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FE7 Unit Walking Animation Not Playing


Rickochet
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I've been dabbing in custom classes recently on my project and I come across something I can't seem to figure out.

I made a new custom class which is the rogue and inserted a custom animation for it. The problem is that I can't get the map walking sprite/animation to play when they walk. It doesn't crash or anything it just won't play so when the unit moves it just looks like it teleported across the map. I have checked to make sure the graphic and animation pointers are there for that class in the map sprite pointer nightmare module. Is there something else I need to do before the animation will play?

As a relevant note, I have repointed the map sprite pointer table to increase the list of class slots, so I'm not sure if this is breaking things. Other classes work just fine. And the battle animation works too, it's just the walking animation that isn't working.

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