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About Sentinel07

  • Birthday 12/07/1989

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  • Favorite Fire Emblem Game
    Three Houses

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  1. Not a fan of it at all. Story is mind-numbingly boring at best and a travesty at work. Art style is way too overly gaudy for my taste, and this is honestly the first time that I wasn't impressed with a FE OST. And to be honest, even the gameplay isn't that great to me. I'm not a fan of the switch to a hyper offensive style of play and subsequent weaking of enemy phase play. Was also not a big fan of the constant enemy reinforcement spam, especially on later maps. Also didn't like how much more difficult it was compared to most of the previous games. It's the only FE game I still haven't beaten because of how unfairly difficult the late maps are, even on Normal. The game's economy with how money and materials are handled is lousy, unit balancing is out the window with just how badly early game units are outclassed, and I prefer the old style of the weapon triangle compared to the break mechanic. So yeah, almost every change was a downgrade in my opinion.
  2. I gotta agree. I like the idea of a priest with a casual and party-going kind of personality, but the constant wolf howling got annoying after a while.
  3. I agree. I really don't want to have to beat the new story over and over whenever I do a new playthrough just to recruit the new characters.
  4. I liked the new class subtypes. I'd like to see those return. I don't want Break to come back. I prefer how the triangle worked in the past. Also, the changes to Skirmishes and building support were lousy. Skirmishes scaling to the protags level screws over any unit that falls behind. Removing support building on enemy phase makes supporting leveling more tedious.
  5. Gotta say, I'm intrigued so far. Manga is a purely story focused format so they actually have to care this time. Alear having more explicit emotions is a major plus, actually looking shocked at being told they're a thousand year old dragon and that Lumera is his mom, compared to the mild surprise he has in the game. Lythos actually having villages and people is also good. Also, Clanne and Framme actually get to show why they're competent stewards, compared to the game where they need to be rescued at the first sign of trouble.
  6. Heck, that's exactly what Three Houses did. Pick the meal, then you get to see which characters benefit most. Kind of backwards to do the opposite.
  7. Agreed. I think the Alear and Framme support genuinely frustrated me with how it felt like a waste of time in the end. They basically end the support the same way they began it, with Framme being a nuisance (but Alear apparently doesn't mind that now for some stupid reason).
  8. Oh, one I forgot. Change the UI slightly so the "Engage" option is below the "Attack" option. Seriously, it's a bother to have to make sure I go down the list everytime since I use normal attacks more often then Engaging.
  9. That's a good idea. An easy way to revisit a map for whatever reason you want without having to replay the whole game.
  10. Few updates I would want 1. New Game Plus. The obvious one. 2. Allow characters to keep default outfits regardless of class. 3. Alternate methods to make Supports easier. Bond fragments could be one option since there's tons of them. 4. An easier difficulty setting.
  11. Engage has super bad pacing issues. I dare say probably some of the worst in this franchise in my opinion. The first 16 chapters or so are spent meandering around and barely moving the plot forward other than just showing off all the countries. Then, when they finally decide to have a plot, it's only really from Chapter 20 onwards and it feels super rushed and half-baked with every chapter jam packed with exposition. Certainly doesn't help that Alear only plays the part of the good-hearted amnesiac for over half the plot before suddenly getting a new plot twist every chapter. Seriously, this might just be me, but regardless if the premise was simple or not, this was amateurish writing. Kind of why it bugs me so much when the GBA games get lumped in with Engage because "they all went for simple stories". Yes, their premises are simple, but the GBA games still tried a heck of a lot more and told more cohesive plots with far better worldbuilding.
  12. I don't see what the problem would be. You gotta beat the game the normal legit way to even get access to NG+. I think having the ability to create characters that do whatever you want is a pretty suitable reward. And if you don't want any of that, you easily just start a new one from scratch. It's a win win for everyone.
  13. It's better than Awakening and Fates awful writing. At least Echoes remembered that worldbuilding is supposed to exist.
  14. I sincerely hope Kusakihara directs another game. One thing he always talks about in interviews is how important the story is to him, and the two games he's directed (Echoes and Three Houses) are the best written FE games of the past decade or so. If there comes another game from the Three Houses team, I will be very happy.
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