Jagged Jagen Posted May 25, 2015 Share Posted May 25, 2015 (edited) Let me explain, I had this idea whilst playing Rekka of a potential breaker weapon. This would be a weapon that has a chance to break an opponents weapon to compensate for the lack of durability, with the trade off being it itself has limited uses. Same could go for a Stave that breaks weapons. It would not be a guaranteed hit, by any means, more like a crit chance or the small chances of status staves, but I still think it could be interesting. What do you think, do you think it's possible/like the idea or does it go against the point of removing durability in the first place? EDIT: Someone on Reddit pointed out that this happened in Tear Ring Saga, but was a tad unbalanced as every hit destroyed weapons. I think this is too much, but chance could work. Edited May 25, 2015 by DeoGame Quote Link to comment Share on other sites More sharing options...
Sentinel07 Posted May 25, 2015 Share Posted May 25, 2015 So what would this be? A Rust Staff? :D Quote Link to comment Share on other sites More sharing options...
Soapbar Posted May 25, 2015 Share Posted May 25, 2015 I could get behind it, especially since Swordbreakers existed in real life although they didn't exactly break the sword (Just caused heavy edge damage). I would like it if it had to take multiple tries for it to break the weapon though. That would be balanced I think, but I could get behind it if it's done well. Or maybe it could do just like Swordbreakers and reduce the weapons Might Quote Link to comment Share on other sites More sharing options...
Honey Bunny Posted May 25, 2015 Share Posted May 25, 2015 That sounds horribly, horribly infuriating. As silly as Yatogami looks with the rest of Kamui's outfit, you can be sure that I'd restart the chapter if I lost it. Oh god, I can see the rage quits now as the special weapons I worked so hard to get break. This sort of thing is much less of a problem when the game establishes from the get-go that weapons will break, and if you can easily buy weapons from the shop. With unlimited uses you already get rid of former, and what's the point of unlimited uses with the latter? I apologize for the little gray quote box. I've got no clue how to get rid of it. Quote Link to comment Share on other sites More sharing options...
Soapbar Posted May 25, 2015 Share Posted May 25, 2015 That sounds horribly, horribly infuriating. As silly as Yatogami looks with the rest of Kamui's outfit, you can be sure that I'd restart the chapter if I lost it. Oh god, I can see the rage quits now as the special weapons I worked so hard to get break. This sort of thing is much less of a problem when the game establishes from the get-go that weapons will break, and if you can easily buy weapons from the shop. With unlimited uses you already get rid of former, and what's the point of unlimited uses with the latter? I apologize for the little gray quote box. I've got no clue how to get rid of it. That's why I'm suggesting that they reduce Might instead of breaking it. It would be closer to reality and would be much better balanced. Quote Link to comment Share on other sites More sharing options...
Jagged Jagen Posted May 25, 2015 Author Share Posted May 25, 2015 (edited) That sounds horribly, horribly infuriating. As silly as Yatogami looks with the rest of Kamui's outfit, you can be sure that I'd restart the chapter if I lost it. Oh god, I can see the rage quits now as the special weapons I worked so hard to get break. This sort of thing is much less of a problem when the game establishes from the get-go that weapons will break, and if you can easily buy weapons from the shop. With unlimited uses you already get rid of former, and what's the point of unlimited uses with the latter? I apologize for the little gray quote box. I've got no clue how to get rid of it. I'm not sure if it could work against high level weapons (It didn't in TRS), but for the typical Iron/Bronze/Steel etc. weapons which could very well be readily available, I don't think it would be as problematic. Also, I think should they implement this weapon type, they would be as common as berserk staves. That's why I'm suggesting that they reduce Might instead of breaking it. It would be closer to reality and would be much better balanced. That would potentially be more balanced, but isn't that what hidden weapons do? Edited May 25, 2015 by DeoGame Quote Link to comment Share on other sites More sharing options...
Honey Bunny Posted May 25, 2015 Share Posted May 25, 2015 (edited) That's why I'm suggesting that they reduce Might instead of breaking it. It would be closer to reality and would be much better balanced. I could get behind that. That would make an awesome hidden weapon now that I think of it. Yeah, sign me up for reworked weapon breakers. @DeoGame: Yes, and no. Hidden weapons do debuffs, yes, but so far they target several stats, and last a much shorter time. Edited May 25, 2015 by Honey Bunny Quote Link to comment Share on other sites More sharing options...
Soapbar Posted May 25, 2015 Share Posted May 25, 2015 I'm not sure if it could work against high level weapons (It didn't in TRS), but for the typical Iron/Bronze/Steel etc. weapons which could very well be readily available, I don't think it would be as problematic. Also, I think should they implement this weapon type, they would be as common as berserk staves. That would potentially be more balanced, but isn't that what hidden weapons do? Hidden weapons target a unit's stats, not a weapons stat. Quote Link to comment Share on other sites More sharing options...
Jagged Jagen Posted May 25, 2015 Author Share Posted May 25, 2015 Hidden weapons target a unit's stats, not a weapons stat. Ah,sorry, I thought they effected both. Anyway, yeah, reduced might would be great! :) Quote Link to comment Share on other sites More sharing options...
mimgrim Posted May 25, 2015 Share Posted May 25, 2015 I think it would just be another thing to make me get annoyed/mad and RQ. Basically I would be ok with it. Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted May 25, 2015 Share Posted May 25, 2015 I think it's a terrible idea, and if it was in this game, it would be enough of a reason for me to skip this game altogether. Besides, how do you break something that's infinitely durable in the first place? Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted May 25, 2015 Share Posted May 25, 2015 That could make for some interesting encounters. Every weapon hit against you would permanently (or at least for the rest of the level) reduce your weapon might, you would have to devise strategies where you kill them at range and/or allow people with shitty weapons to tank the hits. Quote Link to comment Share on other sites More sharing options...
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