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Blue Druid
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I should do this for my not-so-hack-mostly-just-a-placeholder-hack-so-ghast-would-remake-gaiden-...-hack.

Also they look awesome, it has this medieval-modern styled look.

Edited by Glacoe
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Oh hey, the snails are still there :D

THE SNAILS ARE ETERNAL

I should do this for my not-so-hack-mostly-just-a-placeholder-hack-so-ghast-would-remake-gaiden-...-hack.

Also they look awesome, it has this medieval-modern styled look.

Wasn't thinking of that, but it does have this western-european design to it :0

1_zpsvfrht0vw.png

Also made a neat little mock up.

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So... do the battle frames have any limitations on the palette? Like, do I have to use the ones that I get or can I use other colors?

Well, the usual 16, but it's 16 per allegiance, so 16 for the playable characters and 16 for enemies, and you can use other colours too. Idk much about this stuff though, Eliwan knows more about battle frames.

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So... do the battle frames have any limitations on the palette? Like, do I have to use the ones that I get or can I use other colors?

you can have 16 colors per side

first the transparent color

then the next color must be bright (pure white is a good idea)

If you don't have these 2 colors in this way the text will look weird, according to my tests.

I don't know for sure, but every single one that I remember also has:

3rd color be super dark / brownish

4th color be a light color, like fe-flesh tone coloring

and the last 12 colors you can do whatever you want, for certain I know that.

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Thanks!

Also is there any template image? i can't find it in the Spriter's Resource.

yeah sure there's a template

here have it

eqHq6hs.png

Also I got those colors mixed up.

First transparent,

second the "text shade" color (in default this is purple)

third the white (used for the main body of text)

fourth the darkest, used for the outline color of the text

I should really not be referencing two battle frames that have nearly identical palettes. >_>

Now that I know you've read that, actual template:

fnCeXAF.png

(do not "copy image" this. Save the image and then open it with usenti.

this is because palette data.)

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What I wanna know is how you go about changing the palette ._.

Usenti and Aseprite are imho the best you could use

Usenti is simpler, Aseprite has... issues, but is definitely more featured.

Edited by Eliwan
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Usenti and Aseprite are imho the best you could use

Usenti is simpler, Aseprite has... issues, but is definitely more featured.

Can I import a palette that I edited? This is very confusing for me :/

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Can I import a palette that I edited? This is very confusing for me :/

Yes

in either program, load the image that has the palette that you want and boop there it is

now if you want the palette in a specific order (necessary for certain insertions-- such as map sprites or battle frames or weapon icons), then you have to tinker with the palette bar, "Palette => Swap", "Palette => Sort", "Palette => Requantize" if using usenti, and if using aseprite just tinker with the raw palette (this is why I recommend usenti, it has more accessible tooling)

to have an image and then repalette it, you can just adjust the colors in the palette (in usenti, specifically, using the color bars upon grabbing a color).

I'm sorry for my bad explanations, I am super terrible at them and I am rather exhausted at the present moment.

Edited by Eliwan
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I just done my battle gui thingy, and readjusted the palette, but it doesn't save? Help? ._.

.......

d-did you click the save icon? or hit ctrl+s? or go to file -> save?

/s

In honesty if it isn't saving I have no idea what's going on. I've never had an issue with it not saving...

Is it not saving only a component? If so, what is that component?

Edited by Eliwan
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.......

d-did you click the save icon? or hit ctrl+s? or go to file -> save?

/s

In honesty if it isn't saving I have no idea what's going on. I've never had an issue with it not saving...

Is it not saving only a component? If so, what is that component?

I have no idea at all, I pressed ctrl+S of course, but it just doesn't want to save for me :/

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  • 2 weeks later...

1_zpsfnyfyx3l.png4_zpsjymathup.png2_zpsr38uerkz.png3_zpsoqra99zn.png

Now trying my hand with the R-screen GUI, which is made up of one 16x16 tile repeated :P

No idea as to how to actually insert them whatsoever.

Edited by Blue Druid
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