53,0x0,0x0] [0x0,0x3,0x0,0x0] UNIT 0xAA 0x1A 0x0 0x1D [3,12] 0b 0x0 0x0 0x0 [0x2D,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x26 0x0 0x15 [7,9] 0b 0x0 0x0 0x0 [0x38,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x4E 0x0 0xD [6,7] 0b 0x0 0x0 0x0 [0x14,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB7 0x5 0x0 0x15 [13,5] 0b 0x0 0x0 0x0 [0x1,0x1C,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0xAC 0x3F 0x0 0x15 [2,7] 0b 0x0 0x0 0x0 [0x1F,0x28,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0xAC 0xF 0x0 0x1D [6,11] 0b 0x0 0x0 0x0 [0x1,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x44 0x0 0xD [11,14] 0b 0x0 0x0 0x0 [0x3F,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB7 0x25 0x0 0xD [11,11] 0b 0x0 0x0 0x0 [0x38,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x45 0x0 0x15 [14,13] 0b 0x0 0x0 0x0 [0x4B,0x52,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0xD 0x0 0xD [14,2] 10b 0x0 0x0 0x0 [0x2,0x5E,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0xAC 0x52 0x0 0x1D [1,14] 0b 0x0 0x0 0x0 [0xAD,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x41 0x0 0x15 [10,11] 0b 0x0 0x0 0x0 [0x1F,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x1A 0x0 0x1D [11,14] 0b 0x0 0x0 0x0 [0x2D,0x0,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0x49 0x1 0x0 0x2C [13,13] 0b 0x0 0x0 0x0 [0x16,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB7 0x4E 0x0 0xD [13,14] 0b 0x0 0x0 0x0 [0x1C,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT label36: UNIT 0x13 0x44 0x0 0x10 [9,10] 0b 0x0 0x3 0x8B4874 [0x3F,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label39: UNIT 0xC 0x26 0x0 0x8 [1,11] 0b 0x0 0x1 0x8B488C [0x38,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $8B4C24 and the new ending offset is CURRENTOFFSET ORG $8B4CD8 label38: UNIT 0x19 0x4B 0x1 0xB [13,0] 0b 0x0 0x1 0x8B48CC [0x4C,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x1C 0x33 0x1 0xB [15,0] 0b 0x0 0x1 0x8B48D4 [0x3,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x1A 0x43 0x1 0xB [12,0] 0b 0x0 0x1 0x8B48DC [0x21,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label40: UNIT 0x1 0x2 0x0 0x8 [8,5] 0b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x0 0x8 [8,4] 0b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label41: UNIT 0x19 0x4B 0x1 0xB [14,5] 0b 0x0 0x2 0x8B48E4 [0x4C,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x1A 0x43 0x1 0xB [14,5] 0b 0x0 0x1 0x8B48F4 [0x21,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x1C 0x33 0x1 0xB [14,6] 0b 0x0 0x1 0x8B48FC [0x3,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT SkirmishUnitsAlly1: UNIT 0x2 0x7 0x1 0x50 [2,1] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [1,2] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [3,2] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [4,1] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [3,0] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [1,0] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [2,3] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [0,1] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT SkirmishUnitsEnemy1: UNIT 0x5F 0x54 0x0 0x45 [13,13] 0b 0x0 0x0 0x0 [0x1,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAD 0x55 0x0 0x3D [12,14] 0b 0x0 0x0 0x0 [0x2D,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAC 0x54 0x0 0x3D [13,12] 0b 0x0 0x0 0x0 [0x14,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB3 0x9 0x0 0x2D [9,14] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [9,9] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [7,10] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [11,10] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAC 0x2 0x0 0x2D [9,11] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [3,11] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB3 0x9 0x0 0x2D [1,13] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [3,7] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0xB3 0x9 0x0 0x2D [5,14] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [6,5] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [7,3] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [10,4] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x11,0xC,0x0] UNIT 0xAC 0x2 0x0 0x2D [13,6] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB5 0x9 0x0 0x2D [13,8] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [12,5] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x12,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [9,6] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAB 0x1 0x0 0x2D [7,13] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [6,7] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT SkirmishUnitsAlly2: UNIT 0x2 0x7 0x1 0x50 [2,1] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [1,2] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [3,2] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [4,1] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [3,0] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [1,0] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [2,3] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [0,1] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT SkirmishUnitsEnemy2: UNIT 0x5F 0x53 0x0 0x45 [13,13] 0b 0x0 0x0 0x0 [0xAE,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x52 0x0 0x3D [12,12] 0b 0x0 0x0 0x0 [0xAD,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x52 0x0 0x3D [14,12] 0b 0x0 0x0 0x0 [0xAD,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB3 0x9 0x0 0x2D [9,14] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [9,9] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [7,10] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [11,10] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAC 0x2 0x0 0x2D [9,11] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [3,11] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB3 0x9 0x0 0x2D [1,13] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [3,7] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0xB3 0x9 0x0 0x2D [5,14] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [6,5] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [7,3] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [10,4] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x11,0xC,0x0] UNIT 0xAC 0x2 0x0 0x2D [13,6] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB5 0x9 0x0 0x2D [13,8] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [12,5] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x12,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [9,6] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAB 0x1 0x0 0x2D [7,13] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [6,7] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT SkirmishUnitsAlly3: UNIT 0x2 0x7 0x1 0x50 [2,1] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [1,2] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [3,2] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [4,1] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [3,0] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [1,0] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [2,3] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x1 0x50 [0,1] 0b 0x0 0x0 0x0 [0x17,0x4,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT SkirmishUnitsEnemy3: UNIT 0x5F 0x58 0x0 0x45 [13,13] 0b 0x0 0x0 0x0 [0xAF,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB0 0x58 0x0 0x3D [12,12] 0b 0x0 0x0 0x0 [0x8B,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB0 0x58 0x0 0x3D [14,12] 0b 0x0 0x0 0x0 [0x8B,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB3 0x9 0x0 0x2D [9,14] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [9,9] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [7,10] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [11,10] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAC 0x2 0x0 0x2D [9,11] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [3,11] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB3 0x9 0x0 0x2D [1,13] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [3,7] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0xB3 0x9 0x0 0x2D [5,14] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [6,5] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [7,3] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [10,4] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x11,0xC,0x0] UNIT 0xAC 0x2 0x0 0x2D [13,6] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xB5 0x9 0x0 0x2D [13,8] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [12,5] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x12,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [9,6] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAB 0x1 0x0 0x2D [7,13] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT 0xAA 0x0 0x0 0x2D [6,7] 101b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x3,0xC,0x0] UNIT //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $8B54F8 and the new ending offset is CURRENTOFFSET ORG $9E8A88 TurnBasedEvents: TURN 0x0 label22 [2,0] 0x4 TURN 0x0 label23 [1,5] 0x0 TURN 0x8 label24 [1,255] 0x0 AFEV CharacterBasedEvents: AFEV LocationBasedEvents: VILL 0x0 label25 [1,11] 0x10 LOCA 0x0 [1,10] 0x20 VILL 0x0 label26 [8,2] 0x10 LOCA 0x0 [8,1] 0x20 AFEV MiscBasedEvents: AFEV 0x3 EndingScene 0x6 AREA 0x7 label27 [0,9] [14,14] AFEV 0x0 label28 0x65 AFEV Dunno1: AFEV Dunno2: AFEV Dunno3: AFEV Tutorial: AFEV PointerList: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno1 Dunno2 Dunno3 Tutorial POIN Traps1 Traps2 POIN Units1 Units1 POIN SkirmishUnitsAlly1 SkirmishUnitsAlly2 SkirmishUnitsAlly3 POIN SkirmishUnitsEnemy1 SkirmishUnitsEnemy2 SkirmishUnitsEnemy3 POIN BeginningScene EndingScene //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9E8B70 and the new ending offset is CURRENTOFFSET ORG $9ED9AF Traps1: ENDTRAP //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9ED9B0 and the new ending offset is CURRENTOFFSET ORG $9EDEA0 Traps2: ENDTRAP //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EDEA1 and the new ending offset is CURRENTOFFSET ORG $9EE0C0 label35: _0x1927 _SETCONDITION 0x0 0xC 0x0 _GOTO_HELL ENIF 0x0 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE0DC and the new ending offset is CURRENTOFFSET ORG $9EE1B8 label44: _0x3325 0xFFFF _SETCONDITION 0x0 0xC 0x2 GOTO label29 ENIF 0x0 ENDA label29: _0x1929 _0x0620 0xC2 _0x0221 0xFFFF _0x0228 0x7 ENDB //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE1E8 and the new ending offset is CURRENTOFFSET ORG $9EE274 label43: _0x1020 0x4 GOTO label30 _0x0228 0x9 _LOAD_WHATEVER 0x1 ENUN _0x0220 0x9 _0x1020 0x0 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE29C and the new ending offset is CURRENTOFFSET ORG $9EE2C4 label32: _0x0320 0x8 _SETCONDITION2 0x80BD 0xC 0x0 FADI 16 ENIF 0x80BD TEXTSTART _0x2220 FADU 16 ENDA label31: _0x0320 0x8 _SETCONDITION2 0x80D2 0xC 0x0 FADI 16 ENIF 0x80D2 _0x1A21 _0x2140 0xFFFF 0x0 0x0 FADU 16 ENDA label42: GOTO label31 _0x0620 0x32 TEXTSHOW 0xFFFF TEXTEND GOTO label32 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE330 and the new ending offset is CURRENTOFFSET ORG $9F17A4 BeginningScene: _LOAD2 0x1 label33 ENUN MUS1 0x52 CUMO 0x1 STAL 60 CURE _SETVAL 0x2 0x23 GOTO label31 TEXTSHOW 0x9A3 TEXTEND REMA FADI 16 _0x2220 _LOAD1 0x1 label34 ENUN FADU 16 MUS1 0x25 CUMO 0x1 STAL 60 CURE TEXTSTART TEXTSHOW 0x9A4 TEXTEND REMA FADI 16 _0x2620 0xE00 FADU 16 MUNO CUMO [1,11] STAL 60 CURE _SETVAL 0x2 0x2 GOTO label31 TEXTSHOW 0x9A5 TEXTEND REMA MUSI _SETVAL 0x2 0x89F1C60 GOTO label35 FADI 16 _0x2220 _0x2620 0x0 FADU 16 _LOAD1 0x1 label36 ENUN CUMO 0x13 STAL 60 CURE TEXTSTART TEXTSHOW 0x9A6 TEXTEND REMA _SETVAL 0xB 0x6000B MOVE 0xFFFE [9,3] ENUN CUMO 0x13 STAL 60 CURE TEXTSTART TEXTSHOW 0x9A7 TEXTEND REMA _SETVAL 0xD 0x0 _SETVAL 0x1 0x0 _SAVEFORBATTLE _SETVAL 0x1 0x10000 _SAVEFORBATTLE _SETVAL 0x1 0xFFFFFFFF _SAVEFORBATTLE _SETVAL 0xB 0x30009 FIG1 0x13 0xFFFF 0x3F _SETVAL 0xB 0x30009 _0x342D 0xFFFE _0x342E 0xFFFE _SETVAL 0x2 0x89F1C80 GOTO label35 CUMO 0x1 STAL 60 CURE TEXTSTART TEXTSHOW 0x9A8 TEXTEND REMA _SETVAL 0x2 0x89F1CA4 GOTO label35 GOTO label37 _0x2620 0x0 FADU 16 MUS1 0x9 CUMO 0x13 STAL 60 CURE TEXTSTART TEXTSHOW 0x9A9 TEXTEND REMA _SETVAL 0x2 0x89F1CC4 GOTO label35 _0x0229 0x8 _0x0228 0x7 ENDA label22: CAM1 [7,0] STAL 15 _LOAD1 0x1 label38 ENUN MUS1 0x2A CUMO 0x19 STAL 60 CURE TEXTSTART TEXTSHOW 0x9AC TEXTEND REMA _MOVE 0x18 0x19 [15,2] _MOVE 0x18 0x1A [15,1] _MOVE 0x18 0x1C [15,1] ENUN _0x342B 0x0 _0x0228 0x7 ENDA EndingScene: MUS1 0x31 _0x3320 0xC _SETCONDITION2 0xA 0xC 0x0 _SETVAL 0x2 0x2 GOTO label31 _0x3322 0x13 _SETCONDITION 0x0 0xC 0x0 _SETVAL 0x2 0x9AD ELSE 0x1 ENIF 0x0 _SETVAL 0x2 0x9AE ENIF 0x1 TEXTSHOW 0xFFFF TEXTEND REMA FADI 16 _LOAD1 0x1 label39 ENUN ENIF 0xA MUS1 0x32 _SETVAL 0x2 0x18 GOTO label31 _0x3322 0x13 _SETCONDITION 0xB 0xC 0x0 _0x3322 0xC _SETCONDITION 0xB 0xC 0x0 _SETVAL 0x2 0x9AF ELSE 0xC ENIF 0xB _SETVAL 0x2 0x9B0 ENIF 0xC TEXTSHOW 0xFFFF TEXTEND REMA FADI 16 _0x1324 0x7FFF _0x2220 CAM1 [7,7] _0x342A 0x0 _0x342C 0x0 _0x342B 0x0 _LOAD2 0x1 label40 ENUN FADU 16 _LOAD1 0x1 label41 ENUN MUS1 0x2A CUMO 0x19 STAL 60 CURE _SETVAL 0x2 0x18 GOTO label31 TEXTSHOW 0x9B1 TEXTEND REMA _0x0229 0xD2 _0x0229 0xBB _0x0229 0xBE _0x0229 0xBF _0x0229 0xE6 _0x0229 0xCD MNCH 0x6 ENDA label25: MUS2 0x30 STAL 33 _0x2E21 _SETVAL 0x7 0x13 _SETCONDITION 0x0 0xC 0x7 _SETVAL 0x7 0x1 _SETCONDITION 0x1 0xC 0x7 _SETVAL 0x2 0x2 _SETVAL 0x3 0x9B4 GOTO label42 ELSE 0x2 ENIF 0x0 _SETVAL 0x2 0x2 _SETVAL 0x3 0x9B2 GOTO label42 ELSE 0x2 ENIF 0x1 _SETVAL 0x2 0x2 _SETVAL 0x3 0x9B3 GOTO label42 ENIF 0x2 MURE 0x4 _LOAD1 0x1 label39 ENUN _0x0228 0x7 ENDA label26: MUNO _SETVAL 0x2 0x2 _SETVAL 0x3 0x9B5 GOTO label42 MUSI GOTO label30 _SETVAL 0x3 0x1F _GIVEITEMTO 0xFFFF _0x0228 0x7 ENDA label23: _SETVAL 0x2 0x88B4C88 GOTO label43 _0x0228 0x7 ENDA label27: _SETVAL 0x2 0x0 GOTO label44 _0x0221 0x8 _0x0228 0x7 ENDA label24: _SETVAL 0x2 0x88B4C24 GOTO label43 _0x0228 0x7 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9F1C60 and the new ending offset is CURRENTOFFSET (I may have worded the name of the thread badly as well. If the mods deem this to be, could you be so kind to name it to something more appropriate, please? English is not my natural language and I am fairly new to creating threads, so I may have ended up with a misleading or bad thread name...) Quote Link to comment Share on other sites More sharing options...
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